Cocos2d-V3的默认代码根本不起作用?

时间:2014-02-10 13:06:25

标签: ios cocos2d-iphone

我运行了cocos2d模板提供的默认代码 但似乎没有用。 但是Ray Wenderlich的一个教程说它应该有效。

我无法与样板代码相距甚远。 当我运行默认提供的初始代码时。坠毁了 以下列出: -

cocos2d: cocos2d-iphone version 3.0.alpha
cocos2d: compiled with Profiling Support: NO
cocos2d: OS version: 6.1 (0x06010000)
cocos2d: GL_VENDOR: Apple Computer, Inc.
cocos2d: GL_RENDERER: Apple Software Renderer
cocos2d: GL_VERSION: OpenGL ES 2.0 APPLE
cocos2d: GL_MAX_TEXTURE_SIZE: 4096
cocos2d: GL_MAX_TEXTURE_UNITS: 8
cocos2d: GL_MAX_SAMPLES: 4
cocos2d: GL supports PVRTC: YES
cocos2d: GL supports BGRA8888 textures: YES
cocos2d: GL supports NPOT textures: YES
cocos2d: GL supports discard_framebuffer: YES
cocos2d: GL supports shareable VAO: NO
AudioStreamBasicDescription: 2 ch, 44100 Hz, 'lpcm' (0x00000029) 32-bit little-endian float, deinterleaved
2014-02-10 18:12:19.669 Cocos2DSimpleGame[2532:16103] Error '!obj' trying to fetch default input device's sample rate
2014-02-10 18:12:19.670 Cocos2DSimpleGame[2532:16103] Error getting audio input device sample rate: '!obj'
2014-02-10 18:12:19.671 Cocos2DSimpleGame[2532:16103] AQMEIOManager::FindIOUnit: error 'NoHW'
2014-02-10 18:12:19.672 Cocos2DSimpleGame[2532:12203] AURemoteIO::Initialize failed: -10851 (enable 2, outf< 2 ch, 44100 Hz, Float32, non-inter> inf< 2 ch, 0 Hz, Int16, inter>)
2014-02-10 18:12:19.673 Cocos2DSimpleGame[2532:13e03] <0xb0197000> AQMEIOManager::FindIOUnit: error 'NoHW'
(lldb)

我在这里缺少什么?

PS: - 我正在使用Xcode 4.6.2

0 个答案:

没有答案