如何让'AVCaptureVideoPreviewLayer'在横向方向正确显示?它在纵向上工作正常,但不会旋转,并在父视图控制器处于横向时显示旋转的相机捕获。
答案 0 :(得分:30)
首先,答案
- (void)viewWillLayoutSubviews {
_captureVideoPreviewLayer.frame = self.view.bounds;
if (_captureVideoPreviewLayer.connection.supportsVideoOrientation) {
_captureVideoPreviewLayer.connection.videoOrientation = [self interfaceOrientationToVideoOrientation:[UIApplication sharedApplication].statusBarOrientation];
}
}
- (AVCaptureVideoOrientation)interfaceOrientationToVideoOrientation:(UIInterfaceOrientation)orientation {
switch (orientation) {
case UIInterfaceOrientationPortrait:
return AVCaptureVideoOrientationPortrait;
case UIInterfaceOrientationPortraitUpsideDown:
return AVCaptureVideoOrientationPortraitUpsideDown;
case UIInterfaceOrientationLandscapeLeft:
return AVCaptureVideoOrientationLandscapeLeft;
case UIInterfaceOrientationLandscapeRight:
return AVCaptureVideoOrientationLandscapeRight;
default:
break;
}
NSLog(@"Warning - Didn't recognise interface orientation (%d)",orientation);
return AVCaptureVideoOrientationPortrait;
}
我在这个问题上遇到过几个SO帖子,找不到任何简单的解释,所以我想我会分享自己的。
如果您在此问题上关注Apple的示例,当您将iOS设备旋转到横向时,您将遇到两个潜在的问题
这里的问题是'CALayer'不支持自动旋转,因此,与你添加为子视图的'UIView'不同,当它的父'UIView'旋转时它不会旋转。因此,每当父视图的边界发生变化时,您必须手动更新其框架(不是父视图的框架,因为框架在旋转后保持相同)。这是通过覆盖容器视图控制器中的“viewWillLayoutSubviews”来实现的。
其次,你应该使用'videoOrientation'属性来告知AVFoundation方向,以便正确进行预览。
希望这有帮助。
答案 1 :(得分:7)
func updateVideoOrientation() {
guard let previewLayer = self.previewLayer else {
return
}
guard previewLayer.connection.isVideoOrientationSupported else {
print("isVideoOrientationSupported is false")
return
}
let statusBarOrientation = UIApplication.shared.statusBarOrientation
let videoOrientation: AVCaptureVideoOrientation = statusBarOrientation.videoOrientation ?? .portrait
if previewLayer.connection.videoOrientation == videoOrientation {
print("no change to videoOrientation")
return
}
previewLayer.frame = cameraView.bounds
previewLayer.connection.videoOrientation = videoOrientation
previewLayer.removeAllAnimations()
}
override func viewWillTransition(to size: CGSize, with coordinator: UIViewControllerTransitionCoordinator) {
super.viewWillTransition(to: size, with: coordinator)
coordinator.animate(alongsideTransition: nil, completion: { [weak self] (context) in
DispatchQueue.main.async(execute: {
self?.updateVideoOrientation()
})
})
}
extension UIInterfaceOrientation {
var videoOrientation: AVCaptureVideoOrientation? {
switch self {
case .portraitUpsideDown: return .portraitUpsideDown
case .landscapeRight: return .landscapeRight
case .landscapeLeft: return .landscapeLeft
case .portrait: return .portrait
default: return nil
}
}
}
答案 2 :(得分:2)
override func viewWillLayoutSubviews() {
self.previewLayer.frame = self.view.bounds
if previewLayer.connection.isVideoOrientationSupported {
self.previewLayer.connection.videoOrientation = self.interfaceOrientation(toVideoOrientation: UIApplication.shared.statusBarOrientation)
}
}
func interfaceOrientation(toVideoOrientation orientation: UIInterfaceOrientation) -> AVCaptureVideoOrientation {
switch orientation {
case .portrait:
return .portrait
case .portraitUpsideDown:
return .portraitUpsideDown
case .landscapeLeft:
return .landscapeLeft
case .landscapeRight:
return .landscapeRight
default:
break
}
print("Warning - Didn't recognise interface orientation (\(orientation))")
return .portrait
}
// SWIFT 3 CONVERSION
答案 3 :(得分:0)
除了viewWillLayoutSubviews()之外,还必须实现didRotateFromInterfaceOrientation()。
这是因为如果设备从纵向模式旋转到纵向倒置模式,子视图布局将不会更新(显然出于效率原因)。
答案 4 :(得分:0)
Swift 5(iOS 13.0 +):
func updateVideoOrientation() {
guard let videoPreviewLayer = self.videoPreviewLayer else {
return
}
guard videoPreviewLayer.connection!.isVideoOrientationSupported else {
print("isVideoOrientationSupported is false")
return
}
let statusBarOrientation = UIApplication.shared.windows.first?.windowScene?.interfaceOrientation
let videoOrientation: AVCaptureVideoOrientation = statusBarOrientation?.videoOrientation ?? .portrait
videoPreviewLayer.frame = view.layer.bounds
videoPreviewLayer.connection?.videoOrientation = videoOrientation
videoPreviewLayer.removeAllAnimations()
}
override func viewWillTransition(to size: CGSize, with coordinator: UIViewControllerTransitionCoordinator) {
super.viewWillTransition(to: size, with: coordinator)
coordinator.animate(alongsideTransition: nil, completion: { [weak self] (context) in
DispatchQueue.main.async(execute: {
self?.updateVideoOrientation()
})
})
}
extension UIInterfaceOrientation {
var videoOrientation: AVCaptureVideoOrientation? {
switch self {
case .portraitUpsideDown: return .portraitUpsideDown
case .landscapeRight: return .landscapeRight
case .landscapeLeft: return .landscapeLeft
case .portrait: return .portrait
default: return nil
}
}
}
答案 5 :(得分:0)
Jacksanford和NeonEye的答案很好。但是,我有个建议。
由于statusBarOrientation
在iOS 13中已过时,我最终使用了
connection.videoOrientation = self.interfaceOrientation(toVideoOrientation: UIApplication.shared.windows.first?.windowScene?.interfaceOrientation ?? .portrait
答案 6 :(得分:0)
仅更改AVCaptureVideoPreviewLayer的连接方向还不够。 这只会更新您在屏幕上看到的图像。
但是实际图像仍将保持不变。您可以以不同的方向打印输出图像尺寸并检查结果。
要使旋转真正起作用,您还需要更改AVCaptureSession的连接方向。
func updateVideoOrientation() {
if let previewLayerConnection = previewLayer.connection, previewLayerConnection.isVideoOrientationSupported {
previewLayerConnection.videoOrientation = currentVideoOrientation
}
if let captureSessionConnection = captureSession.connections.first, captureSessionConnection.isVideoOrientationSupported {
captureSessionConnection.videoOrientation = currentVideoOrientation
}
}