我在一个名为Selene的项目(C ++ 11 Lua包装器)中看到过这种情况,我正在徘徊它的作用吗?
using Fun = std::function<void()>;
using PFun = std::function<void(Fun)>;
它是类(Selector)的私有成员。
周围代码:
namespace sel {
class State;
class Selector {
private:
friend class State;
State &_state;
using Fun = std::function<void()>;
using PFun = std::function<void(Fun)>;
// Traverses the structure up to this element
Fun _traverse;
// Pushes this element to the stack
Fun _get;
// Sets this element from a function that pushes a value to the
// stack.
PFun _put;
// Functor is stored when the () operator is invoked. The argument
// is used to indicate how many return values are expected
using Functor = std::function<void(int)>;
mutable std::unique_ptr<Functor> _functor;
Selector(State &s, Fun traverse, Fun get, PFun put)
: _state(s), _traverse(traverse),
_get(get), _put(put), _functor{nullptr} {}
Selector(State &s, const char *name);
答案 0 :(得分:7)
这是一种涵盖typedef
功能(and more)的C ++ 11语法。
在这种情况下,它会生成一个名为Fun
的别名,它与std::function<void()>
的类型相同:
using Fun = std::function<void()>; // same as typedef std::function<void()> Fun
这意味着你可以这样做:
void foo()
{
std::cout << "foo\n";
}
Fun f = foo; // instead of std::function<void()> f = foo;
f();
同样适用于PFun
。