如何在WinForms中旋转图片

时间:2010-01-29 17:34:45

标签: c# winforms image

我希望在我的应用程序中有一张图片,我可以旋转以指示方向,如风向。甚至是时间。我用什么代码来旋转图片?感谢

更新:我使用的是.NET 2.0,Windows 2000,VS C#2005

12 个答案:

答案 0 :(得分:34)

这是一种可用于在C#中旋转图像的方法:

/// <summary>
/// method to rotate an image either clockwise or counter-clockwise
/// </summary>
/// <param name="img">the image to be rotated</param>
/// <param name="rotationAngle">the angle (in degrees).
/// NOTE: 
/// Positive values will rotate clockwise
/// negative values will rotate counter-clockwise
/// </param>
/// <returns></returns>
public static Image RotateImage(Image img, float rotationAngle)
{
    //create an empty Bitmap image
    Bitmap bmp = new Bitmap(img.Width, img.Height);

    //turn the Bitmap into a Graphics object
    Graphics gfx = Graphics.FromImage(bmp);

    //now we set the rotation point to the center of our image
    gfx.TranslateTransform((float)bmp.Width / 2, (float)bmp.Height / 2);

    //now rotate the image
    gfx.RotateTransform(rotationAngle);

    gfx.TranslateTransform(-(float)bmp.Width / 2, -(float)bmp.Height / 2);

    //set the InterpolationMode to HighQualityBicubic so to ensure a high
    //quality image once it is transformed to the specified size
    gfx.InterpolationMode = InterpolationMode.HighQualityBicubic;

    //now draw our new image onto the graphics object
    gfx.DrawImage(img, new Point(0, 0));

    //dispose of our Graphics object
    gfx.Dispose();

    //return the image
    return bmp;
}

答案 1 :(得分:18)

简单方法:

public Image RotateImage(Image img)
{
    var bmp = new Bitmap(img);

    using (Graphics gfx = Graphics.FromImage(bmp))
    {
        gfx.Clear(Color.White);
        gfx.DrawImage(img, 0, 0, img.Width, img.Height);
    }

    bmp.RotateFlip(RotateFlipType.Rotate270FlipNone);
    return bmp;
}

答案 2 :(得分:18)

这是一个旧线程,还有其他一些关于C#WinForms图像轮换的线程,但现在我已经提出了我的解决方案,我认为这是一个很好的发布它的地方。

  /// <summary>
  /// Method to rotate an Image object. The result can be one of three cases:
  /// - upsizeOk = true: output image will be larger than the input, and no clipping occurs 
  /// - upsizeOk = false & clipOk = true: output same size as input, clipping occurs
  /// - upsizeOk = false & clipOk = false: output same size as input, image reduced, no clipping
  /// 
  /// A background color must be specified, and this color will fill the edges that are not 
  /// occupied by the rotated image. If color = transparent the output image will be 32-bit, 
  /// otherwise the output image will be 24-bit.
  /// 
  /// Note that this method always returns a new Bitmap object, even if rotation is zero - in 
  /// which case the returned object is a clone of the input object. 
  /// </summary>
  /// <param name="inputImage">input Image object, is not modified</param>
  /// <param name="angleDegrees">angle of rotation, in degrees</param>
  /// <param name="upsizeOk">see comments above</param>
  /// <param name="clipOk">see comments above, not used if upsizeOk = true</param>
  /// <param name="backgroundColor">color to fill exposed parts of the background</param>
  /// <returns>new Bitmap object, may be larger than input image</returns>
  public static Bitmap RotateImage(Image inputImage, float angleDegrees, bool upsizeOk, 
                                   bool clipOk, Color backgroundColor)
  {
     // Test for zero rotation and return a clone of the input image
     if (angleDegrees == 0f)
        return (Bitmap)inputImage.Clone();

     // Set up old and new image dimensions, assuming upsizing not wanted and clipping OK
     int oldWidth = inputImage.Width;
     int oldHeight = inputImage.Height;
     int newWidth = oldWidth;
     int newHeight = oldHeight;
     float scaleFactor = 1f;

