我收到此错误'CCScene'未命名类型且'类SceneManager'没有名为'createScene'的成员
我的代码如下。你能告诉我哪里错了吗?感谢
SceneManager.h
class SceneManager : public cocos2d::CCLayer
{
public:
virtual bool init();
static cocos2d::CCScene* scene();
CCScene* createScene(int sceneID);
};
SceneManager.cpp
CCScene* SceneManager::createScene(int sceneID){
CCScene* pScene = NULL;
switch (sceneID){
case LOGO_SCENE:
{
pScene = CCScene::create();
// LogoScene pScene = new LogoScene();
break;
}
default: break;
}
return pScene;
}
CCScene* SceneManager::scene(){
CCScene *scene = CCScene::create();
return scene;
}
bool SceneManager::init(){
if (!CCLayer::init())
{
return false;
}
return true;
}
然后,我打电话给 AppDelegate.cpp
创建场景...
// create a scene. it's an autorelease object
SceneManager *pSceneManager = new SceneManager();
CCScene *pScene = pSceneManager->createScene(LOGO_SCENE);
// run
pDirector->runWithScene(pScene);
答案 0 :(得分:3)
我认为你忘了使用命名空间cocos2d
。
<强> SceneManager.h 强>
class SceneManager : public cocos2d::CCLayer
{
public:
virtual bool init();
static cocos2d::CCScene* scene();
cocos2d::CCScene* createScene(int sceneID);
};
SceneManager.cpp,AppDelegate.cpp
为cocos2d-x类确保using namespace cocos2d;
或USING_NS_CC;
或前置cocos2d::
。