滑动速度高于阈值时启用/禁用用户交互

时间:2014-01-29 10:36:05

标签: ios objective-c uiview event-handling uitouch

我在我的应用程序中实现了Fortune轮。它是一个UIView子类。当我们在视图上滑动时,它将开始旋转。现在我需要设置最小滑动速度以启动滚轮旋转。首先我需要检查用户在屏幕上的滑动速度,如果它超过最小滚动速度,则轮子应该开始旋转。即,只有当滑动速度大于某个预先配置的阈值时,滑动事件才会传递到轮子视图。有没有办法实现这个目标?任何帮助高度赞赏!

1 个答案:

答案 0 :(得分:0)

试试这段代码:

 (void)rotateAccordingToAngle:(float)angle
{
   [spinWheel setTransform:CGAffineTransformRotate(spinWheel.transform, angle)];
}
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event 
{    
   [spinWheel.layer removeAllAnimations];
   previousTimestamp = event.timestamp;
}
- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event
{
  UITouch *touch = [touches anyObject];
  if (touch.view==spinWheel)
  {
    UITouch *touch = [touches anyObject];
    CGPoint center = CGPointMake(CGRectGetMidX([spinWheel bounds]), CGRectGetMidY([spinWheel bounds]));
    CGPoint currentTouchPoint = [touch locationInView:spinWheel];
    CGPoint previousTouchPoint = [touch previousLocationInView:spinWheel];
    CGFloat angleInRadians = atan2f(currentTouchPoint.y - center.y, currentTouchPoint.x - center.x) - atan2f(previousTouchPoint.y - center.y, previousTouchPoint.x - center.x);

    [self rotateAccordingToAngle:angleInRadians];

    CGFloat angleInDegree = RADIANS_TO_DEGREES(angleInRadians);
    revolutions+= (angleInDegree/360.0f);
  }
}
- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event
{
  UITouch *touch = [touches anyObject];
  if (touch.view==spinWheel) 
  {
    NSTimeInterval timeSincePrevious = event.timestamp - previousTimestamp;
    CGFloat revolutionsPerSecond = revolutions/timeSincePrevious;
    NSLog(@"%.3f",revolutionsPerSecond);
    [self startAnimationWithRevolutions:revolutionsPerSecond forTime:5.0f];
  }
  revolutions = 0;
}

- (void)animationDidStop:(CAAnimation *)theAnimation finished:(BOOL)flag
{
  spinWheel.userInteractionEnabled = TRUE;
  if (timerUpdate) {
    [timerUpdate invalidate];
    timerUpdate = nil;
  }
}
-(void)updateTransform{
  spinWheel.transform = [[spinWheel.layer presentationLayer] affineTransform];
}
-(void)startAnimationWithRevolutions:(float)revPerSecond forTime:(float)time
{
  spinWheel.userInteractionEnabled = FALSE;
  float totalRevolutions = revPerSecond * time;

  timerUpdate = [NSTimer scheduledTimerWithTimeInterval:0.1f target:self selector:@selector(updateTransform) userInfo:nil repeats:YES];

  [CATransaction begin];
  [CATransaction setValue:[NSNumber numberWithFloat:time] forKey:kCATransactionAnimationDuration];

  CABasicAnimation* spinAnimation = [CABasicAnimation
                                   animationWithKeyPath:@"transform.rotation"];
  CGAffineTransform transform = spinWheel.transform;
  float fromAngle = atan2(transform.b, transform.a);
  float toAngle = fromAngle + (totalRevolutions*4*M_PI);
  spinAnimation.fromValue = [NSNumber numberWithFloat:fromAngle];
  spinAnimation.toValue = [NSNumber numberWithFloat:toAngle];
  spinAnimation.repeatCount = 0;
  spinAnimation.removedOnCompletion = NO;
  spinAnimation.delegate = self;
  spinAnimation.timingFunction = [CAMediaTimingFunction functionWithName:
                                kCAMediaTimingFunctionEaseOut];
  [spinWheel.layer addAnimation:spinAnimation forKey:@"spinAnimation"];
  [CATransaction commit];
}

希望它有所帮助。