我正在尝试将iPhone游戏移植到Windows移动设备上,我已经更改了几个类以适应.NET核心差异。我有一个干净的构建,但是,当我在Surface上运行时,它会在打开Unity屏幕后退出,并显示以下内容:
'Template.exe' (CLR v4.0.30319: Immersive Application Domain): Loaded
'C:\WINDOWS\system32\WinMetadata\Windows.ApplicationModel.winmd'. Skipped
loading symbols. Module is optimized and the debugger option 'Just My Code'
is enabled.
'Template.exe' (CLR v4.0.30319: Immersive Application Domain): Loaded
'C:\Users\ecarp_000\AppxLayouts\RLIC-UnityVS.Debug_ARM.ecarp_000\UnityPlayer.winmd'.
Module was built without symbols.
The program '[1868] Template.exe' has exited with code 255 (0xff).