我正在尝试编译我的2D游戏来测试它,我收到了这个错误:\Main.as, Line 32 1136: Incorrect number of arguments. Expected 2.
第32行包含此代码var enemy:Enemy = new Enemy(null);
感谢大家,感谢任何帮助。
与错误相关的代码(如果需要,我可以发布其余代码):
Main.as
package
{
import flash.display.Stage;
import flash.display.MovieClip;
import flash.events.Event;
import flash.events.MouseEvent;
public class Main extends MovieClip
{
public var player:Player;
public var enemy:Enemy;
public var bulletList:Array = [];
public var mousePressed:Boolean = false; //keeps track of whether the mouse is currently pressed down
public var delayCounter:int = 0; //this adds delay between the shots
public var delayMax:int = 7; //change this number to shoot more or less rapidly
public var enemies:Array = [];
public function Main():void
{
player = new Player(stage, 320, 240);
stage.addChild(player);
//stage.addEventListener(MouseEvent.CLICK, shootBullet, false, 0, true); //remove this
stage.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler, false, 0, true);
stage.addEventListener(MouseEvent.MOUSE_UP, mouseUpHandler, false, 0, true);
stage.addEventListener(Event.ENTER_FRAME, loop, false, 0, true);
for(var numBaddies=0; numBaddies<6;numBaddies++){
var enemy:Enemy = new Enemy(null);
enemy.x = numBaddies*50;
enemy.y = numBaddies*50
stage.addChild(enemy);
enemies.push(enemy);
}
}
public function loop(e:Event):void
{
if(mousePressed) // as long as the mouse is pressed...
{
delayCounter++; //increase the delayCounter by 1
if(delayCounter == delayMax) //if it reaches the max...
{
shootBullet(); //shoot a bullet
delayCounter = 0; //reset the delay counter so there is a pause between bullets
}
}
if(bulletList.length > 0)
{
for(var i:int = bulletList.length-1; i >= 0; i--)
{
bulletList[i].loop();
}
}
/*for(var h = 0; h<bulletList.length; ++h)
{
if(bulletList[h].hitTestObject(this)){
trace("player hit by baddie " + h);
}
}*/
for(var u:int=0; u<enemies.length; u++) {
Enemy(enemies[u]).moveTowards(player.x, player.y);
}
}
public function mouseDownHandler(e:MouseEvent):void //add this function
{
mousePressed = true; //set mousePressed to true
}
public function mouseUpHandler(e:MouseEvent):void //add this function
{
mousePressed = false; //reset this to false
}
public function shootBullet():void //delete the "e:MouseEvent" parameter
{
var bullet:Bullet = new Bullet(stage, player.x, player.y, player.rotation, enemies);
bullet.addEventListener(Event.REMOVED_FROM_STAGE, bulletRemoved, false, 0, true);
bulletList.push(bullet);
stage.addChild(bullet);
}
public function bulletRemoved(e:Event):void
{
e.currentTarget.removeEventListener(Event.REMOVED_FROM_STAGE, bulletRemoved);
bulletList.splice(bulletList.indexOf(e.currentTarget),1);
}
}
}
Enemy.as
package {
import flash.display.Stage;
import flash.display.MovieClip;
import flash.events.Event;
public class Enemy extends MovieClip {
public var bullets:Array;
public var stageRef:Stage;
private var enemyPositionX, enemyPositionY,xDistance,yDistance,myRotation:int;
public function Enemy(stageRef:Stage, bulletList:Array) {
// constructor code
bullets = bulletList;
this.stageRef = stageRef;
}
public function moveTowards(playerX:int, playerY:int){
xDistance = this.x - playerX;
yDistance = this.y - playerY;
myRotation = Math.atan2(yDistance, xDistance);
this.x -= 3 * Math.cos(myRotation);
this.y -= 3 * Math.sin(myRotation);
}
private function removeSelf():void
{
//removeEventListener(Event.ENTER_FRAME, loop);
if (stageRef.contains(this))
stageRef.removeChild(this);
}
}
}
答案 0 :(得分:2)
如你所说,错误指向:
var enemy:Enemy = new Enemy(null);
和Enemy
构造函数是:
public function Enemy(stageRef:Stage, bulletList:Array){
所以你缺少第二个参数 - bulletList。