所以我需要用ToneGenerator
生成一些音调并将它们写入.wav文件。可以使用ToneGenerator
或AudioTrack
吗?
有没有办法直接在AudioTrack中访问音频帧,使用AudioOutput录制到文件或做其他事情?
答案 0 :(得分:0)
ToneGenerator指定生成的音频数据写入的输出流类型。无法直接访问生成的音频数据。
当然,您可以录制播放的音调,例如通过内置麦克风。但那可能不是你想要的。
当使用适当的audioSource,sampleRateInHz,channelConfig,audioFormat和streamType设置时,您还可以使用AudioRecord在某些设备上以数字方式录制它们。
关于AudioTrack,由于您必须使用write()方法,因此您必须能够直接访问音频数据。
答案 1 :(得分:0)
这可能会对您有所帮助:
public class GenerateAndPlaySound extends Activity {
private final int duration = 3; // seconds
private final int sampleRate = 8000;
private final int numSamples = duration * sampleRate;
private final double sample[] = new double[numSamples];
private final double freqOfTone = 440; // hz
private final byte generatedSnd[] = new byte[2 * numSamples];
Handler handler = new Handler();
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
}
@Override
protected void onResume() {
super.onResume();
// Use a new tread as this can take a while
final Thread thread = new Thread(new Runnable() {
public void run() {
genTone();
handler.post(new Runnable() {
public void run() {
playSound();
}
});
}
});
thread.start();
}
void genTone(){
// fill out the array
for (int i = 0; i < numSamples; ++i) {
sample[i] = Math.sin(2 * Math.PI * i / (sampleRate/freqOfTone));
}
// convert to 16 bit pcm sound array
// assumes the sample buffer is normalised.
int idx = 0;
for (final double dVal : sample) {
// scale to maximum amplitude
final short val = (short) ((dVal * 32767));
// in 16 bit wav PCM, first byte is the low order byte
generatedSnd[idx++] = (byte) (val & 0x00ff);
generatedSnd[idx++] = (byte) ((val & 0xff00) >>> 8);
}
}
void playSound(){
final AudioTrack audioTrack = new AudioTrack(AudioManager.STREAM_MUSIC,
sampleRate, AudioFormat.CHANNEL_CONFIGURATION_MONO,
AudioFormat.ENCODING_PCM_16BIT, generatedSnd.length,
AudioTrack.MODE_STATIC);
audioTrack.write(generatedSnd, 0, generatedSnd.length);
audioTrack.play();
}
}