UIScrollView中的子视图的touchEvent

时间:2014-02-10 11:41:59

标签: ios objective-c uiscrollview drag-and-drop uiimageview

所有

我有一个问题,我已经在StackOverflow(和其他互联网)上查看了所有可能的答案,但我尝试了所有解决方案,没有任何作用....

我有一个带有UIImageView的UIScrollView作为子视图来创建一个板。我可以放大和缩小,工作正常。滚动效果也很好!

现在,我想拖动&将其他UIImageViews(图块)拖放到ScrollView以及ScrollView的OUT中。但是当我在ScrollView中删除UIImageView时,我无法拖放子视图。

我在viewDidLoad中设置了setCanCancelContentTouches:UIScrollView的NO。 我创建了一个子类TileImageView,在init中我将exclusiveTouch设置为YES NB: boardImage是一个'普通的'UIImageView',这些图块是子类的!

添加:当我将boardImage的UserInteraction设置设置为NO时,ScrollView会进行缩放,但不会记录touchBegan。如果我将其设置为YES,则ScrollView不会缩放,但会记录touchBegan ..

所以我离开它以便我可以缩放,但是一旦它们在ScrollView中,Tiles就不再可拖动了。
我究竟做错了什么?或者我错过了什么?

PS:设置delaysContentTouches属性会使滚动处于非活动状态,因此这也不是解决方案......

代码: RootViewController_iphone.m

@implementation RootViewController_iphone

@synthesize boardScrollView;
@synthesize dragObject;
@synthesize boardImage;

- (void)viewDidLoad
{
    [super viewDidLoad];
    // Do any additional setup after loading the view from its nib.

    UIImage *image = [UIImage imageNamed:@"greyblue_numbered_15x15_900x900.png"];
    self.boardImage = [[UIImageView alloc] initWithImage:image];
    self.boardImage.frame = (CGRect){.origin=CGPointMake(0.0f, 0.0f), .size=image.size};
    [self.boardScrollView addSubview:self.boardImage];

    self.boardImage.userInteractionEnabled = YES;

    self.boardScrollView.contentSize = image.size;
    self.boardScrollView.userInteractionEnabled = YES;
    self.boardScrollView.canCancelContentTouches = NO;
}

- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
if ([touches count] == 1) {
    // one finger

    CGPoint touchPoint = [[touches anyObject] locationInView:self.view];

    for (UIImageView *iView in self.view.subviews) {
        if ([iView isMemberOfClass:[TileImageView class]]) {
            if (touchPoint.x > iView.frame.origin.x &&
                touchPoint.x < iView.frame.origin.x + iView.frame.size.width &&
                touchPoint.y > iView.frame.origin.y &&
                touchPoint.y < iView.frame.origin.y + iView.frame.size.height)
            {
                self.dragObject = iView;
                self.touchOffset = CGPointMake(touchPoint.x - iView.frame.origin.x,
                                               touchPoint.y - iView.frame.origin.y);
                self.homePosition = CGPointMake(iView.frame.origin.x,
                                                iView.frame.origin.y);
                [self.view bringSubviewToFront:self.dragObject];
            }
        }
    }
}

- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event
{
    CGPoint touchPoint = [[touches anyObject] locationInView:self.view];

    CGRect newDragObjectFrame = CGRectMake(touchPoint.x - touchOffset.x,
                                           touchPoint.y - touchOffset.y,
                                           self.dragObject.frame.size.width,
                                           self.dragObject.frame.size.height);
    self.dragObject.frame = newDragObjectFrame;
}

- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event
{
    UITouch *touch = [[event allTouches] anyObject];
    NSString *tmp = touch.view.description;

    CGPoint touchPointScreen = [[touches anyObject] locationInView:self.view];
    CGPoint touchPointImage = [[touches anyObject] locationInView:self.boardImage];
    CGPoint touchPointBoard = [[touches anyObject] locationInView:self.boardScrollView];

    if (touchPointScreen.x > self.boardScrollView.frame.origin.x &&
        touchPointScreen.x < self.boardScrollView.frame.origin.x + self.boardScrollView.frame.size.width &&
        touchPointScreen.y > self.boardScrollView.frame.origin.y &&
        touchPointScreen.y < self.boardScrollView.frame.origin.y + self.boardScrollView.frame.size.height)
        {
        self.dragObject.frame = CGRectMake(touchPointImage.x - touchOffset.x,
                                           touchPointImage.y - touchOffset.y,
                                           self.dragObject.frame.size.width,
                                           self.dragObject.frame.size.height);

         [self.boardImage addSubview:self.dragObject]; // add to image


        }
}

代码: TileImageView.m

@implementation TileImageView:

- (id)initWithFrame:(CGRect)frame
{
    self = [super initWithFrame:frame];
    if (self) {
        // Initialization code
        self.exclusiveTouch = YES;
    }
    return self;
}

1 个答案:

答案 0 :(得分:1)

您已经有子类UIImageView,因此您可以在子类中执行以下操作:
1-覆盖touchsBegan,didEnd和didMove
这些方法中的2-将它们传递给超级视图UIScrollView:[self.superview touchsBegan .... ]
3-如果你的UIImageView没有收到这些消息,那么在init中添加self.userInteractionEnabled = YES; 希望这会帮助你