大家好,
我将编写一些代码,必须通过GPRS监听来自GSM手机的TCPIP消息。在充足的时间里,我认为这是在虚拟专用服务器上运行,它很可能每秒处理多个消息。
我是一个网络编程处女,所以我在互联网上做了一些研究,并阅读了一些教程。我目前正在考虑的方法是使用套接字来监控端口的Windows服务。如果我的理解是正确的,我需要一个套接字来监听来自客户端的连接,每次有人试图连接端口时,我将通过另一个与之通信的套接字?听起来更有经验吗?
我打算使用异步通信,但更大的设计问题是是否使用线程。线程不是我真正玩过的东西,我知道一些陷阱 - 竞争条件和调试问题只有两个。
如果我避开线程,我知道我必须提供一个对象作为特定对话的标识符。我在想这个GUIDs - 有什么意见吗?
提前感谢任何回复...
马丁
答案 0 :(得分:8)
从.net framework 2.0 SP1开始,套接字库中存在与异步套接字相关的一些变化。
引擎盖下使用的所有多线程。我们不需要手动使用多线程(我们不需要显式使用ThreadPool)。我们所做的一切 - 使用BeginAcceptSocket开始接受新连接,并在接受新连接后使用SocketAsyncEventArgs。
简短实施:
//In constructor or in method Start
var tcpServer = new TcpListener(IPAddress.Any, port);
tcpServer.Start();
tcpServer.BeginAcceptSocket(EndAcceptSocket, tcpServer);
//In EndAcceptSocket
Socket sock= lister.EndAcceptSocket(asyncResult);
var e = new SocketAsyncEventArgs();
e.Completed += ReceiveCompleted; //some data receive handle
e.SetBuffer(new byte[SocketBufferSize], 0, SocketBufferSize);
if (!sock.ReceiveAsync(e))
{//IO operation finished syncronously
//handle received data
ReceiveCompleted(sock, e);
}//IO operation finished syncronously
//Add sock to internal storage
全面实施:
using System;
using System.Collections.Generic;
using System.Net;
using System.Net.Sockets;
using System.Runtime.InteropServices;
namespace Ample
{
public class IPEndPointEventArgs : EventArgs
{
public IPEndPointEventArgs(IPEndPoint ipEndPoint)
{
IPEndPoint = ipEndPoint;
}
public IPEndPoint IPEndPoint { get; private set; }
}
public class DataReceivedEventArgs : EventArgs
{
public DataReceivedEventArgs(byte[] data, IPEndPoint ipEndPoint)
{
Data = data;
IPEndPoint = ipEndPoint;
}
public byte[] Data { get; private set; }
public IPEndPoint IPEndPoint { get; private set; }
}
/// <summary>
/// TcpListner wrapper
/// Encapsulates asyncronous communications using TCP/IP.
/// </summary>
public sealed class TcpServer : IDisposable
{
//----------------------------------------------------------------------
//Construction, Destruction
//----------------------------------------------------------------------
/// <summary>
/// Creating server socket
/// </summary>
/// <param name="port">Server port number</param>
public TcpServer(int port)
{
connectedSockets = new Dictionary<IPEndPoint, Socket>();
tcpServer = new TcpListener(IPAddress.Any, port);
tcpServer.Start();
tcpServer.BeginAcceptSocket(EndAcceptSocket, tcpServer);
}
~TcpServer()
{
DisposeImpl(false);
}
public void Dispose()
{
DisposeImpl(true);
}
//----------------------------------------------------------------------
//Public Methods
//----------------------------------------------------------------------
public void SendData(byte[] data, IPEndPoint endPoint)
{
Socket sock;
lock (syncHandle)
{
if (!connectedSockets.ContainsKey(endPoint))
return;
sock = connectedSockets[endPoint];
}
sock.Send(data);
}
//----------------------------------------------------------------------
//Events
//----------------------------------------------------------------------
public event EventHandler<IPEndPointEventArgs> SocketConnected;
public event EventHandler<IPEndPointEventArgs> SocketDisconnected;
public event EventHandler<DataReceivedEventArgs> DataReceived;
//----------------------------------------------------------------------
//Private Functions
//----------------------------------------------------------------------
#region Private Functions
//Обработка нового соединения
private void Connected(Socket socket)
{
var endPoint = (IPEndPoint)socket.RemoteEndPoint;
lock (connectedSocketsSyncHandle)
