无法更改类变量

时间:2014-01-29 23:21:44

标签: c++ class

我正在尝试编写一个小型游戏,其中框从窗口顶部下降。但由于某种原因,我无法更改类中的内部变量y坐标。我不知道我遗漏了一些基本的东西,但我找不到这个错误。

Box.h

#pragma once
#include "SDL.h"
class Box
{
public:
    Box();
    ~Box();
    void setX (int a);
    void setY (int a);
    void setSpeed (int a);
    void setSurface ();
    void render(SDL_Surface *source, SDL_Window *win);
    void update();


private:
    int x;
    int y;
    int speed;
    SDL_Surface *sur;
    SDL_Rect rect;
};

Box.cpp

#include "Box.h"
#include "SDL_image.h"

#include <iostream>

void Box::setX(int a)
{
    x = a;
}

void Box::setY (int a)
{
    y = a;
}

void Box::setSpeed (int a)
{
    speed = a;
}

void Box::setSurface()
{
    sur = IMG_Load("C:/hello.bmp");
    if (sur == NULL)
    {
        std::cout << IMG_GetError();
    }
}

Box::Box()
{
    speed = 5;
    y = 0;
    x = 3;
    rect.x = 0;
    rect.y = 0;
}

Box::~Box()
{

}

void Box::render(SDL_Surface *source, SDL_Window *win)
{
    SDL_BlitSurface(sur, NULL, source, &rect);
    SDL_UpdateWindowSurface(win);   
}

void Box::update()
{
    setY(y + speed); //I've also tried y = y + speed
    rect.y = y;
}

的main.cpp

#include "SDL.h"
#include "Box.h"
#include "SDL_image.h"
#include <iostream>

bool init();
void update(Box test);
void render(Box test);
SDL_Window *win;
SDL_Surface *source;

int main(int argc, char *argv[])
{
    init();

    bool quit = false;
    SDL_Event e;
    Box test;
    test.setSurface();
    test.render(source, win);

    while (quit ==false)
    {
        while( SDL_PollEvent( &e ) != 0 )
        {    
            if( e.type == SDL_QUIT )
            {
                quit = true;
            }

        }
        update(test);
        render(test);


    }
    return 0;
}
void update(Box test)
{   
    test.update();
}
void render(Box test)
{
    test.render(source, win);
}
bool init()
{
    if (SDL_Init(SDL_INIT_EVERYTHING) != 0)
    {
        std::cout << "SDL_Init Error: " << SDL_GetError() << std::endl;
        return 1;
    }

    win = SDL_CreateWindow("Hello World!", 100, 100, 640, 480, SDL_WINDOW_SHOWN);

    if (win == NULL)
    {
        std::cout << "SDL_CreateWindow Error: " << SDL_GetError() << std::endl;
        return 1;
    }
    source = SDL_GetWindowSurface(win);
    return true;
}

1 个答案:

答案 0 :(得分:3)

update按值Box参数,因此在调用Box时始终会生成原始update(test)的副本。然后修改此副本,原始文件保持不变。要解决此问题,请使update通过引用获取其参数。

void update(Box& test);

void update(Box& test)
{   
    test.update();
}