我正在尝试在收到按钮点击时执行此基本UIView
动画:
- (IBAction)buttonPress:(id)sender
{
self.sampleView.alpha = 0.0;
[UIView animateWithDuration:2.0
delay:0.0
options:UIViewAnimationOptionCurveEaseInOut | UIViewAnimationOptionBeginFromCurrentState
animations:^{self.sampleView.alpha = 1.0;}
completion:NULL];
}
在按钮之前,单击视图是可见的,其alpha值为1.0。当我发送按钮动作时,我希望视图在2秒内从alpha = 0.0淡入alpha = 1.0,但这不会发生。当我删除UIViewAnimationOptionBeginFromCurrentState
动画工作正常。
似乎设置了UIViewAnimationOptionBeginFromCurrentState
选项,没有设置alpha = 0.0并且跳过动画,因为它认为它已经是1.0。
我试图理解为什么会发生这种情况,因为Apple文档指出如果另一个动画没有进行,UIViewAnimationOptionBeginFromCurrentState
没有效果:
“UIViewAnimationOptionBeginFromCurrentState
从与已在飞行中的动画相关联的当前设置开始动画。如果此键不存在,则允许在新动画开始之前完成任何正在进行的动画。如果另一个动画没有在飞行中,则此键无效。“
答案 0 :(得分:3)
事实证明,使用UIViewAnimationOptionBeginFromCurrentState
并不总是按预期工作。
看看这个例子:
- (void)viewWillAppear:(BOOL)animated
{
[super viewWillAppear:animated];
UIButton *theButton = [UIButton new];
[self.view addSubview:theButton];
theButton.frame = self.view.frame;
theButton.backgroundColor = [UIColor redColor];
theButton.alpha = 0.05;
[theButton addTarget:self action:@selector(actionPressed:) forControlEvents:UIControlEventTouchUpInside];
}
- (void)actionPressed:(UIButton *)theButton
{
theButton.alpha = 0.6;
[UIView animateWithDuration:5
delay:0
options:UIViewAnimationOptionBeginFromCurrentState
animations:^
{
// you expect to animate from 0.6 to 1. but it animates from 0.05 to 1
theButton.alpha = 1;
}
completion:nil];
}
在上面的示例中,您希望.alpha
的动画效果为0.6到1.但是,动画从0.05到1。
要解决此问题,您应将actionPressed:
更改为以下内容:
- (void)actionPressed:(UIButton *)theButton
{
[UIView animateWithDuration:0
animations:^
{
// set new values INSIDE of this block, so that changes are
// captured in UIViewAnimationOptionBeginFromCurrentState.
theButton.alpha = 0.6;
}
completion:^(BOOL finished)
{
[UIView animateWithDuration:5
delay:0
options:UIViewAnimationOptionBeginFromCurrentState
animations:^
{
// now it really animates from 0.6 to 1
theButton.alpha = 1;
}
completion:nil];
}];
}
提及animateWithDuration:0
!!!
规则很简单:只使用带有UIViewAnimationOptionBeginFromCurrentState
动画块的其他动画块,以便实际应用之前的所有更改。
如果您不知道animateWithDuration:0
块中应该包含哪些内容,那么您可以使用此技巧:
- (void)actionPressed:(UIButton *)theButton
{
// make all your changes outside of the animation block
theButton.alpha = 0.6;
// create a fake view and add some animation to it.
UIView *theFakeView = [UIView new];
theFakeView.alpha = 1;
[UIView animateWithDuration:0
animations:^
{
// we need this line so that all previous changes are ACTUALLY applied
theFakeView.alpha = 0;
}
completion:^(BOOL finished)
{
[UIView animateWithDuration:5
delay:0
options:UIViewAnimationOptionBeginFromCurrentState
animations:^
{
// now it really animates from 0.6 to 1
theButton.alpha = 1;
}
completion:nil];
}];
}
如果您不想记住此错误的所有详细信息,请将Method Swizzling应用于UIView类。
重要编辑:如果调用performBatchUpdates:completion:
实例UICollectionView
,则以下代码会导致运行时崩溃。因此,我不建议在这种情况下使用method swizzling
!
