国际象棋游戏项目VB.net

时间:2014-01-29 00:10:22

标签: vb.net input logic chess

我正在vb 2010中制作国际象棋游戏,这是我的代码更新

Imports System.Drawing.Image
Public Class Form1
Dim MD As Boolean
Dim BLACK(5) As Image
Dim WHITE(5) As Image
Dim corX1st As String
Dim corY1st As String
Dim corX2nd As String
Dim corY2nd As String

Dim PIC As Image
Dim box As PictureBox

Private Sub Form1_Load(sender As System.Object, e As System.EventArgs) Handles MyBase.Load
    BLACK(0) = My.Resources.PB
    BLACK(1) = My.Resources.RB
    BLACK(2) = My.Resources.HB
    BLACK(3) = My.Resources.BB
    BLACK(4) = My.Resources.QB
    BLACK(5) = My.Resources.KB

    WHITE(0) = My.Resources.PW
    WHITE(1) = My.Resources.RW
    WHITE(2) = My.Resources.HW
    WHITE(3) = My.Resources.BW
    WHITE(4) = My.Resources.QW
    WHITE(5) = My.Resources.KW

    a1.Image = BLACK(1)
    b1.Image = BLACK(2)
    c1.Image = BLACK(3)
    d1.Image = BLACK(4)
    e1.Image = BLACK(5)
    f1.Image = BLACK(3)
    g1.Image = BLACK(2)
    h1.Image = BLACK(1)
    a2.Image = BLACK(0)
    b2.Image = BLACK(0)
    c2.Image = BLACK(0)
    d2.Image = BLACK(0)
    e2.Image = BLACK(0)
    f2.Image = BLACK(0)
    g2.Image = BLACK(0)
    h2.Image = BLACK(0)

    a8.Image = WHITE(1)
    b8.Image = WHITE(2)
    c8.Image = WHITE(3)
    d8.Image = WHITE(4)
    e8.Image = WHITE(5)
    f8.Image = WHITE(3)
    g8.Image = WHITE(2)
    h8.Image = WHITE(1)
    a7.Image = WHITE(0)
    b7.Image = WHITE(0)
    c7.Image = WHITE(0)
    d7.Image = WHITE(0)
    e7.Image = WHITE(0)
    f7.Image = WHITE(0)
    g7.Image = WHITE(0)
    h7.Image = WHITE(0)

    For Each a As Control In Me.Controls
        If TypeOf a Is PictureBox Then
            AddHandler a.MouseDown, AddressOf PictureBox_MouseDown
            AddHandler a.MouseMove, AddressOf PictureBox_MouseMove
            AddHandler a.DragEnter, AddressOf PictureBox_DragEnter
            AddHandler a.DragDrop, AddressOf PictureBox_DragDrop
            a.AllowDrop = True
        End If
    Next
End Sub
Private Sub PictureBox_MouseDown(sender As System.Object, e As System.Windows.Forms.MouseEventArgs)
    Dim a As PictureBox = DirectCast(sender, PictureBox)
    PIC = a.Image
    box = a
    corX1st = a.Location.X.ToString
    corY1st = a.Location.Y.ToString
    txt1.Text = corX1st
    txt2.Text = corY1st
    If Not a.Image Is Nothing Then
        MD = True
        TextBox1.Text = MD
        If a.Image Is BLACK(0) Then
        End If
    Else
        MD = False
        TextBox1.Text = MD
    End If
End Sub
Private Sub PictureBox_MouseMove(sender As System.Object, e As System.Windows.Forms.MouseEventArgs)
    If MD = True Then
        box.DoDragDrop(PIC, DragDropEffects.Move)
        'MsgBox("tae0")
    End If
    MD = False

End Sub
Private Sub PictureBox_DragEnter(sender As System.Object, e As System.Windows.Forms.DragEventArgs)
    If e.Data.GetDataPresent(DataFormats.Bitmap) Then
        e.Effect = DragDropEffects.Move
    Else
        e.Effect = DragDropEffects.None
    End If
End Sub
Private Sub PictureBox_DragDrop(sender As System.Object, e As System.Windows.Forms.DragEventArgs)
    If Not e.KeyState = 8 Then
        Dim a As PictureBox = DirectCast(sender, PictureBox)
        corX2nd = a.Location.X.ToString
        corY2nd = a.Location.Y.ToString
        txt1.Text = corX2nd
        txt2.Text = corY2nd

