我正在制作一款游戏,你需要点击一只鼠标/鼠标,点击后你得到1分,鼠标/鼠会消失
如何让鼠标图像出现在不同的地方?
我的游戏屏幕看起来像这样:
此页面的代码如下:
import java.awt.Color;
import java.awt.Cursor;
import java.awt.Dimension;
import java.awt.Font;
import java.awt.Graphics;
import java.awt.Image;
import java.awt.Point;
import java.awt.Toolkit;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.ImageIcon;
import javax.swing.JButton;
import javax.swing.JPanel;
import javax.swing.JTextField;
public class Gamescreen extends JPanel implements Runnable {
public String Gamestatus = "active";
private Thread thread;
//public Main game;
public void paintComponent(Graphics g) {
super.paintComponent(g);
g.drawImage(background, 0, 0, this.getWidth(), this.getHeight(), null);
g.drawImage(mouse, 10, 10, null);
}
private static final long serialVersionUID = 1L;
Image background, muisje;
JTextField input;
JButton guess;
JButton menu;
Gamescreen() {
setLayout(null);
ImageIcon icon = new ImageIcon(this.getClass().getResource("assets/achtergrondspel.png"));
background = icon.getImage();
ImageIcon icon2 = new ImageIcon(this.getClass().getResource("assets/muisje.png"));
mouse = icon2.getImage();
//Get the default toolkit
Toolkit toolkit = Toolkit.getDefaultToolkit();
//Load an image for the cursor
Image image = toolkit.getImage("src/assets/hand.png");
//Create the hotspot for the cursor
Point hotSpot = new Point(0,0);
//Create the custom cursor
Cursor cursor = toolkit.createCustomCursor(image, hotSpot, "Hand");
//Use the custom cursor
setCursor(cursor);
// setLayout( null );
// Input field
input = new JTextField(10);
input.setLayout(null);
input.setBounds(150, 474, 290, 60); // change position at bottom of screen is int 1
// Button for guess
guess = new JButton("Raden");
guess.setLayout(null);
guess.setBounds(10, 474, 130, 60);
guess.setFont(new Font("Dialog", 1, 20));
guess.setForeground(Color.white);
guess.setBackground(new Color(46, 204, 113));
guess.setPreferredSize(new Dimension(130, 60));
// Menu button
menu = new JButton("Menu");
menu.setLayout(null);
menu.setBounds(450, 474, 130, 60);
menu.setFont(new Font("Dialog", 1, 20));
menu.setForeground(Color.white);
menu.setBackground(new Color(46, 204, 113));
menu.setPreferredSize(new Dimension(130, 60));
// add to screen
add(input);
//add(guess);
add(menu);
menu.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent e) {
String i = invoer.getText();
System.out.println("Er is gedrukt! " + i);
}
});
}
public void start(){
thread = new Thread(this,"gameloop");
thread.start();
}
public void run() {
// TODO Auto-generated method stub
while(Gamestatus=="active"){
System.out.println("Gameloop works");
}
}
}
答案 0 :(得分:1)
您可以使用此类方法在特定范围内创建随机数:
public int random(int min, int max) {
int range = (max - min) + 1;
return (int)(Math.random() * range) + min;
}