你好每个王牌我都有一些问题 这是我的代码可以教我如何在中心的视频中画一条直线? 以及如何减少视频中的绿线,因为我想找到消失点。
#include <opencv2/imgproc/imgproc.hpp>
#include <opencv2/highgui/highgui.hpp>
#include <iostream>e
using namespace cv;
using namespace std;
Point2f center(0,0);
Point2f computeIntersect(Vec4i a, Vec4i b)
{
int x1 = a[0], y1 = a[1], x2 = a[2], y2 = a[3], x3 = b[0], y3 = b[1], x4 = b[2], y4 = b[3];
float denom;
if (float d = ((float)(x1 - x2) * (y3 - y4)) - ((y1 - y2) * (x3 - x4)))
{
Point2f pt;
pt.x = ((x1 * y2 - y1 * x2) * (x3 - x4) - (x1 - x2) * (x3 * y4 - y3 * x4)) / d;
pt.y = ((x1 * y2 - y1 * x2) * (y3 - y4) - (y1 - y2) * (x3 * y4 - y3 * x4)) / d;
return pt;
}
else
return Point2f(-1, -1);
}
void sortCorners(std::vector<Point2f>& corners, Point2f center)
{
std::vector<Point2f> top, bot;
for (int i = 0; i < corners.size(); i++)
{
if (corners[i].y < center.y)
top.push_back(corners[i]);
else
bot.push_back(corners[i]);
}
Point2f tl = top[0].x > top[1].x ? top[1] : top[0];
Point2f tr = top[0].x > top[1].x ? top[0] : top[1];
Point2f bl = bot[0].x > bot[1].x ? bot[1] : bot[0];
Point2f br = bot[0].x > bot[1].x ? bot[0] : bot[1];
corners.clear();
corners.push_back(tl);
corners.push_back(tr);
corners.push_back(br);
corners.push_back(bl);
}
Mat src;
int main()
{
VideoCapture cap("C://pic/way.mp4");
while ( cap.isOpened() )
{
cap >> src;
//Mat src = imread("D:\\11.jpg");
if (src.empty())
return -1;
Mat bw;
cvtColor(src, bw, CV_BGR2GRAY);
blur(bw, bw, Size(3, 3));
Canny(bw, bw, 150, 100, 3);
std::vector<Vec4i> lines;
HoughLinesP(bw, lines, 1, CV_PI/180, 70, 30, 10);
// Expand the lines
for (int i = 0; i < lines.size(); i++)
{
Vec4i v = lines[i];
lines[i][0] = 0;
lines[i][1] = ((float)v[1] - v[3]) / (v[0] - v[2]) * -v[0] + v[1];
lines[i][2] = src.cols;
lines[i][3] = ((float)v[1] - v[3]) / (v[0] - v[2]) * (src.cols - v[2]) + v[3];
}
std::vector<Point2f> corners;
for (int i = 0; i < lines.size(); i++)
{
for (int j = i+1; j < lines.size(); j++)
{
Point2f pt = computeIntersect(lines[i], lines[j]);
if (pt.x >= 0 && pt.y >= 0)
corners.push_back(pt);
}
}
std::vector<Point2f> approx;
approxPolyDP(Mat(corners), approx, arcLength(Mat(corners), true) * 0.02, true);
// Get mass center
for (int i = 0; i < corners.size(); i++)
center += corners[i];
center *= (1. / corners.size());
sortCorners(corners, center);
Mat dst = src.clone();
// Draw lines
for (int i = 0; i < lines.size(); i++)
{
Vec4i v = lines[i];
line(dst, Point(v[0], v[1]), Point(v[2], v[3]), CV_RGB(0,255,0));
}
// Draw corner points
circle(dst, corners[3], 3, CV_RGB(255,255,255), 2);
cout << "Detected " << corners[3] << "\n";
// Draw mass center
circle(dst, center, 3, CV_RGB(255,255,0), 2);
Mat quad = Mat::zeros(300, 220, CV_8UC3);
std::vector<Point2f> quad_pts;
quad_pts.push_back(Point2f(0, 0));
quad_pts.push_back(Point2f(quad.cols, 0));
quad_pts.push_back(Point2f(quad.cols, quad.rows));
quad_pts.push_back(Point2f(0, quad.rows));
Mat transmtx = getPerspectiveTransform(corners, quad_pts);
warpPerspective(src, quad, transmtx, quad.size());
imshow("image", bw);
imshow("images", dst);
if(waitKey(27) >= 0) break; }
return 0;}