在开始之前,我已经查看了我的代码了4个小时,直到我再也看不到了,来到这里是最后的手段,不想浪费任何时间愚蠢的问题,但是,无论如何;在我的simon游戏上工作,帮助自学Java,以及几个问题。首先,showPattern方法似乎都很不稳定。值得注意的是,它似乎没有按照预期每种颜色显示相同的图案。此外,单击正确的按钮时,当前/高分未更新。这是迄今为止我发现的唯一错误,可能还有其他错误。
我只发布整个程序,以便您可以复制和测试它。对不起,如果有点长。我真的很感激任何帮助,请不要像其他人一样愤世嫉俗。
package simon;
import java.util.*;
import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
import java.awt.Color.*;
import javax.swing.Timer;
/**
* Main Class
* @author Chris Mailloux
*/
class Simon
{
public static void main (String[] args)
{
window.setBackground(Color.BLACK);
window.setVisible(true);
window.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
}
// Static object creations.
public static GameWindow window = new GameWindow();
// Variable declarations.
public static final String[] colors = {"Green", "Red", "Yellow", "Blue"};
public static ArrayList<String> pattern = new ArrayList<String>();
public static int currentScore = 0;
public static int iterator = 0;
public static boolean isPlayerTurn = false;
public static int highScore = 0; // TEMPORARY
}
/**
* Class for main game window.
* @author Chris
*/
class GameWindow extends JFrame
{
GameWindow()
{
// Set basic properties of frame.
setSize(DEFAULT_WIDTH, DEFAULT_HEIGHT);
setTitle("Simon");
setResizable(true);
setLocation(DEFAULT_HORIZONTAL_LOCATION, DEFAULT_VERTICAL_LOCATION);
// PLACEHOLDER FOR IMAGE ICON
// Adding Border layout helper panel.
BorderPanel borderPanel = new BorderPanel();
add(borderPanel);
}
// Declaring window positioning constants.
public static final int DEFAULT_WIDTH = 800;
public static final int DEFAULT_HEIGHT = 800;
// TEMPORARY PLACEHOLDER FOR SCREENSIZE CALCULATIONS
public static final int DEFAULT_HORIZONTAL_LOCATION = 0;
public static final int DEFAULT_VERTICAL_LOCATION = 0;
}
/**
* Class to hold the buttonsPanel
* @author Chris
*/
class ButtonsPanel extends JPanel
{
// Creating JButtons for gameplay.
public static JButton greenButton = new JButton();
public static JButton redButton = new JButton();
public static JButton yellowButton = new JButton();
public static JButton blueButton = new JButton();
ButtonsPanel()
{
setBackground(Color.BLACK);
// Setting grid layout (with spaces)
setLayout(new GridLayout(2, 2, 20, 20));
// Setting background color of buttons.
greenButton.setBackground(Color.GREEN); // NEED COLOR CONSTANTS
redButton.setBackground(Color.RED);
yellowButton.setBackground(Color.YELLOW);
blueButton.setBackground(Color.BLUE);
// Add buttons to panel. (In order)
add(greenButton);
add(redButton);
add(yellowButton);
add(blueButton);
// Creating ActionListeners for 4 main buttons.
ActionListener greenAction = new ActionListener()
{
public void actionPerformed(ActionEvent event)
{
greenClicked();
}
};
ActionListener redAction = new ActionListener()
{
public void actionPerformed(ActionEvent event)
{
redClicked();
}
};
ActionListener yellowAction = new ActionListener()
{
public void actionPerformed(ActionEvent event)
{
yellowClicked();
}
};
ActionListener blueAction = new ActionListener()
{
public void actionPerformed(ActionEvent event)
{
blueClicked();
}
};
// Associate actions with buttons.
greenButton.addActionListener(greenAction);
redButton.addActionListener(redAction);
yellowButton.addActionListener(yellowAction);
blueButton.addActionListener(blueAction);
}
public static final int delay = 400;
// Handling button activations.
public static void greenClicked()
{
// Handling button Coloring/timing.
greenButton.setBackground(Color.WHITE);
greenButton.repaint();
ActionListener taskPerformer = new ActionListener()
{
public void actionPerformed(ActionEvent evt)
{
greenButton.setBackground(Color.GREEN);
}
};
Timer timer = new Timer(delay, taskPerformer);
timer.setRepeats(false);
timer.start();
// Handling button Action
if(Game.isPlayerTurn == true)
{
Game.check("Green");
}
}
public static void redClicked()
{
// Handling button color and timing.
redButton.setBackground(Color.WHITE);
redButton.repaint();
ActionListener taskPerformer = new ActionListener()
{
public void actionPerformed(ActionEvent evt)
{
redButton.setBackground(Color.RED);
}
};
Timer timer = new Timer(delay, taskPerformer);
timer.setRepeats(false);
timer.start();
// Handling button actions.
if(Game.isPlayerTurn == true)
{
Game.check("Red");
}
}
public static void yellowClicked()
{
// Handling button color and timing.
yellowButton.setBackground(Color.WHITE);
yellowButton.repaint();
ActionListener taskPerformer = new ActionListener()
{
public void actionPerformed(ActionEvent evt)
{
yellowButton.setBackground(Color.YELLOW);
}
};
Timer timer = new Timer(delay, taskPerformer);
timer.setRepeats(false);
timer.start();
// Handling button actions.
if(Game.isPlayerTurn == true)
{
Game.check("Yellow");
}
}
public static void blueClicked()
{
// Handling button color and timing.
blueButton.setBackground(Color.WHITE);
blueButton.repaint();
ActionListener taskPerformer = new ActionListener()
{
public void actionPerformed(ActionEvent evt)
{
blueButton.setBackground(Color.BLUE);
}
};
Timer timer = new Timer(delay, taskPerformer);
timer.setRepeats(false);
timer.start();
// Handling button actions.
if(Game.isPlayerTurn == true)
{
Game.check("Blue");
}
}
}
/**
* Menu buttons panel.