        If Not a Is box Then
            If PIC Is BLACK(0) Then
                MsgBox("pawnblack")
                If corY1st - corY2nd = 76 And corX1st = corX2nd Then
                    If a.Image Is Nothing Then
                        a.Image = e.Data.GetData(DataFormats.Bitmap)
                        box.Image = Nothing
                    Else
                        MsgBox("There is a piece there")
                    End If
                ElseIf corY1st - corY2nd = 76 And corX1st - corX2nd = 76 Or corY1st - corY2nd = 76 And corX2nd - corX1st = 76 Then
                    a.Image = e.Data.GetData(DataFormats.Bitmap)
                    box.Image = Nothing

                    MsgBox("good")
                End If

            ElseIf PIC Is BLACK(1) Then
                a.Image = e.Data.GetData(DataFormats.Bitmap)
                box.Image = Nothing
            ElseIf PIC Is BLACK(2) Then
            ElseIf PIC Is BLACK(3) Then
            ElseIf PIC Is BLACK(4) Then
            ElseIf PIC Is BLACK(5) Then
            End If

        Else
            MsgBox(" DO nothing")
        End If
        End If
End Sub

结束班

... UPDATE

GOT THE PAWN LOGIC 我的问题是KNIGHT或ROOT逻辑 我可以向左向右移动我的车,但是如果有一个棋子阻挡了车的方式怎么办?它仍然转到图片框跳过棋子这里是我的代码

ElseIf PIC Is BLACK(1) Then
                If corX1st < corX2nd And corY1st = corY2nd Then
                    For ew As Integer = corX1st To 597
                        If corX1st <= corX2nd And corY1st = corY1st Then
                            a.Image = e.Data.GetData(DataFormats.Bitmap)
                            box.Image = Nothing
                            corX1st += 76
                            MsgBox("wee" + corX1st)
                            Exit For
                        End If
                    Next
                ElseIf corX2nd <= corX1st And corY1st = corY2nd Then
                    For aw As Integer = 65 To corX1st
                        If corX1st >= corX2nd And corY1st = corY1st Then
                            a.Image = e.Data.GetData(DataFormats.Bitmap)
                            box.Image = Nothing
                            corX1st -= 76
                            MsgBox("waa" + corX1st)
                            Exit For
                        End If
                    Next
                ElseIf corY1st <= corY2nd And corX1st = corX2nd Then
                    For ow As Integer = corY1st To 544
                        If corY1st <= corY2nd And corX1st = corX2nd Then
                            a.Image = e.Data.GetData(DataFormats.Bitmap)
                            box.Image = Nothing
                            corY1st += 76
                            MsgBox("woo" + corY1st)
                            Exit For
                        Else
                        End If
                    Next
                ElseIf corY1st >= corY2nd And corX1st = corX2nd Then
                    For iw As Integer = 12 To corY1st
                        If corY1st >= corY2nd And corX1st = corX2nd Then
                            a.Image = e.Data.GetData(DataFormats.Bitmap)
                            box.Image = Nothing
                            corY1st -= 76
                            MsgBox("wii" + corY1st)
                            Exit For
                        Else
                        End If
                    Next
                End If

如果我可以发布一个屏幕但是需要1500个代表只需将PICTUREBOXES成像为棋盘均匀间隔且尺寸为70,70 ...这就是为什么我加上和减去76到corY1st和corX1st到达第二个坐标会更好...

CHESS PIECE BLOCKING是一种痛苦......稍后会更新

1 个答案:

答案 0 :(得分:0)

您可以处理图像的OnClick事件,然后编写代码以突出显示它。一旦知道选择了哪一块,就可以处理Onclick,以便放置所选的块。国际象棋游戏的实际逻辑应该在自己的类中。