     // If upsizing wanted or clipping not OK calculate the size of the resulting bitmap
     if (upsizeOk || !clipOk)
     {
        double angleRadians = angleDegrees * Math.PI / 180d;

        double cos = Math.Abs(Math.Cos(angleRadians));
        double sin = Math.Abs(Math.Sin(angleRadians));
        newWidth = (int)Math.Round(oldWidth * cos + oldHeight * sin);
        newHeight = (int)Math.Round(oldWidth * sin + oldHeight * cos);
     }

     // If upsizing not wanted and clipping not OK need a scaling factor
     if (!upsizeOk && !clipOk)
     {
        scaleFactor = Math.Min((float)oldWidth / newWidth, (float)oldHeight / newHeight);
        newWidth = oldWidth;
        newHeight = oldHeight;
     }

     // Create the new bitmap object. If background color is transparent it must be 32-bit, 
     //  otherwise 24-bit is good enough.
     Bitmap newBitmap = new Bitmap(newWidth, newHeight, backgroundColor == Color.Transparent ? 
                                      PixelFormat.Format32bppArgb : PixelFormat.Format24bppRgb);
     newBitmap.SetResolution(inputImage.HorizontalResolution, inputImage.VerticalResolution);

     // Create the Graphics object that does the work
     using (Graphics graphicsObject = Graphics.FromImage(newBitmap))
     {
        graphicsObject.InterpolationMode = InterpolationMode.HighQualityBicubic;
        graphicsObject.PixelOffsetMode = PixelOffsetMode.HighQuality;
        graphicsObject.SmoothingMode = SmoothingMode.HighQuality;

        // Fill in the specified background color if necessary
        if (backgroundColor != Color.Transparent)
           graphicsObject.Clear(backgroundColor);

        // Set up the built-in transformation matrix to do the rotation and maybe scaling
        graphicsObject.TranslateTransform(newWidth / 2f, newHeight / 2f);

        if (scaleFactor != 1f)
           graphicsObject.ScaleTransform(scaleFactor, scaleFactor);

        graphicsObject.RotateTransform(angleDegrees);
        graphicsObject.TranslateTransform(-oldWidth / 2f, -oldHeight / 2f);

        // Draw the result 
        graphicsObject.DrawImage(inputImage, 0, 0);
     }

     return newBitmap;
  }

这是许多灵感来源的结果,在StackOverflow和其他地方。 Naveen对this thread的回答特别有用。

答案 3 :(得分:5)

我发现了article

  /// <summary>
    /// Creates a new Image containing the same image only rotated
    /// </summary>
    /// <param name=""image"">The <see cref=""System.Drawing.Image"/"> to rotate
    /// <param name=""offset"">The position to rotate from.
    /// <param name=""angle"">The amount to rotate the image, clockwise, in degrees
    /// <returns>A new <see cref=""System.Drawing.Bitmap"/"> of the same size rotated.</see>
    /// <exception cref=""System.ArgumentNullException"">Thrown if <see cref=""image"/"> 
    /// is null.</see>
    public static Bitmap RotateImage(Image image, PointF offset, float angle)
    {
        if (image == null)
            throw new ArgumentNullException("image");

        //create a new empty bitmap to hold rotated image
        Bitmap rotatedBmp = new Bitmap(image.Width, image.Height);
        rotatedBmp.SetResolution(image.HorizontalResolution, image.VerticalResolution);

        //make a graphics object from the empty bitmap
        Graphics g = Graphics.FromImage(rotatedBmp);

        //Put the rotation point in the center of the image
        g.TranslateTransform(offset.X, offset.Y);

        //rotate the image
        g.RotateTransform(angle);

        //move the image back
        g.TranslateTransform(-offset.X, -offset.Y);

        //draw passed in image onto graphics object
        g.DrawImage(image, new PointF(0, 0));

        return rotatedBmp;
    }

答案 4 :(得分:5)