{
if (connectedSockets.ContainsKey(endPoint))
{
theLog.Log.DebugFormat("TcpServer.Connected: Socket already connected! Removing from local storage! EndPoint: {0}", endPoint);
connectedSockets[endPoint].Close();
}
SetDesiredKeepAlive(socket);
connectedSockets[endPoint] = socket;
}
OnSocketConnected(endPoint);
}
private static void SetDesiredKeepAlive(Socket socket)
{
socket.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.KeepAlive, true);
const uint time = 10000;
const uint interval = 20000;
SetKeepAlive(socket, true, time, interval);
}
static void SetKeepAlive(Socket s, bool on, uint time, uint interval)
{
/* the native structure
struct tcp_keepalive {
ULONG onoff;
ULONG keepalivetime;
ULONG keepaliveinterval;
};
*/
// marshal the equivalent of the native structure into a byte array
uint dummy = 0;
var inOptionValues = new byte[Marshal.SizeOf(dummy) * 3];
BitConverter.GetBytes((uint)(on ? 1 : 0)).CopyTo(inOptionValues, 0);
BitConverter.GetBytes((uint)time).CopyTo(inOptionValues, Marshal.SizeOf(dummy));
BitConverter.GetBytes((uint)interval).CopyTo(inOptionValues, Marshal.SizeOf(dummy) * 2);
// of course there are other ways to marshal up this byte array, this is just one way
// call WSAIoctl via IOControl
int ignore = s.IOControl(IOControlCode.KeepAliveValues, inOptionValues, null);
}
//socket disconnected handler
private void Disconnect(Socket socket)
{
var endPoint = (IPEndPoint)socket.RemoteEndPoint;
lock (connectedSocketsSyncHandle)
{
connectedSockets.Remove(endPoint);
}
socket.Close();
OnSocketDisconnected(endPoint);
}
private void ReceiveData(byte[] data, IPEndPoint endPoint)
{
OnDataReceived(data, endPoint);
}
private void EndAcceptSocket(IAsyncResult asyncResult)
{
var lister = (TcpListener)asyncResult.AsyncState;
theLog.Log.Debug("TcpServer.EndAcceptSocket");
if (disposed)
{
theLog.Log.Debug("TcpServer.EndAcceptSocket: tcp server already disposed!");
return;
}
try
{
Socket sock;
try
{
sock = lister.EndAcceptSocket(asyncResult);
theLog.Log.DebugFormat("TcpServer.EndAcceptSocket: remote end point: {0}", sock.RemoteEndPoint);
Connected(sock);
}
finally
{
//EndAcceptSocket can failes, but in any case we want to accept
new connections
lister.BeginAcceptSocket(EndAcceptSocket, lister);
}
//we can use this only from .net framework 2.0 SP1 and higher
var e = new SocketAsyncEventArgs();
e.Completed += ReceiveCompleted;
e.SetBuffer(new byte[SocketBufferSize], 0, SocketBufferSize);
BeginReceiveAsync(sock, e);
}
catch (SocketException ex)
{
theLog.Log.Error("TcpServer.EndAcceptSocket: failes!", ex);
}
catch (Exception ex)
{
theLog.Log.Error("TcpServer.EndAcceptSocket: failes!", ex);
}
}
private void BeginReceiveAsync(Socket sock, SocketAsyncEventArgs e)
{
if (!sock.ReceiveAsync(e))
{//IO operation finished syncronously
//handle received data
ReceiveCompleted(sock, e);
}//IO operation finished syncronously
}
void ReceiveCompleted(object sender, SocketAsyncEventArgs e)
{
var sock = (Socket)sender;
if (!sock.Connected)
Disconnect(sock);
try
{
int size = e.BytesTransferred;
if (size == 0)
{
//this implementation based on IO Completion ports, and in this case
//receiving zero bytes mean socket disconnection
Disconnect(sock);
}
else
{
var buf = new byte[size];
Array.Copy(e.Buffer, buf, size);
ReceiveData(buf, (IPEndPoint)sock.RemoteEndPoint);
BeginReceiveAsync(sock, e);
}
}
catch (SocketException ex)
{
//We can't truly handle this excpetion here, but unhandled
//exception caused process termination.
