所以,我现在正致力于制作一个按键盘命令移动的球。我的问题是,当我调用repaint();
时,它会给我一个错误,说明它"无法从类型Component中对非静态方法repaint()进行静态引用。"我做错了什么?
import java.awt.*;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import javax.swing.JFrame;
import javax.swing.SwingUtilities;
import javax.swing.JPanel;
import javax.swing.BorderFactory;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics;
public class App extends JFrame{
JFrame f = new JFrame();
public static int keyVal = 0, x = 10, y = 10;
public static void main(String[] args) {
new App();
Ball();
while(true){
System.out.println(keyVal);
try{
Thread.sleep(50);
}
catch(Exception e){}
}
}
public static void Ball(){
while(true){
if(keyVal == 65){
x = x -1;
}
else if(keyVal == 68){
x = x + 1;
}
repaint();
//repaint(x, y, 10, 20);
}
}
public App(){
f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
f.setTitle("Pong");
f.setSize(30,40);
f.setLocationRelativeTo(null);
f.addKeyListener(new KeyListener(){
public void keyPressed(KeyEvent e){
keyVal = e.getKeyCode();
}
public void keyReleased(KeyEvent e){
keyVal = 0;
}
public void keyTyped(KeyEvent e){}
});
f.add(new MyPanel());
f.pack();
f.setVisible(true);
}
class MyPanel extends JPanel {
public MyPanel() {
setBorder(BorderFactory.createLineBorder(Color.black));
}
public Dimension getPreferredSize() {
return new Dimension(500,200);
}
public void paintComponent(Graphics g) {
super.paintComponent(g);
System.out.println("test");
g.setColor(Color.orange);
g.fillRect(x, y, 10, 20);
}
}
}
答案 0 :(得分:3)
您的类已经是JFrame
子类。无需创建另一个JFrame
。取出JFrame f = new JFrame()
和所有f.method(..)
只需使用method(..)
请勿使用while(true)
或Thread.sleep()
。你会遇到问题。而是查看How to use a Swing Timer。这是一个简单的example。您还可以找到许多其他示例,只是在如何使用Swing Timer
无需setSize()
到框架,您已经pack()
了。
您应该查看How to use Key Bindings。如果不是现在,您会发现使用KeyListener
时会出现焦点问题。
从Event Dispatch Thead运行您的程序,就像这样
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable(){
@Override
public void run() {
new App();
}
});
}
免费赠品
javax.swing.Timer
的简单实现就是这样的
public App() {
...
Timer timer = new Timer(50, new ActionListener(){
@Override
public void actionPerformed(ActionEvent e) {
// do something
}
});
}
以下是Timer
Timer( int dalay, ActionListener listener )
延迟每次触发事件时延迟的毫秒数。所以在上面的代码中,每50毫秒会发生一些事情。这将实现您尝试使用Thread.sleep
所做的事情。您可以在repaint()
actionPerformed
这是您的代码的简单重构,您可以测试
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.BorderFactory;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.SwingUtilities;
import javax.swing.Timer;
public class App extends JFrame {
private MyPanel panel = new MyPanel();
public static int keyVal = 0, x = 10, y = 10;
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() {
@Override
public void run() {
new App();
}
});
}
public App() {
Timer timer = new Timer(50, new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
x = x + 5;
panel.repaint();
}
});
timer.start();
add(panel);
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
setTitle("Pong");
pack();
setLocationRelativeTo(null);
setVisible(true);
}
class MyPanel extends JPanel {
public MyPanel() {
setBorder(BorderFactory.createLineBorder(Color.black));
}
public Dimension getPreferredSize() {
return new Dimension(500, 200);
}
public void paintComponent(Graphics g) {
super.paintComponent(g);
System.out.println("test");
g.setColor(Color.orange);
g.fillRect(x, y, 10, 20);
}
}
}