我为旋转图像写了一个简单的类。您所要做的就是以度为单位输入图像和旋转角度。角度必须介于-90和+90之间。

public class ImageRotator
{
    private readonly Bitmap image;
    public Image OriginalImage
    {
        get { return image; }
    }


    private ImageRotator(Bitmap image)
    {
        this.image = image;
    }


    private double GetRadian(double degree)
    {
        return degree * Math.PI / (double)180;
    }


    private Size CalculateSize(double angle)
    {
        double radAngle = GetRadian(angle);
        int width = (int)(image.Width * Math.Cos(radAngle) + image.Height * Math.Sin(radAngle));
        int height = (int)(image.Height * Math.Cos(radAngle) + image.Width * Math.Sin(radAngle));
        return new Size(width, height);
    }

    private PointF GetTopCoordinate(double radAngle)
    {
        Bitmap image = CurrentlyViewedMappedImage.BitmapImage;
        double topX = 0;
        double topY = 0;

        if (radAngle > 0)
        {
            topX = image.Height * Math.Sin(radAngle);
        }
        if (radAngle < 0)
        {
            topY = image.Width * Math.Sin(-radAngle);
        }
        return new PointF((float)topX, (float)topY);
    }

    public Bitmap RotateImage(double angle)
    {
        SizeF size = CalculateSize(radAngle);
        Bitmap rotatedBmp = new Bitmap((int)size.Width, (int)size.Height);

        Graphics g = Graphics.FromImage(rotatedBmp);
        g.InterpolationMode = System.Drawing.Drawing2D.InterpolationMode.HighQualityBicubic;
        g.CompositingQuality = CompositingQuality.HighQuality;
        g.SmoothingMode = SmoothingMode.HighQuality;
        g.PixelOffsetMode = PixelOffsetMode.HighQuality;

        g.TranslateTransform(topPoint.X, topPoint.Y);
        g.RotateTransform(GetDegree(radAngle));
        g.DrawImage(image, new RectangleF(0, 0, size.Width, size.Height));

        g.Dispose();
        return rotatedBmp;
    }


    public static class Builder
    {
        public static ImageRotator CreateInstance(Image image)
        {
            ImageRotator rotator = new ImageRotator(image as Bitmap);
            return rotator;
        }
    }
}

答案 5 :(得分:2)

Richard Cox对我过去使用的https://stackoverflow.com/a/5200280/1171321有一个很好的解决方案。同样值得注意的是DPI必须为96才能正常工作。此页面上的一些解决方案根本不起作用。

答案 6 :(得分:2)

旋转图像是一回事,适当的图像边界在另一个。这是一个可以帮助任何人的代码。我很久以前就基于互联网搜索创建了这个。

    /// <summary>
    /// Rotates image in radian angle
    /// </summary>
    /// <param name="bmpSrc"></param>
    /// <param name="theta">in radian</param>
    /// <param name="extendedBitmapBackground">Because of rotation returned bitmap can have different boundaries from original bitmap. This color is used for filling extra space in bitmap</param>
    /// <returns></returns>
    public static Bitmap RotateImage(Bitmap bmpSrc, double theta, Color? extendedBitmapBackground = null)
    {
        theta = Convert.ToSingle(theta * 180 / Math.PI);
        Matrix mRotate = new Matrix();
        mRotate.Translate(bmpSrc.Width / -2, bmpSrc.Height / -2, MatrixOrder.Append);
        mRotate.RotateAt((float)theta, new Point(0, 0), MatrixOrder.Append);
        using (GraphicsPath gp = new GraphicsPath())
        {  // transform image points by rotation matrix
            gp.AddPolygon(new Point[] { new Point(0, 0), new Point(bmpSrc.Width, 0), new Point(0, bmpSrc.Height) });
            gp.Transform(mRotate);
            PointF[] pts = gp.PathPoints;

