当我从画布鼠标输出时,我需要删除未连接的点。我只是在使用moveTo和LineTo进行mousemove时绘制线条。当来自画布的mouseout必须省略未连接的点时。
以下是jquery的代码:
<script src="http://code.jquery.com/jquery-1.9.1.js"></script>
<script src="http://code.jquery.com/jquery.js"></script>
<script type="text/javascript">
$(function() {
var canvas = $('#canvas');
var context = canvas.get(0).getContext("2d");
var clicked = false;
var b=0;
var storedLines = [];
var storedLine = {};
var mouse = {
x: -1,
y: -1
}
var parentOffset = $('#canvas').offset();
canvas.click(function(e) {
if (b==1)
{
$(this).unbind(e);
}
else
{
clicked = true;
mouse.x = e.pageX - parentOffset.left;
mouse.y = e.pageY - parentOffset.top;
context.moveTo(mouse.x, mouse.y);
if (clicked) {
storedLines.push({
startX: storedLine.startX,
startY: storedLine.startY,
endX: mouse.x,
endY: mouse.y
});
}
storedLine.startX = mouse.x;
storedLine.startY = mouse.y;
$(this).mousemove(function(k) {
context.clearRect(0, 0, 960, 500);
context.beginPath();
context.strokeStyle = "blue";
for (var i = 0; i < storedLines.length; i++) {
var v = storedLines[i];
context.moveTo(v.startX, v.startY);
context.lineTo(v.endX, v.endY);
context.stroke();
}
context.moveTo(mouse.x, mouse.y);
context.lineTo(k.pageX - parentOffset.left, k.pageY - parentOffset.top);
context.stroke();
context.closePath();
});
}
});
$('#canvas').mouseout(function(e){
$(this).unbind("mousemove");
b=1;
});
});
HTML code:
<html>
<body>
<canvas id="canvas" width=600 height=600 ></canvas>
</body>
</html>
答案 0 :(得分:1)
你不能设置像
这样的标志var hasLeftCanvas = false;
并在离开画布时将其设置为true?
canvas.onmouseleave = function() {
hasLeftCanvas = true;
}
然后,在你的脚本中:
$(this).mousemove(function(k) {
if(!hasLeftCanvas) {
context.clearRect(0, 0, 960, 500);
context.beginPath();
context.strokeStyle = "blue";
for (var i = 0; i < storedLines.length; i++) {
var v = storedLines[i];
context.moveTo(v.startX, v.startY);
context.lineTo(v.endX, v.endY);
context.stroke();
}
context.moveTo(mouse.x, mouse.y);
context.lineTo(k.pageX - parentOffset.left, k.pageY - parentOffset.top);
context.stroke();
context.closePath();
}
});
记得在光标重新进入画布时将其设置为false
答案 1 :(得分:1)
要做的第一件事就是澄清代码:只有一个部分只处理鼠标,另一部分只处理这些行。
通过这种方式,您可以更好地了解每个活动会发生什么
我开始有点澄清代码,你甚至应该创建一个类处理行(如果你处理它们中的几个将非常有用)。
jsbin在这里:http://jsbin.com/eseTODo/2/edit?js,output
var canvas = $('#canvas');
var context = canvas.get(0).getContext("2d");
// -----------------------------------------
// Mouse
var clicked = false;
var onCanvas = false;
var mouse = {
x: -1,
y: -1
}
var parentOffset = $('#canvas').offset();
canvas.mousedown(function (e) {
clicked = true;
if (!onCanvas) return;
mouse.x = e.pageX - parentOffset.left;
mouse.y = e.pageY - parentOffset.top;
addPoint(mouse.x, mouse.y);
clearScreen();
drawLines();
});
canvas.mouseup(function (e) {
clicked = false;
if (!onCanvas) return;
});
canvas.mousemove(function (e) {
if (!onCanvas) return;
clearScreen();
drawLines();
drawPendingLine(e.pageX - parentOffset.left,
e.pageY - parentOffset.top);
});
canvas.mouseout(function (e) {
onCanvas = false;
clearScreen();
drawLines();
clearLines();
});
canvas.mouseenter(function (e) {
onCanvas = true;
});
// -----------------------------------------
// Lines
var storedLines = [];
var storedLine = {};
var startedALine = false;
function clearLines() {
storedLines.length = 0;
startedALine = false;
}
function addPoint(x, y) {
if (startedALine) {
storedLines.push({
startX: storedLine.startX,
startY: storedLine.startY,
endX: x,
endY: y
});
}
startedALine = true;
storedLine.startX = x;
storedLine.startY = y
}
function drawLines() {
context.strokeStyle = "blue";
if (!startedALine) return;
if (!storedLines.length) return;
for (var i = 0; i < storedLines.length; i++) {
var v = storedLines[i];
context.beginPath();
context.moveTo(v.startX, v.startY);
context.lineTo(v.endX, v.endY);
context.stroke();
context.closePath();
}
context.stroke();
}
function drawPendingLine(lastX, lastY) {
if (!startedALine) return;
context.beginPath();
context.strokeStyle = "green";
context.moveTo(storedLine.startX, storedLine.startY);
context.lineTo(lastX, lastY);
context.stroke();
context.closePath();
}
function clearScreen() {
context.clearRect(0, 0, 600, 600);
}