Firefox似乎正在处理音频,但它无法播放。这个确切的代码适用于Chrome。我没有看到控制台出错,所以我真的很茫然。我认为它与audioBuffer.getChannelData(0).set(audio)有关;但我不确定。任何人都知道为什么这个音频不会在FF中播放,但会在Chrome中播放?我现在正在运行FF 27。
window.AudioContext = window.AudioContext || window.webkitAudioContext;
var context = new AudioContext();
var init = 0;
var nextTime = 0;
var audioStack = [];
function toArrayBuffer(buffer) {
var ab = new ArrayBuffer(buffer.length);
var view = new Uint8Array(ab);
for (var i = 0; i < buffer.length; ++i) {
view[i] = buffer[i];
}
return ab;
}
socket.on('stream', function(data) {
audioStack.push(data);
//if ((init!=0) || (audioStack.length > 10)) { // make sure we put at least 10 chunks in the buffer before starting
init++;
scheduleBuffers();
//}
});
function scheduleBuffers() {
while (audioStack.length) {
var data = toArrayBuffer(audioStack.shift().data);
var audio = [];
audData = new Int16Array(data);
for (var i = 0; i < audData.length; i++) {
audio[i] = (audData[i]>0)?audData[i]/32767:audData[i]/32768; // convert buffer to within the range -1.0 -> +1.0
}
var source = context.createBufferSource();
var audioBuffer = context.createBuffer(1, audio.length , 44100);
source.buffer = audioBuffer;
audioBuffer.getChannelData(0).set(audio);
source.connect(context.destination);
if (nextTime == 0)
nextTime = context.currentTime + 0.05; /// add 50ms latency to work well across systems - tune this if you like
source.start(nextTime);
console.log('length: '+source.buffer.duration);
nextTime+=source.buffer.duration; // Make the next buffer wait the length of the last buffer before being played
};
}
答案 0 :(得分:7)
查看此代码:
source.buffer = audioBuffer;
audioBuffer.getChannelData(0).set(audio);
您可以尝试更改这两行的顺序吗?换句话说,首先为audioBuffer设置通道数据,然后将其分配给source.buffer。这能解决你的问题吗?