我正在尝试用C ++进行国际象棋模拟。我创建了一个类Pieces,我想在堆上创建一个包含所有Pieces的二维数组。这是我的代码:国王,王后和其他人来自Pieces。
king = new King();
queen = new Queen();
knight = new Knight();
bishop = new Bishop();
rook = new Rook();
pawn = new Pawn();
empty = new Pieces();
Pieces* startup[64] = {rook, knight, bishop, king, queen, bishop, knight, rook,
pawn, pawn, pawn, pawn, pawn, pawn, pawn, pawn,
empty, empty, empty, empty, empty, empty, empty, empty,
empty, empty, empty, empty, empty, empty, empty, empty,
empty, empty, empty, empty, empty, empty, empty, empty,
empty, empty, empty, empty, empty, empty, empty, empty,
pawn, pawn, pawn, pawn, pawn, pawn, pawn, pawn,
rook, knight, bishop, king, queen, bishop, knight, rook};
Pieces* board = new Pieces[8][8];
int k = 0;
for (int i = 0; i < 8; i++) {
for (int j = 0; j < 8; j++) {
board[i][j] = startup[k];
k++;
}
}
但这给了我以下错误:
ChessBoard.cpp: In constructor ‘ChessBoard::ChessBoard()’:
ChessBoard.cpp:25: error: cannot convert ‘Pieces (*)[8]’ to ‘Pieces*’ in initialization
ChessBoard.cpp:29: error: no match for ‘operator[]’ in ‘board[i][j]’
如何在堆上成功分配二维数组? 还有什么比创建一个Pointers to Pieces或创建一个Pieces Objects数组更好?
答案 0 :(得分:3)
为什么需要所有动态分配?只需要一个64元素的枚举数组,并在顶部添加一些伪造的2D索引。
以下是一个例子:
#include <array>
#include <iostream>
enum class piece_t
{
EMPTY = 0, PAWN, ROOK, BISHOP, KNIGHT, QUEEN, KING
};
static const size_t WIDTH = 8, HEIGHT = 8;
struct board_t : std::array<piece_t, WIDTH*HEIGHT>
{
board_t()
{
for (size_t y = 0; y < HEIGHT; y++)
for (size_t x = 0; x < WIDTH; x++)
operator()(x,y) = piece_t::EMPTY;
}
piece_t& operator()(size_t x, size_t y)
{
return operator[](x + y*WIDTH);
}
const piece_t& operator()(size_t x, size_t y) const
{
return operator[](x + y*WIDTH);
}
};
std::ostream& operator<<(std::ostream& os, const piece_t& piece)
{
switch (piece) {
case piece_t::KING: return (os << 'K');
case piece_t::QUEEN: return (os << 'Q');
case piece_t::KNIGHT: return (os << 'N');
case piece_t::BISHOP: return (os << 'B');
case piece_t::ROOK: return (os << 'R');
case piece_t::PAWN: return (os << 'P');
case piece_t::EMPTY: return (os << ' ');
default: return (os << '?');
}
}
std::ostream& operator<<(std::ostream& os, const board_t& board)
{
os << '+' << std::string(WIDTH, '-') << '+' << '\n';
for (size_t y = 0; y < HEIGHT; y++) {
os << '|';
for (size_t x = 0; x < WIDTH; x++)
os << board(x, y);
os << '|' << '\n';
}
os << '+' << std::string(WIDTH, '-') << '+' << '\n';
return os;
}
int main()
{
board_t b;
b(3, 5) = piece_t::KING;
b(6, 4) = piece_t::KNIGHT;
std::cout << b << std::endl;
// etc.
}
更简单,更安全。 : - )
答案 1 :(得分:1)
您只需要进行两项简单的更改。董事会声明应为:
Pieces (*board)[8] = new Pieces[8][8];
换句话说,board
是指向(一个数组)8元素数组的指针。然后分配应该是:
board[i][j] = *startup[k];
请注意,该板是一个二维的Pieces数组 - 不是一个指针数组,这可能是你真正想要的。
答案 2 :(得分:0)
像这样创建你的电路板数组
Pieces** board=new Pieces*[8];
for (int i=0; i<8; i++)
{
board[i] = new Pieces[8];
}
答案 3 :(得分:0)
std::array<std::array<Pieces, 8>, 8>
可能是定义董事会最简洁的方式。
如果你不能使用std :: array,你可以先将一个二维数组分配为一个连续的块,然后让二维指针指向该缓冲区,如下所示:
Pieces * buffer = new Pieces [8 * 8];
Pieces (*board)[4] = reinterpret_cast<Pieces (*)[8]>(buffer);
...
delete [] buffer;
这允许您使用正常的二维索引,而无需通过P为类型**时可能发生的额外的间接层。语法当然是相同的,但内存布局明显不同。
示例:
#include <iostream>
int main()
{
int * buffer = new int [7 * 4];
for( int i = 0; i < 28; ++i )
buffer[i] = i;
int (*P)[4] = reinterpret_cast<int (*)[4]>(buffer);
for( int i = 0; i < 7; ++i )
{
for( int j = 0; j < 4; ++j )
std:: cout << P[i][j] << ' ';
std::cout << std::endl;
}
delete [] buffer;
}
输出:
0 1 2 3
4 5 6 7
8 9 10 11
12 13 14 15
16 17 18 19
20 21 22 23
24 25 26 27
答案 4 :(得分:0)
以下作品:
Pieces* (*board)[8][8] = new Pieces*[1][8][8];
int k = 0;
for (int i = 0; i < 8; i++) {
for (int j = 0; j < 8; j++) {
(*board)[i][j] = startup[k];
k++;
}
}
但ChessBoard
可能直接有成员:
Pieces* board[8][8];
内存管理减少了。