从three.js版本48开始,我用线连接顶点。它工作正常但是当从48更新到版本65时,我收到一条错误消息,指出Vertix已被弃用,应该由Vector3替换。但是,当我用Vector3,Vector2或Vector4替换它时,它的行为不同 - 线条将不再连接到顶点。当画布是视口的宽度时,我也会在边缘上出现一些奇怪的渲染问题。
var container = document.getElementById('container');
var camera = new THREE.PerspectiveCamera(75,window.innerWidth/window.innerHeight,1,10000);
var distance = 1000;
camera.position.z = distance;
var scene = new THREE.Scene();
scene.add(camera);
renderer = new THREE.CanvasRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild( renderer.domElement );
camera.lookAt(new THREE.Vector3(0,0,0));
var geometry = new THREE.Geometry();
for ( var i = 0; i < 50; i ++ ) {
particle = new THREE.Particle( new THREE.ParticleCanvasMaterial( {
color: Math.random() * 0x808080 + 0x808080, //0x0000000,
opacity: 1,//0.1,
program: function ( context ) {
context.beginPath();
context.arc( 0, 0, 1, 0, Math.PI * 2, true );
context.closePath();
context.fill();
}
} ) );
particle.position.x = Math.random() * 2000 - 1000;
particle.position.y = Math.random() * 2000 - 1000;
particle.position.z = Math.random() * 2000 - 1000;
particle.scale.x = particle.scale.y = Math.random() * 12 + 5;
scene.add( particle );
geometry.vertices.push( new THREE.Vertex( particle.position ) );
}
var line = new THREE.Line( geometry, new THREE.LineBasicMaterial( { color: 0x000000, opacity: 0.05 } ) );
scene.add( line );
renderer.render( scene, camera );
document.addEventListener( 'mousemove', onMouseMove, false );
function onMouseMove(event){
mouseX = (event.clientX - window.innerWidth/2) / window.innerWidth/2;
mouseY = (event.clientY - window.innerHeight/2) / window.innerHeight/2;
camera.position.x = Math.sin(mouseX * Math.PI) * distance;
camera.position.y = - Math.sin(mouseY * Math.PI) * distance;
camera.lookAt(new THREE.Vector3(0,0,0));
renderer.render( scene, camera );
}
尝试使用Vector3替换第42行的顶点:http://jsfiddle.net/kz94z/
答案 0 :(得分:2)
尝试更改此行:
geometry.vertices.push( new THREE.Vertex( particle.position ) );
到此:
geometry.vertices.push( particle.position );