我知道这个问题已在其他地方得到解答,但它们似乎都没有奏效。我不知道解决方案是否因代码而异,但这就是我猜的。无论如何,我想要做的就是使用这个简单的Applet(Pong游戏)并将其更改为应用程序。那可能吧?先感谢您! :)
package net.laserball.src;
import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.FlowLayout;
import java.awt.Frame;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.RenderingHints;
import java.awt.Shape;
import java.awt.event.MouseEvent;
import java.awt.event.MouseMotionAdapter;
import java.awt.event.WindowEvent;
import java.awt.geom.Ellipse2D;
import java.awt.geom.Rectangle2D;
import java.util.concurrent.ScheduledThreadPoolExecutor;
import java.util.concurrent.TimeUnit;
import javax.swing.JApplet;
import javax.swing.JComponent;
public class LaserBallMain extends JApplet
{
private static final long serialVersionUID = 1L;
public static final int WIDTH = 400;
public static final int HEIGHT = 400;
private PaintSurface canvas;
public void init()
{
this.setSize(WIDTH, HEIGHT);
canvas = new PaintSurface();
this.add(canvas, BorderLayout.CENTER);
ScheduledThreadPoolExecutor executor =
new ScheduledThreadPoolExecutor(3);
executor.scheduleAtFixedRate(
new AnimationThread(this),
0L, 20L, TimeUnit.MILLISECONDS);
}
}
class AnimationThread implements Runnable
{
JApplet c;
public AnimationThread(JApplet c)
{
this.c = c;
}
public void run()
{
c.repaint();
}
}
class PaintSurface extends JComponent
{
private static final long serialVersionUID = 1L;
int paddle_x = 0;
int paddle_y = 360;
int score = 0;
float english = 1.0F;
Ball ball;
Color[] color = {Color.RED, Color.ORANGE,
Color.MAGENTA, Color.ORANGE,
Color.CYAN, Color.BLUE};
int colorIndex;
public PaintSurface()
{
addMouseMotionListener(new MouseMotionAdapter()
{
public void mouseMoved(MouseEvent e)
{
if(e.getX() - 30 - paddle_x > 5)
english = -1.5F;
else if (e.getX() - 30 - paddle_x < -5)
english = -1.5F;
else
english = 1.0F;
paddle_x = e.getX() - 30;
}
});
ball = new Ball(20);
}
public void paint(Graphics g)
{
Graphics2D g2 = (Graphics2D)g;
g2.setRenderingHint(
RenderingHints.KEY_ANTIALIASING,
RenderingHints.VALUE_ANTIALIAS_ON);
Shape paddle = new Rectangle2D.Float(
paddle_x, paddle_y, 60, 8);
g2.setColor(color[colorIndex % 6]);
if(ball.intersects(paddle_x, paddle_y, 60, 8)
&& ball.y_speed > 0)
{
ball.y_speed = -ball.y_speed;
ball.x_speed = (int)(ball.x_speed * english);
if(english != 1.0F)
colorIndex++;
score += Math.abs(ball.x_speed * 10);
}
if(ball.getY() + ball.getHeight()
>= LaserBallMain.HEIGHT)
{
ball = new Ball(20);
score -= 1000;
colorIndex = 0;
}
ball.move();
g2.fill(ball);
g2.setColor(Color.BLACK);
g2.fill(paddle);
g2.drawString("Score: " + score, 250, 20);
}
}
class Ball extends Ellipse2D.Float
{
private static final long serialVersionUID = 1L;
public int x_speed, y_speed;
private int d;
private int width = LaserBallMain.WIDTH;
private int height = LaserBallMain.HEIGHT;
public Ball(int diameter)
{
super((int)(Math.random() * (LaserBallMain.WIDTH - 20) + 1),
0, diameter, diameter);
this.d = diameter;
this.x_speed = (int)(Math.random() * 5 + 5);
this.y_speed = (int)(Math.random() * 5 + 5);
}
public void move()
{
if(super.x < 0 || super.x > width - d)
x_speed = -x_speed;
if(super.y < 0 || super.y > height - d)
y_speed = -y_speed;
super.x += x_speed;
super.y += y_speed;
}
}
答案 0 :(得分:2)
Main
Main
public static void main(String args[])
内创建方法
main
方法中使用EventQueue.invokeLater
并传递Runnable
以执行事件调度线程中的初始程序逻辑... 例如......
EventQueue.invokeLater(new Runnable() {
public void run() {
}
});
JFrame
。init
方法中的逻辑放在run
方法中,但不是将canvas
添加到小程序中,而是将其添加到框架中(您在之前创建的框架中)工序)。您可能需要覆盖getPreferredSize
类的PaintSurface
,并返回适当大小的游戏表面。
您还应该查看Performing Custom Painting,您可能会发现How to use Swing Timers也很有趣。
就个人而言,我会将整个程序逻辑移动到其他类,例如可能是JPanel
,那么你只需要将这个组件添加到你想要的任何容器中
答案 1 :(得分:0)
LaserBallMain laserBallMain = new LaserBallMain();
JFrame frame = new JFrame();
frame.setLayout(new GridLayout(1, 1));
frame.add(laserBallMain);
// Set frame size and other properties
...
// Call applet methods
laserBallMain.init();
laserBallMain.start();
frame.setVisible(true);