Python 3套接字客户端发送数据和C ++套接字服务器接收带偏移的数据?

时间:2014-01-20 21:10:58

标签: python sockets visual-c++ offset python-3.3

我做了一个小测试,从python应用程序(客户端套接字)向c ++应用程序(套接字服务器)发送一个整数,它们都是TCP流套接字。我还测试了从python中的客户端套接字向python中的服务器套接字发送相同的整数。

我做的是发送一个4字节的数组(c ++中为char),每个char都有一个右移(> gt;>)整数(python语法):

...
[my_int >> i & 0xff for i in (24,16,8,0)]:
...

问题是当从python中的客户端套接字发送到python中的服务器套接字时,数据“到达正常”,例如,如果我发送整数1390248303

python服务器套接字首先打印接收到的字节流,然后为打印其ascii代码的每个字节打印,然后执行:

sum([l[3-i] << 8*i for i in (3,2,1,0)])

来“重建”整数,这是结果(没关系):

RECEIVED: b'R\xdd\x81o'
82
221
129
111
RECEIVED: 1390248303

但是C ++服务器套接字,我在其中执行相同的操作,但代码中包含更多详细信息:

...
int sum = 0;
int term = 0;
for(int i = 3;i > -1;i--)
{
    printf("%d\n",msg[3-i]);
    term = msg[3-i];
    //if (term < 0)
    //  term = 256 + term;
    suma += term << 8*i;                
};
printf("Received: %d\n",sum);
...

输出

82
-35
-127
111
Received: 1373405551

您是否看到中间的2个字节与中间的2个字节不同,对应于python输出的服务器套接字?不仅如此,如果我向他们添加256,他们就变得相同了:

 -35 + 256 = 221
-127 + 256 = 129

这种行为的原因是什么?预先感谢任何提示!

以下是应用程序的代码:

python客户端套接字:

import socket
client_socket = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
client_socket.connect(("localhost", 7000))
my_int = 1390248303
my_bytes = bytearray()        
for e in [my_int >> i & 0xff for i in (24,16,8,0)]:
    my_bytes.append(e)
print("To be sent:", my_bytes)    
client_socket.send(my_bytes)
print("Sent:", my_bytes)    
client_socket.close()

python服务器套接字:

import socket
server_socket = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
server_socket.bind(("", 7000))
server_socket.listen(5)

print("TCPServer Waiting for client on port 7000")

while 1:
    client_socket, address = server_socket.accept()
    print("I got a connection from ", address)
    while 1:
        data = client_socket.recv(32)
        print("RECEIVED:",data)
        l = []
        for e in data:
            l.append(e)
            print(e)
        print("RECEIVED:",sum([l[3-i] << 8*i for i in (3,2,1,0)]))
        if (data == b''):
            break;
    break;

C ++服务器套接字:

#define WIN32_LEAN_AND_MEAN

#include <WinSock2.h>
#include <WS2tcpip.h>
#include <stdio.h>
#include <stdlib.h>


// link with Ws2_32.lib
#pragma comment(lib, "Ws2_32.lib")

#define DEFAULT_PORT "7000"
//"27015"
#define DEFAULT_BUFFER_LENGTH 32
//512

int main() {

    WSADATA wsaData;

    // Initialize Winsock
    int iResult = WSAStartup(MAKEWORD(2,2), &wsaData);
    if(iResult != 0)
    {
        printf("WSAStartup failed: %d\n", iResult);
        return 1;
    }

    struct addrinfo *result = NULL,
                    hints;

    ZeroMemory(&hints, sizeof(hints));
    hints.ai_family = AF_INET;      // Internet address family is unspecified so that either an IPv6 or IPv4 address can be returned
    hints.ai_socktype = SOCK_STREAM;    // Requests the socket type to be a stream socket for the TCP protocol
    hints.ai_protocol = IPPROTO_TCP;
    hints.ai_flags = AI_PASSIVE;

    // Resolve the local address and port to be used by the server
    iResult = getaddrinfo(NULL, DEFAULT_PORT, &hints, &result);
    if (iResult != 0)
    {
        printf("getaddrinfo failed: %d\n", iResult);
        WSACleanup();
        return 1;
    }

    SOCKET ListenSocket = INVALID_SOCKET;

    // Create a SOCKET for the server to listen for client connections
    ListenSocket = socket(result->ai_family, result->ai_socktype, result->ai_protocol);

    if (ListenSocket == INVALID_SOCKET)
    {
        printf("Error at socket(): %d\n", WSAGetLastError());
        freeaddrinfo(result);
        WSACleanup();
        return 1;
    }

    // Setup the TCP listening socket
    iResult = bind(ListenSocket, result->ai_addr, (int)result->ai_addrlen);

    if (iResult == SOCKET_ERROR)
    {
        printf("bind failed: %d", WSAGetLastError());
        freeaddrinfo(result);
        closesocket(ListenSocket);
        WSACleanup();
        return 1;
    }

    freeaddrinfo(result);

    // To listen on a socket
    if ( listen(ListenSocket, SOMAXCONN) == SOCKET_ERROR)
    {
        printf("listen failed: %d\n", WSAGetLastError());
        closesocket(ListenSocket);
        WSACleanup();
        return 1;
    }

