您好,我一直在尝试将我的画布保存为png,并在编译完成后立即将其生成到网页。我遇到的问题是,当图像被保存并输出时,它只显示我从文本框加载的文本。我还加载了一个背景图像,该图像显示在画布中但不显示在输出图像中。
<form>
<input name="name" id="name" type="text"/>
</form>
<canvas id="myCanvas" width="640" height="480"></canvas>
<input name="" type="button" onclick="save()" /> Generate
<div id="sample">
</div>
<script type="text/javascript" src="canvas.js"></script>
java脚本
var myCanvasElement=document.getElementById("myCanvas");
var drawingContext=myCanvasElement.getContext("2d");
// clear canvas and div
drawingContext.clearRect ( 0 , 0 , 640 , 480 );
document.getElementById("sample").innerHTML = "";
// add text box text to canvas
var amount1 = document.getElementById("name").value;
drawingContext.font = "bold 12px sans-serif";
drawingContext.fillText(amount1, 30, 43);
drawingContext.fillText(amount1, 30, 43);
//loads in image to canvas
var imageObj = new Image();
imageObj.onload = function() {
drawingContext.drawImage(imageObj, 100, 150);
};
imageObj.src ='132.png';
//converts canvas to image
var canvas = document.getElementById('myCanvas'),
dataUrl = canvas.toDataURL(),
imageFoo = document.createElement('img');
imageFoo.src = dataUrl;
//Style your image here
imageFoo.style.width = '640px';
imageFoo.style.height = '480px';
//After you are done styling it, append it to the BODY element
var theDiv = document.getElementById("sample");
theDiv.appendChild(imageFoo);
}
我想知道是否有人有任何关于为什么会这样做的建议 提前谢谢
答案 0 :(得分:3)
给自己加载图片的时间。当它被加载然后将其转换为DataUrl。
试试这个:
// your code
var imageObj = new Image();
imageObj.onload = function() {
drawingContext.drawImage(imageObj, 100, 150);
setTimeout(loadImage,200) ;
};
imageObj.src ='132.png';
加载图像后,请调用:
function loadImage()
{
//converts canvas to image
var canvas = document.getElementById('myCanvas'),
dataUrl = canvas.toDataURL(),
imageFoo = document.createElement('img');
imageFoo.src = dataUrl;
//Style your image here
imageFoo.style.width = '640px';
imageFoo.style.height = '480px';
//After you are done styling it, append it to the BODY element
var theDiv = document.getElementById("sample");
theDiv.appendChild(imageFoo);
}