所以我刚刚开始做一些SDL教程,当我突然收到一条错误消息“ld:找不到-lstring的库”时,我得到了一个。关于stdio也是如此。
我尝试添加路径和库。我使用MacOS X C ++链接器(MacOSX GCC工具链),但我似乎无法让它工作。有什么想法吗?
我正在使用Eclipse btw。
/*
* Main.cpp
*
* Created on: 29 jan 2014
* Author: CaptainAwesome
*/
//Using SDL and standard IO
#include <SDL2/SDL.h>
#include <SDL2/SDL_image.h>
#include <stdio.h>
#include <string>
//Starts up SDL and creates window
bool init();
//Loads media
bool loadMedia();
//Free media and shuts down SDL
void close();
//Loads individual image
SDL_Surface* loadSurface(std::string path);
//Screen dimension constants
const int SCREEN_WIDTH = 640;
const int SCREEN_HEIGHT = 480;
enum KeyPressSurfaces
{
KEY_PRESS_SURFACE_DEFAULT,
KEY_PRESS_SURFACE_UP,
KEY_PRESS_SURFACE_DOWN,
KEY_PRESS_SURFACE_LEFT,
KEY_PRESS_SURFACE_RIGHT,
KEY_PRESS_SURFACE_TOTAL
};
//The window we'll be rendering to
SDL_Window* gWindow = NULL;
//The surface contained by the window
SDL_Surface* gScreenSurface = NULL;
//The image that corresponds to a keypress
SDL_Surface* gKeyPressSurfaces[ KEY_PRESS_SURFACE_TOTAL];
//The image we will load and show on the screen
SDL_Surface* gCurrentSurface = NULL;
bool init()
{
//Init flag
bool success = true;
//Init SDL
if(SDL_Init(SDL_INIT_VIDEO) < 0)
{
printf("SDL could not initialize! SDL_Error: %s\n", SDL_GetError());
success = false;
}
else
{
//Create window
gWindow = SDL_CreateWindow("SDL Tutorial", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, SCREEN_WIDTH, SCREEN_HEIGHT, SDL_WINDOW_SHOWN);
if(gWindow == NULL)
{
printf("Window could not be created! SDL_Error: %s\n", SDL_GetError());
success = false;
}
else
{
//Get window surface
gScreenSurface = SDL_GetWindowSurface( gWindow );
}
}
return success;
}
SDL_Surface* loadSurface(std::string path)
{
//Load image at specified path
SDL_Surface* loadedSurface = IMG_Load(path.c_str());
if(loadedSurface == NULL)
{
printf("Unable to load image %s! SDL Error: %s\n", path.c_str(), SDL_GetError());
}
return loadedSurface;
}
bool loadMedia()
{
//Load success flag
bool success = true;
//Load default surface
gKeyPressSurfaces[KEY_PRESS_SURFACE_DEFAULT] = loadSurface("Assets/maxresdefault.jpg");
if(gKeyPressSurfaces[KEY_PRESS_SURFACE_DEFAULT] == NULL)
{
printf("Unable to load default image %s\n!");
success = false;
}
//Load up surface
gKeyPressSurfaces[KEY_PRESS_SURFACE_UP] = loadSurface("Assets/1.jpg");
if(gKeyPressSurfaces[KEY_PRESS_SURFACE_UP] == NULL)
{
printf("Unable to load up image %s\n!");
success = false;
}
//Load down surface
gKeyPressSurfaces[KEY_PRESS_SURFACE_DOWN] = loadSurface("Assets/duty_calls");
if(gKeyPressSurfaces[KEY_PRESS_SURFACE_DOWN] == NULL)
{
printf("Unable to load down image %s\n!");
success = false;
}
//Load up surface
gKeyPressSurfaces[KEY_PRESS_SURFACE_LEFT] = loadSurface("Assets/mario-land.jpg");
if(gKeyPressSurfaces[KEY_PRESS_SURFACE_LEFT] == NULL)
{
printf("Unable to load left image %s\n!");
success = false;
}
//Load up surface
gKeyPressSurfaces[KEY_PRESS_SURFACE_RIGHT] = loadSurface("Assets/ML.jpg");
if(gKeyPressSurfaces[KEY_PRESS_SURFACE_RIGHT] == NULL)
{
printf("Unable to load right image %s\n!");
success = false;
}
return success;
}
void close()
{
//Deallocate surface
SDL_FreeSurface(gCurrentSurface);
gCurrentSurface = NULL;
//Destroooooy window
SDL_DestroyWindow(gWindow);
gWindow = NULL;
//Quit SDL subsystems
SDL_Quit();
}
int main (int argc, char* args[])
{
//Start up SDL and create window
if(!init())
{
printf("Fail to init!\n");
}
else
{
//Load media
if(!loadMedia())
{
printf("Failed to load media!\n");
}
else
{
//Main loop flag
bool quit = false;
//Event handler
SDL_Event e;
//Set default current surface
gCurrentSurface = gKeyPressSurfaces[KEY_PRESS_SURFACE_DEFAULT];
//While app is running
while(!quit)
{
while(SDL_PollEvent(&e) != 0)
{
//User presses esc
if(e.type == SDL_QUIT)
{
quit = true;
}
//User presses a key (up, down, left, right)
else if(e.type)
{
//Select surfaces based on key pressed
switch(e.key.keysym.sym)
{
case SDLK_UP:
gCurrentSurface = gKeyPressSurfaces[KEY_PRESS_SURFACE_UP];
break;
case SDLK_DOWN:
gCurrentSurface = gKeyPressSurfaces[KEY_PRESS_SURFACE_DOWN];
break;
case SDLK_LEFT:
gCurrentSurface = gKeyPressSurfaces[KEY_PRESS_SURFACE_LEFT];
break;
case SDLK_RIGHT:
gCurrentSurface = gKeyPressSurfaces[KEY_PRESS_SURFACE_RIGHT];
break;
case SDLK_ESCAPE:
quit = true;
break;
default:
gCurrentSurface = gKeyPressSurfaces[KEY_PRESS_SURFACE_DEFAULT];
break;
}
}
//Apply image
SDL_BlitScaled(gCurrentSurface, NULL, gScreenSurface, NULL);
//Update surface
SDL_UpdateWindowSurface(gWindow);
}
}
}
}
//Free resources and close SDL
close();
return 0;
}