在uilabel周围仅绘制顶部,右侧和底部边框

时间:2014-02-05 18:57:50

标签: ios uilabel

我尝试为uilabel添加边框,但我只想拥有top, right, and bottom边框。

像这样

           ----------------
                          |
            I am a label  |
                          |
           ----------------

我尝试使用这些代码,但默认情况下会添加所有4个边

    myLabel.layer.borderWidth = 1;
    myLabel.layer.borderColor = [UIColor blackColor];

无论如何,我只能添加3个边,甚至1个或2个边?

谢谢!

8 个答案:

答案 0 :(得分:28)

您可以使用面具。这是我用来测试理论的代码,效果很好:

// Define the border width in a variable, we'll be using it elsewhere
CGFloat borderWidth = 1.0;

// This creates a testing view to test the theory, in your case this will be your UILabel
UIView* view = [[UIView alloc] initWithFrame:CGRectMake(20, 60, 250, 100)];
view.layer.borderColor = [UIColor blackColor].CGColor;
view.layer.borderWidth = borderWidth;
[self.view addSubview:view];

// Create the mask to cover the area of the view you want to **show**
// Here, we create a mask that covers most of the view, except the left edge
// The mask needs to be coloured in black, as black acts as transparent, whereas white is opaque in mask parlance
UIView* mask = [[UIView alloc] initWithFrame:CGRectMake(borderWidth, 0, view.frame.size.width - borderWidth, view.frame.size.height)];
mask.backgroundColor = [UIColor blackColor];
view.layer.mask = mask.layer;

您可以调整蒙版的大小和位置(给定borderWidth)以显示/隐藏您感兴趣的边框边缘。上面的示例隐藏了左边缘。

答案 1 :(得分:7)

你必须调整尺寸,但这是它的要点。 (可能是一些错别字)

UIView *view = [[UIView alloc] initWithFrame:CGRectMake(0, 0, 320, 35)];
UILabel *label = [[UILabel alloc] initWithFrame:CGRectMake(10, 15, 320, 20)];

CALayer *bottomBorder = [CALayer layer];
bottomBorder.frame = CGRectMake(0, 40, 320, .5);

CALayer *rightBorder = [CALayer layer];
rightBorder.frame = CGRectMake(320, 0, 40, .5);

CALayer *topBorder = [CALayer layer];
topBorder.frame = CGRectMake(0, 0, 320, .5);

[view.layer addSublayer:bottomBorder];
[view.layer addSublayer:topBorder];
[view.layer addSublayer:rightBorder];
[view.layer addSublayer:label];

答案 2 :(得分:7)

您可以通过创建使用UIBezierPath的CALayer来绘制三条线。所有示例都包含QuartzCore框架作为项目的一部分。

以原始代码为起点:

// at the top of the file with this code, include:
#import <QuartzCore/QuartzCore.h>

CGRect rect = myLabel.frame;

UIBezierPath * linePath = [UIBezierPath bezierPath];

// start at top left corner
[linePath moveToPoint:CGPointMake(0,0);
// draw top line across
[linePath addLineToPoint:CGPointMake(rect.size.width, 0);
// draw right vertical side
[linePath addLineToPoint:CGPointMake(rect.size.width, rect.size.height);
// draw left vertical side
[linePath addLineToPoint:CGPointMake(0, rect.size.height);

// draw from bottom right corner back to bottom left corner
[linePath addLineToPoint:CGPointMake(0, rect.size.height);

// create a layer that uses your defined path
CAShapeLayer * lineLayer = [CAShapeLayer layer];
lineLayer.lineWidth = 1.0;
lineLayer.strokeColor = [UIColor blackColor].CGColor;

lineLayer.fillColor = nil;
lineLayer.path = linePath.CGPath;

[myLabel.layer addSublayer:lineLayer];

答案 3 :(得分:5)

我正在使用Swift 3。

// myLabel is a UILabel
let frame = myLabel.frame //Frame of label

// Bottom Layer
let bottomLayer = CALayer()
bottomLayer.frame = CGRect(x: 0, y: frame.height - 1, width: frame.width, height: 1)
bottomLayer.backgroundColor = UIColor.black.cgColor
myLabel.layer.addSublayer(bottomLayer)

// Top Layer
let topLayer = CALayer()
topLayer.frame = CGRect(x: 0, y: 0, width: frame.width, height: 1)
topLayer.backgroundColor = UIColor.black.cgColor
myLabel.layer.addSublayer(topLayer)

类似地:

// Right Layer
let rightLayer = CALayer()
rightLayer.frame = CGRect(x: frame.width - 1, y: 0, width: 1, height: frame.height)
rightLayer.backgroundColor = UIColor.black.cgColor
myLabel.layer.addSublayer(rightLayer)

其中1是边框的宽度。

答案 4 :(得分:1)

你们走吧!希望这有帮助,在UItextfield覆盖类

中添加此内容
UIView *view = [[UIView alloc] init];
view.translatesAutoresizingMaskIntoConstraints = NO;
view.layer.borderWidth = 1;
view.backgroundColor = [UIColor blackColor];
[self addSubview:view];

[self addConstraint:[NSLayoutConstraint constraintWithItem:view attribute:NSLayoutAttributeBottom relatedBy:NSLayoutRelationEqual toItem:self attribute:NSLayoutAttributeBottom multiplier:1.0 constant:0.0]];
[self addConstraint:[NSLayoutConstraint constraintWithItem:view attribute:NSLayoutAttributeWidth relatedBy:NSLayoutRelationEqual toItem:self attribute:NSLayoutAttributeWidth multiplier:1.0 constant:0.0]];
[self addConstraint:[NSLayoutConstraint constraintWithItem:view attribute:NSLayoutAttributeHeight relatedBy:NSLayoutRelationEqual toItem:nil attribute:NSLayoutAttributeHeight multiplier:1.0 constant:1.0]];
[self addConstraint:[NSLayoutConstraint constraintWithItem:view attribute:NSLayoutAttributeCenterX relatedBy:NSLayoutRelationEqual toItem:self attribute:NSLayoutAttributeCenterX multiplier:1.0 constant:1.0]];

答案 5 :(得分:1)

感谢@jaiswal,我使用了你的代码并创建了一个函数,因为我有超过10个UILabel。我把它放在这里供参考。

 func buttomBoarder(label: UILabel) -> UILabel {
    let frame = label.frame

    let bottomLayer = CALayer()
    bottomLayer.frame = CGRect(x: 0, y: frame.height - 1, width: frame.width, height: 1)
    bottomLayer.backgroundColor = UIColor.black.cgColor
    label.layer.addSublayer(bottomLayer)

    return label

}

使用

调用
labelName = buttomBoarder(label: labelName)

答案 6 :(得分:0)

你可以继承UILabel并覆盖drawRect:来做到这一点。

或者你可以用黑色背景制作3个UIView作为这个标签的子视图。如果正确设置autoresizingMask,它们将根据标签大小的变化进行调整。 顶部边框应具有柔韧的宽度和柔韧的底边,底边应具有柔韧的宽度和柔韧的上边距,右边框应具有柔韧的高度和柔韧的左边距。

答案 7 :(得分:0)

您可以通过多种方式完成此操作: 第一个是最简单的只是找到一个看起来像你的边框笔画的图像。然后将它添加到UILabel的UIImageView背面。 第二种方式是覆盖UILabel drawRect:然后根据需要绘制冲程。