此问题附带的代码无法编译(g ++ 4.7),但有以下错误:
test.cpp:22:31: error: declaration of ‘operator*’ as non-function
test.cpp:22:31: error: expected ‘;’ at end of member declaration
test.cpp:22:32: error: expected unqualified-id before ‘<’ token
test.cpp: In function ‘int main(int, char**)’:
test.cpp:39:11: warning: unused variable ‘d’ [-Wunused-variable]
test.cpp: In instantiation of ‘Vector3<T> operator*(T, const Vector3<T>&) [with T = float]’:
test.cpp:37:16: required from here
test.cpp:25:10: error: ‘float Vector3<float>::v [3]’ is private
test.cpp:30:57: error: within this context
test.cpp:25:10: error: ‘float Vector3<float>::v [3]’ is private
test.cpp:30:57: error: within this context
test.cpp:25:10: error: ‘float Vector3<float>::v [3]’ is private
test.cpp:30:57: error: within this context
但是,如果在operator*
成员声明/定义之前移动了friend声明(只是交换了示例代码中的注释),那么它编译得很好。我不明白为什么。有没有办法使用位于operator*
成员声明之后的朋友声明编译此代码?
template<typename T>
class Vector3;
template<typename T>
Vector3<T> operator*(T f, const Vector3<T>& v);
template<typename T>
class Vector3 {
public:
Vector3(T x, T y, T z) {
v[0] = x;
v[1] = y;
v[2] = z;
}
//friend Vector3<T> operator*<>(T f, const Vector3<T>& v); // WORKS
T operator*(const Vector3<T>& other) const {
return (v[0] * other.v[0] + v[1] * other.v[1] + v[2] * other.v[2]);
}
friend Vector3<T> operator*<>(T f, const Vector3<T>& v); // FAILS
private:
T v[3];
};
template<typename T>
Vector3<T> operator*(T f, const Vector3<T>& v) {
return Vector3<T>(f * v.v[0], f * v.v[1], f * v.v[2]);
}
int main(int argc, char *argv[]) {
Vector3<float> v(0, 0, 0);
Vector3<float> w(0, 0, 0);
w = 2.0f * v;
float d = v * w;
return 0;
}
答案 0 :(得分:2)
问题是你没有指定你的意思是来自全局命名空间的operator *,要把你的朋友声明改为:
friend Vector3<T> (::operator*<>)(T f, const Vector3<T>& v);
当你在operator *成员之前声明它时,没有歧义,所以它被正确选中了。