到目前为止,我有这个脚本:
Using UnityEngine;
using System.Collections;
public class text : MonoBehaviour {
public GameObject mainCam;
public bool showButton = false;
void OnGUI () {
// Make a background box
GUI.Box(new Rect(10,10,230,150), "Menu");
if (GameObject.Find("block1") && Input.GetMouseButtonDown(0)) {
showButton = true;
if(GUI.Button (new Rect (30,40,200,70), "Back to the blocks ")) {
print ("You clicked the button! The menu now appears");
mainCam.transform.position= new Vector3(-.13f, 0.87f, -8);
Camera.main.orthographicSize = 0.4f;
}
}
}
}
我希望当视图在多个块上时禁用或禁用按钮,然后当我单击一个块并且它带我到其中一个块的放大视图时,我希望gui.button出现。然后如果我带着所有块回到主视图,我想再次禁用该按钮。我不知道该怎么做。
答案 0 :(得分:0)
您在编辑脚本下面的任何条件下都没有使用过showButton布尔值
public class text : MonoBehaviour {
public GameObject mainCam;
public bool showButton = false;
void OnGUI () {
// Make a background box
GUI.Box(new Rect(10,10,230,150), "Menu");
if (GameObject.Find("block1") && Input.GetMouseButtonDown(0)) {
showButton = true;
if(GUI.Button (new Rect (30,40,200,70), "Back to the blocks ") && showButton) {//check showButton
showButton = false;// when you want go back to blocks then make it false
print ("You clicked the button! The menu now appears");
mainCam.transform.position= new Vector3(-.13f, 0.87f, -8);
Camera.main.orthographicSize = 0.4f;
}
}
}
}