            // create destination bitmap sized to contain rotated source image
            Rectangle bbox = BoundingBox(bmpSrc, mRotate);
            Bitmap bmpDest = new Bitmap(bbox.Width, bbox.Height);

            using (Graphics gDest = Graphics.FromImage(bmpDest))
            {
                if (extendedBitmapBackground != null)
                {
                    gDest.Clear(extendedBitmapBackground.Value);
                }
                // draw source into dest
                Matrix mDest = new Matrix();
                mDest.Translate(bmpDest.Width / 2, bmpDest.Height / 2, MatrixOrder.Append);
                gDest.Transform = mDest;
                gDest.DrawImage(bmpSrc, pts);
                return bmpDest;
            }
        }
    }


    private static Rectangle BoundingBox(Image img, Matrix matrix)
    {
        GraphicsUnit gu = new GraphicsUnit();
        Rectangle rImg = Rectangle.Round(img.GetBounds(ref gu));

        // Transform the four points of the image, to get the resized bounding box.
        Point topLeft = new Point(rImg.Left, rImg.Top);
        Point topRight = new Point(rImg.Right, rImg.Top);
        Point bottomRight = new Point(rImg.Right, rImg.Bottom);
        Point bottomLeft = new Point(rImg.Left, rImg.Bottom);
        Point[] points = new Point[] { topLeft, topRight, bottomRight, bottomLeft };
        GraphicsPath gp = new GraphicsPath(points, new byte[] { (byte)PathPointType.Start, (byte)PathPointType.Line, (byte)PathPointType.Line, (byte)PathPointType.Line });
        gp.Transform(matrix);
        return Rectangle.Round(gp.GetBounds());
    }

答案 7 :(得分:2)

老问题,但我必须在接受的答案中解决MrFox的评论。当尺寸改变时旋转图像会切断图像的边缘。一种解决方案是在较大的图像上重绘原件,居中,较大的图像尺寸可以补偿不剪切边缘的需要。例如,我希望能够以正常角度设计游戏的平铺,但是以45度角重新绘制它们以获得等轴测视图。

以下是示例图像(黄色边框使这里更容易看到)。

原始图片: water tile

较大图片中的中心图块: enter image description here

旋转的图像(旋转较大的图像,而不是原始图像): enter image description here

代码(部分基于this answer in another question):

private Bitmap RotateImage(Bitmap rotateMe, float angle)
{
    //First, re-center the image in a larger image that has a margin/frame
    //to compensate for the rotated image's increased size

    var bmp = new Bitmap(rotateMe.Width + (rotateMe.Width / 2), rotateMe.Height + (rotateMe.Height / 2));

    using (Graphics g = Graphics.FromImage(bmp))
        g.DrawImageUnscaled(rotateMe, (rotateMe.Width / 4), (rotateMe.Height / 4), bmp.Width, bmp.Height);

    bmp.Save("moved.png");
    rotateMe = bmp;

    //Now, actually rotate the image
    Bitmap rotatedImage = new Bitmap(rotateMe.Width, rotateMe.Height);

    using (Graphics g = Graphics.FromImage(rotatedImage))
    {
        g.TranslateTransform(rotateMe.Width / 2, rotateMe.Height / 2);   //set the rotation point as the center into the matrix
        g.RotateTransform(angle);                                        //rotate
        g.TranslateTransform(-rotateMe.Width / 2, -rotateMe.Height / 2); //restore rotation point into the matrix
        g.DrawImage(rotateMe, new Point(0, 0));                          //draw the image on the new bitmap
    }

    rotatedImage.Save("rotated.png");
    return rotatedImage;
}

答案 8 :(得分:0)

只要您要旋转的图像已经位于“属性”资源文件夹中,此功能就会起作用。

在部分班级中:

Bitmap bmp2;

的OnLoad:

 bmp2 = new Bitmap(Tycoon.Properties.Resources.save2);
            pictureBox6.SizeMode = PictureBoxSizeMode.StretchImage;
            pictureBox6.Image = bmp2;