您的代码可能如下所示:
+ (void)load
{
static dispatch_once_t theOnceToken;
dispatch_once(&theOnceToken, ^
{
Class theClass = object_getClass(self);
SEL theOriginalSelector = @selector(animateWithDuration:delay:options:animations:completion:);
SEL theSwizzledSelector = @selector(swizzled_animateWithDuration:delay:options:animations:completion:);
Method theOriginalMethod = class_getClassMethod(theClass, theOriginalSelector);
Method theSwizzledMethod = class_getClassMethod(theClass, theSwizzledSelector);
if (!theClass ||!theOriginalSelector || !theSwizzledSelector || !theOriginalMethod || !theSwizzledMethod)
{
abort();
}
BOOL didAddMethod = class_addMethod(theClass,
theOriginalSelector,
method_getImplementation(theSwizzledMethod),
method_getTypeEncoding(theSwizzledMethod));
if (didAddMethod)
{
class_replaceMethod(theClass,
theSwizzledSelector,
method_getImplementation(theOriginalMethod),
method_getTypeEncoding(theOriginalMethod));
}
else
{
method_exchangeImplementations(theOriginalMethod, theSwizzledMethod);
}
});
}
+ (void)swizzled_animateWithDuration:(NSTimeInterval)duration
delay:(NSTimeInterval)delay
options:(UIViewAnimationOptions)options
animations:(void (^)(void))animations
completion:(void (^)(BOOL))completion
{
if (options & UIViewAnimationOptionBeginFromCurrentState)
{
UIView *theView = [UIView new];
theView.alpha = 1;
[UIView animateWithDuration:0
animations:^
{
theView.alpha = 0;
}
completion:^(BOOL finished)
{
[self swizzled_animateWithDuration:duration
delay:delay
options:options
animations:animations
completion:completion];
}];
}
else
{
[self swizzled_animateWithDuration:duration
delay:delay
options:options
animations:animations
completion:completion];
}
}
如果您将此代码添加到自定义UIView类别,那么此代码现在可以正常工作:
- (void)actionPressed:(UIButton *)theButton
{
theButton.alpha = 0.6;
[UIView animateWithDuration:5
delay:0
options:UIViewAnimationOptionBeginFromCurrentState
animations:^
{
// you expect to animate from 0.6 to 1.
// it will do so ONLY if you add the above code sample to your project.
theButton.alpha = 1;
}
completion:nil];
}
在我的情况下,这个错误完全破坏了我的动画。见下文:
[] []
答案 1 :(得分:1)
为了查看正在发生的事情,动画帧位置而不是alpha是有帮助的。如果您这样做,请尝试每隔一秒左右点按一下按钮,并设置UIViewAnimationOptionBeginFromCurrentState
,您就会看到一些动作。
当您将alpha设置为零时,在下一次运行循环之前,这不会更新显示。由于你之后立即开始动画,显示器没有机会更新,当动画框架开始时,它会查看当前显示的alpha(1.0)并查看它必须到达的位置(alpha为1.0)和两者之间的插值没有任何作用。
如果您需要保留UIViewAnimationOptionBeginFromCurrentState
选项,因为当此视图上的动画正在进行时可能会点按此按钮,您可以执行以下操作:
- (IBAction)buttonPressed:(id)sender
{
self.sampleView.alpha = 0.0;
[self performSelector:@selector(animateAlpha) withObject:nil afterDelay:0.1];
}
- (void)animateAlpha
{
[UIView animateWithDuration:2.0
delay:0.0
options:UIViewAnimationOptionCurveEaseInOut | UIViewAnimationOptionBeginFromCurrentState
animations:^{self.sampleView.alpha = 1.0;}
completion:NULL];
}
答案 2 :(得分:0)
使用UIViewAnimationOptionBeginFromCurrentState
代替performSelector:
时,我想在调用UIView
之前使用animateWithDuration:
' s performWithoutAnimation
设置初始值。< / p>