    SOCKET ClientSocket;

    ClientSocket = INVALID_SOCKET;

    // Accept a client socket
    ClientSocket = accept(ListenSocket, NULL, NULL);

    if (ClientSocket == INVALID_SOCKET)
    {
        printf("accept failed: %d\n", WSAGetLastError());
        closesocket(ListenSocket);
        WSACleanup();
        return 1;
    }

    char recvbuf[DEFAULT_BUFFER_LENGTH];
    int iSendResult;

    // receive until the client shutdown the connection
    do {
        iResult = recv(ClientSocket, recvbuf, DEFAULT_BUFFER_LENGTH, 0);
        if (iResult > 0)
        {
            char msg[DEFAULT_BUFFER_LENGTH];
            memset(&msg, 0, sizeof(msg));
            strncpy(msg, recvbuf, iResult);         

            printf("Received: %s\n", msg);
                    //Here is where I implement the python code:
            //sum([l[3-i] << 8*i for i in (3,2,1,0)]));
            int sum = 0;
            int term = 0;
            for(int i = 3;i > -1;i--)
            {
                printf("%d\n",msg[3-i]);
                term = msg[3-i];
                //if (term < 0)
                //  term = 256 + term;
                sum += term << 8*i;             
            };
            printf("Received: %d\n",sum);

            iSendResult = send(ClientSocket, recvbuf, iResult, 0);

            if (iSendResult == SOCKET_ERROR)
            {
                printf("send failed: %d\n", WSAGetLastError());
                closesocket(ClientSocket);
                WSACleanup();

                getchar();
                return 1;
            }

            printf("Bytes sent: %ld\n", iSendResult);
        }
        else if (iResult == 0)
            printf("Connection closed\n");
        else
        {
            printf("recv failed: %d\n", WSAGetLastError());
            closesocket(ClientSocket);
            WSACleanup();

            getchar();
            return 1;
        }
    } while (iResult > 0);

    // Free the resouces
    closesocket(ListenSocket);
    WSACleanup();

    getchar();
    //while (true){};
    return 0;
}

2 个答案:

答案 0 :(得分:0)

msg[]声明为char,不保证为unsigned。使用unsigned char

两行

            printf("%d\n",msg[3-i]);
            term = msg[3-i];

强制转换为有符号整数。 %d格式为有符号整数,请使用%uterm被声明为int,将其设为unsigned int

答案 1 :(得分:0)

在@Ante建议之后,我更改了C ++服务器套接字中的代码,我还将recvbuf更改为unsigned char并将int从int更改为unsigned int以保持一致性(毕竟我等待接收无符号字符并“重建”unsigned int )但它也有效地将recvbuf和sum保留原样。我留下了以前的评论。

问题是,为了表示一个如此大的整数,我实际上使用的是无符号整数,并且正在发送的字节是ascii代码,其范围是0 - 255(无符号字符的相同范围),char范围是-127 - 126。

尽管如此,套接字并不关心数据类型,它们只是发送二进制数据,因此我接收到无符号字符,当它们放入字符时它们“溢出”并变为负数(技术上这是因为two's complement我觉得有效。

关于更正后代码的更多说明:

1)这个

if (term < 0)
    term = 256 + term;

不再需要(实际上我手动修复了溢出问题)。

2)我不得不使用强制转换为char *(char ),以便能够使用recv,strncpy和send将char 作为参数而不是unsigned char *。这项工作,我认为它不是hackish,因为指向char的指针和指向unsigned char的指针指向内存中相同大小的数据类型(8位)。如果这是错误的或可能导致意外或意外的行为,请纠正我。

    //char recvbuf[DEFAULT_BUFFER_LENGTH];
    unsigned char recvbuf[DEFAULT_BUFFER_LENGTH];
    int iSendResult;

    // receive until the client shutdown the connection
    do {
        //iResult = recv(ClientSocket, recvbuf, DEFAULT_BUFFER_LENGTH, 0);
        iResult = recv(ClientSocket, (char *)recvbuf, DEFAULT_BUFFER_LENGTH, 0);
        if (iResult > 0)
        {
            //char msg[DEFAULT_BUFFER_LENGTH];
            unsigned char msg[DEFAULT_BUFFER_LENGTH];
            memset(&msg, 0, sizeof(msg));
            //strncpy((msg, recvbuf, iResult);  
            strncpy((char *)msg, (char *)recvbuf, iResult);         

            printf("Received: %s\n", msg);

            //sum([l[3-i] << 8*i for i in (3,2,1,0)]));
            //int sum = 0;
            unsigned int sum = 0;
            //int term = 0;
            unsigned int term = 0;
            for(int i = 3;i > -1;i--)
            {
                //printf("%d\n",msg[3-i]);
                printf("%u\n",msg[3-i]);
                term = msg[3-i];                    
                sum += term << 8*i;             
            };
            //printf("Received: %d\n",sum);
            printf("Received: %u\n",sum);

            //iSendResult = send(ClientSocket, recvbuf, iResult, 0);
            iSendResult = send(ClientSocket, (char *) recvbuf, iResult, 0);