我正在尝试将事件应用于单元格以指定TouchesBegan方法。
cell.TouchesBegan += OnTouchesBegan;
但是TouchesBegan是一个方法组,而不是一个事件。
如何在monotouch中向单元格TouchesBegan()
方法添加自定义行为?
[Register("MenuView")]
public class MenuView : ViewControllerBase
{
private new MenuViewModel ViewModel { get { return (MenuViewModel)base.ViewModel; } }
public override void ViewDidLoad()
{
base.ViewDidLoad();
// this ensures the sliding panel doesn't fill the entire view.
var frame = View.Frame;
frame.Width = 300;
View.Frame = frame;
var chapters = ViewModel.Chapters;
//var listHeight = (chapters.Count*40);
var navigationList = new UITableView(new RectangleF(0, 50, 300, 300))
{
Source = new NavigationTableSource(chapters)
};
Add(navigationList);
}
}
public class NavigationTableSource : UITableViewSource
{
private readonly IList<ChapterViewModel> _chapters;
private const string CellIdentifier = "NavigationCell";
public NavigationTableSource(IList<ChapterViewModel> chapters)
{
_chapters = chapters;
}
public override int RowsInSection(UITableView tableview, int section)
{
return _chapters.Count;
}
public override UITableViewCell GetCell(UITableView tableView, NSIndexPath indexPath)
{
var cell = tableView.DequeueReusableCell(CellIdentifier) ??
new UITableViewCell(UITableViewCellStyle.Default, CellIdentifier);
// if there are no cells to reuse, create a new one
cell.TextLabel.Text = _chapters[indexPath.Row].Title;
cell.TouchesBegan += OnTouchesBegan;
return cell;
}
}
答案 0 :(得分:0)
TouchesBegan是一个可以通过继承UITableViewCell来覆盖的方法:
public class CustomCell : UITableViewCell
{
public CustomCell(UITableViewCellStyle style, NSString reuseIdentifier) : base(style, reuseIdentifier)
{
}
public override void TouchesBegan(NSSet touches, UIEvent evt)
{
// do something
base.TouchesBegan(touches, evt);
}
}
然后在创建单元格时使用您的子类:
var cell = tableView.DequeueReusableCell(CellIdentifier) ??
new CustomCell(UITableViewCellStyle.Default, CellIdentifier);
答案 1 :(得分:0)
所以我能够管理这个的方法是SubClass我的UITableViewSource。在那里我覆盖了RowSelected(UITableView tableView, NSIndexPath indexPath)
public class NavigationTableSource : UITableViewSource
{
private readonly IList<ChapterViewModel> _chapters;
private const string CellIdentifier = "NavigationCell";
public NavigationTableSource(IList<ChapterViewModel> chapters)
{
_chapters = chapters;
}
public override int RowsInSection(UITableView tableview, int section)
{
return _chapters.Count;
}
public override void RowSelected(UITableView tableView, NSIndexPath indexPath)
{
// todo: This is where we're going to load up the appropriate chapter.
new UIAlertView("Row Selected", _chapters[indexPath.Row].Title, null, "OK", null).Show();
}
public override UITableViewCell GetCell(UITableView tableView, NSIndexPath indexPath)
{
var cell = tableView.DequeueReusableCell(CellIdentifier) ??
new UITableViewCell(UITableViewCellStyle.Default, CellIdentifier);
// if there are no cells to reuse, create a new one
cell.TextLabel.Text = _chapters[indexPath.Row].Title;
return cell;
}
}