我想对这些图像执行拖放操作。
如何使用以下代码实现这一目标。
void storeLocation::changescene()
{
this->removeAllChildren();
//CCDirector::sharedDirector()->replaceScene(storeLocation::scene());
CCSize visibleSize = CCDirector::sharedDirector()->getVisibleSize();
CCPoint origin = CCDirector::sharedDirector()->getVisibleOrigin();
//CCScene* scene=CCScene::create();
storeLocation *layer = storeLocation::create();
CCSprite *k=CCSprite::create("background.png");
this->addChild(k,0);
k->setPosition(ccp(visibleSize.width/2+ origin.x, visibleSize.height/2 + origin.y));
CCMenuItemImage *pCloseItem = CCMenuItemImage::create(
"CloseNormal.png",
"CloseSelected.png",
this,
menu_selector(storeLocation::menuCloseCallback));
pCloseItem->setPosition(ccp(origin.x + visibleSize.width - pCloseItem->getContentSize().width ,
origin.y + pCloseItem->getContentSize().height/2));
pCloseItem->setScale(1.5);
// create menu, it's an autorelease object
CCMenu* pMenu = CCMenu::create(pCloseItem, NULL);
pMenu->setPosition(CCPointZero);
this->addChild(pMenu, 1);
this->addChild(pMenu, 1);
this->setTouchEnabled(true);
int l=5;
int posx=0,posy=0;
int count=0,r,j=-1,i=0,flag=0;
int x=20;
int b[30],a[30];
while(count<=5)
{
srand(time(0));
r=rand()%x+1;
flag=checktag(b,r,j);
if(flag==1)
{
b[i]=r;
i++;
count++;
j++;
}
}
int t;
CCObject* jt=NULL;
CCARRAY_FOREACH(images, jt)
{
// CCSize winSize = CCDirector::sharedDirector()->getWinSize();
//float i=winSize.width;
CCSprite *image = dynamic_cast<CCSprite*>(jt);
t=image->getTag();
for(i=0;i<l;i++)
{
if(t==b[i])
{
this->addChild(image);
image->setPosition(ccp(100+posx,100));
posx=posx+120;
}}}
答案 0 :(得分:1)
要在屏幕上将图像从一个点拖放到另一个点,您必须使用触摸委托方法
bool ccTouchBegan(cocos2d::CCTouch *pTouch, cocos2d::CCEvent *pEvent);
void ccTouchMoved(cocos2d::CCTouch *pTouch, cocos2d::CCEvent *pEvent);
void ccTouchEnded(cocos2d::CCTouch *pTouch, cocos2d::CCEvent *pEvent);
使用ccTouchBegan方法在用户触摸时检测图像,为此您可以将所有图像对象存储在一个数组中,并使用for循环检查触摸是否在任何图像的矩形中。
使用用户触摸移动图像在ccTouchMoved中触摸图像的更改位置(将触摸的图像对象保存在全局对象中)。
在ccTouchEnded方法中,您可以在删除图像时执行任何操作。
答案 1 :(得分:0)
捕获拖放事件的最简单方法是实现onTouchBegan和onTouchMoved以及onTouchEnded方法,如下所示:
auto listener = EventListenerTouchOneByOne::create();
listener->onTouchBegan = CC_CALLBACK_2(HelloWorld::onTouchBegan, this);
listener->onTouchMoved = CC_CALLBACK_2(HelloWorld::onTouchMoved, this);
listener->onTouchEnded = CC_CALLBACK_2(HelloWorld::onTouchEnded, this);
_eventDispatcher->addEventListenerWithSceneGraphPriority(listener, sprite);
bool HelloWorld::onTouchBegan(Touch* touch, cocos2d::Event* event){
// this method is not needed but in order to implement the onTouchMoved you have to first implement onTouchBegan then the onTouchMoved
return true;
}
void HelloWorld::onTouchMoved(Touch* touch, cocos2d::Event* event){
if (sprite->getBoundingBox().containsPoint(touch->getLocation()))
{
sprite->setPosition(sprite->getPosition() + touch->getDelta());
}
}
void HelloWorld::onTouchEnded(Touch* touch, cocos2d::Event* event){
if (sprite->getBoundingBox().containsPoint(touch->getLocation()))
{
log("Sprite Drop Event");
}
}