//You can add new event to notify observer
theLog.Log.Error("TcpServer: receive data error!", ex);
}
catch (Exception ex)
{
theLog.Log.Error("TcpServer: receive data error!", ex);
}
}
private void DisposeImpl(bool manualDispose)
{
if (manualDispose)
{
//We should manually close all connected sockets
Exception error = null;
try
{
if (tcpServer != null)
{
disposed = true;
tcpServer.Stop();
}
}
catch (Exception ex)
{
theLog.Log.Error("TcpServer: tcpServer.Stop() failes!", ex);
error = ex;
}
try
{
foreach (var sock in connectedSockets.Values)
{
sock.Close();
}
}
catch (SocketException ex)
{
//During one socket disconnected we can faced exception
theLog.Log.Error("TcpServer: close accepted socket failes!", ex);
error = ex;
}
if ( error != null )
throw error;
}
}
private void OnSocketConnected(IPEndPoint ipEndPoint)
{
var handler = SocketConnected;
if (handler != null)
handler(this, new IPEndPointEventArgs(ipEndPoint));
}
private void OnSocketDisconnected(IPEndPoint ipEndPoint)
{
var handler = SocketDisconnected;
if (handler != null)
handler(this, new IPEndPointEventArgs(ipEndPoint));
}
private void OnDataReceived(byte[] data, IPEndPoint ipEndPoint)
{
var handler = DataReceived;
if ( handler != null )
handler(this, new DataReceivedEventArgs(data, ipEndPoint));
}
#endregion Private Functions
//----------------------------------------------------------------------
//Private Fields
//----------------------------------------------------------------------
#region Private Fields
private const int SocketBufferSize = 1024;
private readonly TcpListener tcpServer;
private bool disposed;
private readonly Dictionary<IPEndPoint, Socket> connectedSockets;
private readonly object connectedSocketsSyncHandle = new object();
#endregion Private Fields
}
}
答案 1 :(得分:3)
制作多线程服务器非常简单。看看这个例子。
class Server
{
private Socket socket;
private List<Socket> connections;
private volatile Boolean endAccept;
// glossing over some code.
/// <summary></summary>
public void Accept()
{
EventHandler<SocketAsyncEventArgs> completed = null;
SocketAsyncEventArgs args = null;
completed = new EventHandler<SocketAsyncEventArgs>((s, e) =>
{
if (e.SocketError != SocketError.Success)
{
// handle
}
else
{
connections.Add(e.AcceptSocket);
ThreadPool.QueueUserWorkItem(AcceptNewClient, e.AcceptSocket);
}
e.AcceptSocket = null;
if (endAccept)
{
args.Dispose();
}
else if (!socket.AcceptAsync(args))
{
completed(socket, args);
}
});
args = new SocketAsyncEventArgs();
args.Completed += completed;
if (!socket.AcceptAsync(args))
{
completed(socket, args);
}
}
public void AcceptNewClient(Object state)
{
var socket = (Socket)state;
// proccess
}
}
答案 2 :(得分:1)
主要处理移动网络的人提出一些建议:通过常规网络连接完成作业,最好是在本地主机上。这样可以在测试过程中节省大量时间,让您保持理智,直到找到最适合您的方法。
对于某些特定的实现,我总是使用同步套接字(您需要配置超时以防止出现问题时出现问题)并且所有内容都在与事件帮助同步的单独线程中运行。它比你想象的要简单得多。这里有一些有用的链接可以帮助您入门:
答案 3 :(得分:1)
我现在正在编写相同的应用程序,我使用这样的解决方案:
http://clutch-inc.com/blog/?p=4
它现在已经过测试并且运行良好。重要的是使此服务仅用于接收和存储消息(某处)而无需其他工作。我正在使用NServiceBus来保存邮件。其他服务从队列中获取消息并完成剩下的工作。
答案 4 :(得分:0)
嗯,C#语法现在并不新鲜,但我不认为它与Posix标准有很大不同。
您可以做的是在创建侦听套接字时,可以为待办事项规定值(该服务器的最大并发连接数),并创建相同大小的线程拉。线程池比传统池更容易使用。您为Backlog参数上方的所有连接排队的TCP。