我的Linux Perl脚本有问题。它的主要目的是成为3个应用程序之间的中间人。它应该做什么:
$udp_port
问题是我的应用程序目前有效,直到我第一次断开与TCP客户端的连接。然后我再也无法连接它了,它在$udp_port
上收到下一个UDP数据包后超时。因此,基本上每当我想重新连接TCP时,我都必须重新启动应用程序。
所有这些都应该尽可能快(每毫秒计数)。发送到UDP或TCP的文本不包含空格。没有必要同时支持多个TCP客户端,但它肯定会有优势: - )
这是我目前的代码:
#!/usr/bin/perl
use strict;
use warnings;
use IO::Socket;
use Net::hostent;
use threads;
use threads::shared;
my $tcp_port = "10008"; # connection from TCP Client
my $udp_port = "2099"; # connection from Announcer
my $udp_password = ""; # password from Announcer
my $title = "Middle Man server version 0.1";
my $tcp_sock = IO::Socket::INET->new( Proto => 'tcp', LocalPort => $tcp_port, Listen => SOMAXCONN,Reuse => 1)|| die @!;
my $udp_sock = new IO::Socket::INET(LocalPort => $udp_port, Proto => "udp") || die @!;
my (@threads);
print "[$title]\n";
sub mySubTcp($)
{
my ($popup) = @_;
print "[TCP][CLIENT CONNECTED]\n";
while (my $answer = <$popup>)
{
chomp $answer;
my ($pass, $announce) = split ' ', $answer;
print $answer . '\n';
}
printf "[TCP][CLIENT DISCONNECTED]\n";
}
my $client = $tcp_sock->accept();
$client->autoflush(1);
my $thr = threads->new(\&mySubTcp, $client);
while ($udp_sock->recv(my $buf, 1024))
{
chomp $buf;
my $announce = $buf;
print "[ANNOUNCE] $announce [START]\n";
print $client $announce . "\n";
print "[ANNOUNCE] $announce [END]\n";
}
这是我在没有线程的情况下提出几条建议后尝试的代码。问题是你甚至可以连接TCP客户端消息“尝试设置UDP \ n永远不会显示。可能是我做错了.tcp客户端只是连接并等待服务器发送一些数据.Udp到达但它是不接受。这是代码:
#!/usr/bin/perl
use strict;
use warnings;
use IO::Socket;
use Net::hostent;
use threads;
use threads::shared;
my $tcp_port = "10008"; # connection from Tcp
my $udp_port = "2099"; # connection from Announcer
my $title = "Middle Man server version 0.2";
my $tcp_sock = IO::Socket::INET->new( Proto => 'tcp', LocalPort => $tcp_port, Listen => SOMAXCONN,Reuse => 1)|| die @!;
my (@threads);
print "[$title]\n";
for (;;)
{
my $open_socket = $tcp_sock->accept();
print "[TCP][CLIENT CONNECTED]\n";
while (my $input = <$open_socket>)
{
print "Trying to setup UDP\n";
my $udp_sock = new IO::Socket::INET(LocalPort => $udp_port, Proto => "udp") || die @!;
while ($udp_sock->recv(my $buf, 1024)) {
chomp $buf;
print "\[ANNOUNCER\] $buf \[START\]\n";
print $open_socket $buf . "\n";
print "\[ANNOUNCER\] $buf \[END\]\n";
}
print "Closing UDP\n";
close $udp_sock;
#chomp $input;
#print $input;
}
close $open_socket;
printf "[TCP][CLIENT DISCONNECTED]\n";
}
答案 0 :(得分:8)
断开连接后,您可能想要循环并再次等待与->accept
的新连接。
use strict;
和use warnings;
找出错误也是一个好主意。
编辑:而且我认为 glob
无论你认为它做了什么。
答案 1 :(得分:6)
尝试将代码简化为最简单的程序,该程序接受TCP连接,断开连接,然后接受另一个。当你走得那么远时,其他一切都只是在细化细节。
匿名者的暗示很响亮。你在问题中包含的代码中有太多的小错误,所以你最好从一个简单的案例开始,然后再建立它。
一个简单的TCP侦听器可能看起来像这样 - 它只是侦听localhost上的一个端口并打印它看到的内容:
use strict; use warnings;
use IO::Socket;
my $socket = IO::Socket::INET->new(
LocalHost => 'localhost',
LocalPort => '5555',
Proto => 'tcp',
Listen => 1,
Reuse => 1,
) or die "Could not create socket: $!";
for (;;)
{
my $open_socket = $socket->accept();
print "Got a connection!\n";
while (my $input = <$open_socket>)
{
print $input;
}
close $open_socket;
print "Connection closed.\n\n";
}
答案 2 :(得分:3)
它没有线程,但我认为这符合我的想法:
#!/usr/bin/perl
use strict;
use warnings;
use IO::Socket;
use IO::Select;
my $tcp_port = "10008";
my $udp_port = "2099";
my $tcp_socket = IO::Socket::INET->new(
Listen => SOMAXCONN,
LocalAddr => 'localhost',
LocalPort => $tcp_port,
Proto => 'tcp',
ReuseAddr => 1,
);
my $udp_socket = IO::Socket::INET->new(
LocalAddr => 'localhost',
LocalPort => $udp_port,
Proto => 'udp',
);
my $read_select = IO::Select->new();
my $write_select = IO::Select->new();
$read_select->add($tcp_socket);
$read_select->add($udp_socket);
## Loop forever, reading data from the UDP socket and writing it to the
## TCP socket(s). Might want to install some kind of signal handler to
## ensure a clean shutdown.
while (1) {
## No timeout specified (see docs for IO::Select). This will block until a TCP
## client connects or we have data.
my @read = $read_select->can_read();
foreach my $read (@read) {
if ($read == $tcp_socket) {
## Handle connect from TCP client. Note that UDP connections are
## stateless (no accept necessary)...
my $new_tcp = $read->accept();
$write_select->add($new_tcp);
}
elsif ($read == $udp_socket) {
## Handle data received from UDP socket...
my $recv_buffer;
$udp_socket->recv($recv_buffer, 1024, undef);
## Write the data read from UDP out to the TCP client(s). Again, no
## timeout. This will block until a TCP socket is writable. What
## happens if no TCP clients are connected? Will IO::Select throw some
## kind of error trying to select on an empty set of sockets, or will the
## data read from UDP just get dropped on the floor?
my @write = $write_select->can_write();
foreach my $write (@write) {
## Make sure the socket is still connected before writing. Do we also
## need a SIGPIPE handler somewhere?
if ($write->connected()) {
$write->send($recv_buffer);
}
else {
$write_select->remove($write);
}
}
}
}
}
免责声明:我刚刚说出来。我想它很脆弱。不要在没有太多测试和防弹的情况下在生产环境中尝试使用它。它可能会吃掉你的数据。它可能会尝试吃你的午餐。使用风险由您自己承担。没有保修。
答案 3 :(得分:2)
您需要面对一些设计问题(实际上与Perl或线程无关)。
据我了解,您的应用程序应该接收一些UDP消息并将它们传递到客户端或TCP套接字上连接的客户端。
当TCP套接字上没有连接客户端时,如何处理收到的UDP消息?您是否将它们保存到第一个连接或丢弃它们的TCP客户端?
如果设计很简单,也就是说,如果设计很简单:
你根本不需要任何多线程。
答案 4 :(得分:1)
CPAN上有很多事件循环。看看AnyEvent - 在学习了“事件编程”后,它会相对简单(并且比非阻塞监听器更灵活)。