我正在尝试邀请我的脸书朋友加入我的应用程序,但出于某种原因这会让游戏崩溃:
local facebook = require "facebook"
facebook.showDialog("apprequests", { app_id = ***} )
local function facebookListener( event )
if ( "session" == event.type ) then
-- upon successful login, request list of friends of the signed in user
if ( "login" == event.phase ) then
inviteText.text = "Pulling friend list..."
local params = {
app_id = ***,
message = "Try this! Test 123"
}
facebook.showDialog("apprequests", params)
local access_token = event.token
print( access_token )
end
elseif ( "request" == event.type ) then
-- event.response is a JSON object from the FB server
local response = event.response
elseif ( "dialog" == event.type ) then
print ( "event type:" , event.type)
print( "event name:" , event.name)
print ( "event data:", event.data)
print( "event response: ", event.response)
end
end
任何人都知道为什么或有更好的方法做到这一点?