我在Jogl中遇到纹理问题。我画了一个书架,当检测到架子标记时,纹理应该改变。到目前为止,这是我的代码:
Texture book;
if (Library.touchTime != 0 && Library.marked.equals(name)){
long actTime = System.currentTimeMillis();
if (actTime - Library.touchTime <= 2000){
this.book = books_marked;
}
else{
Library.touchTime = 0;
Library.marked = "";
this.book = books;
}
}
book.enable();
book.bind();
//---- front --------------------------------------------------
gl.glBegin(GL.GL_QUADS);
normVector = front.getNorm();
gl.glNormal3f(normVector.getX(), normVector.getY(), normVector.getZ());
drawRect(gl, 0, 1, 2, 3);
gl.glEnd();
Objects books和books_marked是构造函数的参数,并按如下方式创建:
// ---- Load Book Texture -----------------------------------------------
try {
InputStream stream = getClass().getResourceAsStream("books.jpg");
data = TextureIO.newTextureData(stream, false, "jpg");
books = TextureIO.newTexture(data);
} catch (IOException e) {
e.printStackTrace();
System.exit(1);
}
// -------------------------------------------------------------
// ---- Load Book_marked Texture -------------------------------------
try {
InputStream stream = getClass().getResourceAsStream("books_marked.jpg");
data = TextureIO.newTextureData(stream, false, "jpg");
books_marked = TextureIO.newTexture(data);
} catch (IOException e) {
e.printStackTrace();
System.exit(1);
}
// -------------------------------------------------------------------------
我的目的是在if条件下实现Texture-Object一书,以便bind()命令自动绑定正确的Picture。但纹理不会改变。有谁知道我在这里弄错了什么?
答案 0 :(得分:0)
调用Texture.bind(GL)或glBindTexture。