按钮或Onclick

private void pictureBox6_Click(object sender, EventArgs e)
        {
            if (bmp2 != null)
            {
                bmp2.RotateFlip(RotateFlipType.Rotate90FlipNone);
                pictureBox6.Image = bmp2;
            }
        }

答案 9 :(得分:0)

您可以通过调用此方法轻松完成此操作:

public static Bitmap RotateImage(Image image, float angle)
{
    if (image == null)
        throw new ArgumentNullException("image");

    PointF offset = new PointF((float)image.Width / 2, (float)image.Height / 2);

    //create a new empty bitmap to hold rotated image
    Bitmap rotatedBmp = new Bitmap(image.Width, image.Height);
    rotatedBmp.SetResolution(image.HorizontalResolution, image.VerticalResolution);

    //make a graphics object from the empty bitmap
    Graphics g = Graphics.FromImage(rotatedBmp);

    //Put the rotation point in the center of the image
    g.TranslateTransform(offset.X, offset.Y);

    //rotate the image
    g.RotateTransform(angle);

    //move the image back
    g.TranslateTransform(-offset.X, -offset.Y);

    //draw passed in image onto graphics object
    g.DrawImage(image, new PointF(0, 0));

    return rotatedBmp;
}

不要忘记在项目中添加对System.Drawing.dll的引用

此方法调用的示例:

Image image = new Bitmap("waves.png");
Image newImage = RotateImage(image, 360);
newImage.Save("newWaves.png");

答案 10 :(得分:0)

我修改了Mr.net_prog的功能,该功能仅获取图片框并旋转其中的图像。

    public static void RotateImage(PictureBox picBox)
    {

        Image img = picBox.Image;
        var bmp = new Bitmap(img);

        using (Graphics gfx = Graphics.FromImage(bmp))
        {
            gfx.Clear(Color.White);
            gfx.DrawImage(img, 0, 0, img.Width, img.Height);
        }

        bmp.RotateFlip(RotateFlipType.Rotate270FlipNone);
        picBox.Image = bmp;
    }

答案 11 :(得分:0)

此解决方案假定您要在图片框中绘制图像,并且图像方向将跟随鼠标在此图片框上的移动。没有图像分配到图片框。相反,我从项目资源中获取图像。

private float _angle;

public Form1()
{
    InitializeComponent();
}

private void PictureBox_MouseMove(object sender, MouseEventArgs e)
{
    (float centerX, float centerY) = GetCenter(pictureBox1.ClientRectangle);
    _angle = (float)(Math.Atan2(e.Y - centerY, e.X - centerX) * 180.0 / Math.PI);
    pictureBox1.Invalidate(); // Triggers redrawing
}

private void PictureBox_Paint(object sender, PaintEventArgs e)
{
    Bitmap image = Properties.Resources.ExampleImage;
    float scale = (float)pictureBox1.Width / image.Width;

    (float centerX, float centerY) = GetCenter(e.ClipRectangle);

    e.Graphics.TranslateTransform(centerX, centerY);
    e.Graphics.RotateTransform(_angle);
    e.Graphics.TranslateTransform(-centerX, -centerY);
    e.Graphics.ScaleTransform(scale, scale);
    e.Graphics.DrawImage(image, 0, 0);
}

// Uses C# 7.0 value tuples / .NET Framework 4.7.
// For previous versions, return a PointF instead.
private static (float, float) GetCenter(Rectangle rect)
{
    float centerX = (rect.Left + rect.Right) * 0.5f;
    float centerY = (rect.Top + rect.Bottom) * 0.5f;
    return (centerX, centerY);
}

在将代码复制/粘贴到表单后,请确保在图片框的属性窗口中为这些事件选择鼠标事件处理程序PictureBox_MouseMovePictureBox_Paint

注意:您还可以使用简单的Panel或任何其他控件,例如标签;但是,PictureBox的优点是默认情况下使用双缓冲,从而消除了闪烁。