* @author Chris Mailloux
*/
class MenuPanel extends JPanel
{
static JButton startButton;
static JButton scoreDisplay;
static JButton highScoreDisplay;
public MenuPanel()
{
setBackground(Color.BLACK);
// Menu panel buttons.
startButton = new JButton("Start");
scoreDisplay = new JButton(String.valueOf(Simon.currentScore));
highScoreDisplay = new JButton(String.valueOf(Simon.highScore));
// Adding Buttons
add(startButton);
add(scoreDisplay);
add(highScoreDisplay);
// Setting background colors
scoreDisplay.setBackground(Color.BLACK);
highScoreDisplay.setBackground(Color.BLACK);
startButton.setBackground(Color.BLUE);
// Disabling displays
scoreDisplay.setEnabled(false);
highScoreDisplay.setEnabled(false);
// ActionListeners for menu buttons.
ActionListener startButtonAction = new ActionListener()
{
public void actionPerformed(ActionEvent event)
{
Game.startGame();
}
};
startButton.addActionListener(startButtonAction);
startButton.setFocusable(false);
}
}
/**
* Border Panel support class.
* @author Chris Mailloux
*/
class BorderPanel extends JPanel
{
BorderPanel()
{
setLayout(new BorderLayout());
add(new MenuPanel(), BorderLayout.NORTH);
add(new ButtonsPanel(), BorderLayout.CENTER);
}
}
/**
* Main game logic class.
* @author Chris
*/
class Game extends Simon
{
// Resets variables for new game.
public static void startGame()
{
isPlayerTurn = false;
pattern.clear();
currentScore = 0;
iterator = 0;
gamePlay(); // Should Start game
}
public static void gamePlay()
{
if (isPlayerTurn == false)
{
computerTurn();
}
else
{
playerTurn();
}
}
public static void computerTurn()
{
// Isn't working.
ButtonsPanel.greenButton.setEnabled(false);
ButtonsPanel.redButton.setEnabled(false);
ButtonsPanel.yellowButton.setEnabled(false);
ButtonsPanel.blueButton.setEnabled(false);
iterator = 0; // So CPU can use iterator to show pattern.
Random generator = new Random();
int randInt = generator.nextInt(4);
String randColor = colors[randInt];
System.out.println(randColor); // For testing.
pattern.add(new String(randColor));
showPattern();
}
public static void playerTurn()
{
iterator = 0;
ButtonsPanel.greenButton.setEnabled(true);
ButtonsPanel.redButton.setEnabled(true);
ButtonsPanel.yellowButton.setEnabled(true);
ButtonsPanel.blueButton.setEnabled(true);
}
/**
* Handles scoring and checks inputs for correctness.
* @author Chris Mailloux
*/
public static void check(String lastInput)
{
if (lastInput.equals(pattern.get(iterator)))
{
iterator++;
if(iterator > currentScore)
{
currentScore++;
MenuPanel.scoreDisplay.repaint();
if(currentScore > highScore)
{
highScore++;
// PLACEHOLDER TO WRITE HIGHSCORE TO FILE.
}
}
if (iterator == pattern.size());
{
isPlayerTurn = false;
computerTurn();
}
}
else
{
gameOver();
}
}
public static void showPattern()
{
int j = 0;
while (j < pattern.size())
{
String showerHelper = pattern.get(j); // Helper variable.
switch (showerHelper)
{
case "Green" : ButtonsPanel.greenClicked();
case "Red" : ButtonsPanel.redClicked();
case "Yellow" : ButtonsPanel.yellowClicked();
case "Blue" : ButtonsPanel.blueClicked();
break; // Fallthrough handler.
default: System.out.println("Error: Invalid value for pattern"
+ " ArrayList, or improper storage of variable in the"
+ " showerHelper variable.");
}
j++;
}
isPlayerTurn = true;
gamePlay();
}
public static void gameOver()
{
System.out.println("YOU LOSE!");
// PLACEHOLDER TO PLAY GAMEOVER SOUND
}
} // End of game class.
作为一个附带问题,当按钮被激活时,我将如何播放音调,如simon掌上游戏?另外,如何以某种方式保存高分,当程序关闭时,高分可以保存下次使用?
答案 0 :(得分:3)
Thread
会阻止用户界面。您应该使用Timer。所以不要使用Thread
try
{
Thread.sleep(400);
}
catch(InterruptedException e)
{
}
blueButton.setBackground(Color.BLUE);
代码可以是:
int delay = 400; //milliseconds
ActionListener taskPerformer = new ActionListener() {
public void actionPerformed(ActionEvent evt) {
//...Perform a task...
blueButton.setBackground(Color.BLUE);
}
};
Timer timer = new Timer(delay, taskPerformer);
timer.setRepeats(false);
timer.start();