我想为Undecorated jFrame添加阴影。我不知道该怎么做。有人知道吗?
答案 0 :(得分:5)
这有点“欺骗”。这不会在窗口后面留下阴影,只会在内容后面留下阴影。
这种方法不仅使窗户不整齐,而且透明。替换“内容窗格”部分填充,允许阴影效果“出现”在它后面。
import com.jhlabs.image.GaussianFilter;
import java.awt.AlphaComposite;
import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.GraphicsConfiguration;
import java.awt.GraphicsEnvironment;
import java.awt.Image;
import java.awt.Insets;
import java.awt.RenderingHints;
import java.awt.Transparency;
import java.awt.image.BufferedImage;
import java.io.IOException;
import java.util.logging.Level;
import java.util.logging.Logger;
import javax.imageio.ImageIO;
import javax.swing.ImageIcon;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;
import javax.swing.UIManager;
import javax.swing.UnsupportedLookAndFeelException;
import javax.swing.border.EmptyBorder;
public class TestImageDropShadow {
public static void main(String[] args) {
new TestImageDropShadow();
}
public TestImageDropShadow() {
EventQueue.invokeLater(new Runnable() {
@Override
public void run() {
try {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch (ClassNotFoundException | InstantiationException | IllegalAccessException | UnsupportedLookAndFeelException ex) {
}
JFrame frame = new JFrame("Testing");
frame.setUndecorated(true);
frame.setBackground(new Color(0, 0, 0, 0));
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setContentPane(new ShadowPane());
frame.setLayout(new BorderLayout());
frame.add(new JLabel(new ImageIcon("/you/own/pony")));
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
});
}
public class ShadowPane extends JPanel {
private BufferedImage shadow;
public ShadowPane() {
setOpaque(false);
setBorder(new EmptyBorder(10, 10, 10, 10));
}
@Override
public void invalidate() {
shadow = null;
super.invalidate();
}
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Insets insets = getInsets();
int x = insets.left;
int y = insets.top;
int width = getWidth() - (insets.left + insets.right);
int height = getHeight() - (insets.top + insets.bottom);
if (shadow == null) {
// Try and "guess" the amount of shadow we can show...
int shadowWidth = Math.min(Math.min(insets.left, insets.top), Math.min(insets.right, insets.bottom));
shadow = new BufferedImage(width, height, BufferedImage.TYPE_INT_ARGB);
Graphics2D g2d = shadow.createGraphics();
g2d.setColor(getBackground());
g2d.fillRect(0, 0, width, height);
g2d.dispose();
shadow = generateShadow(shadow, shadowWidth, Color.BLACK, 0.5f);
}
System.out.println(insets);
g.drawImage(shadow, 0, 0, this);
g.setColor(getBackground());
g.fillRect(x, y, width, height);
}
}
public static void applyQualityRenderingHints(Graphics2D g2d) {
g2d.setRenderingHint(RenderingHints.KEY_ALPHA_INTERPOLATION, RenderingHints.VALUE_ALPHA_INTERPOLATION_QUALITY);
g2d.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
g2d.setRenderingHint(RenderingHints.KEY_COLOR_RENDERING, RenderingHints.VALUE_COLOR_RENDER_QUALITY);
g2d.setRenderingHint(RenderingHints.KEY_DITHERING, RenderingHints.VALUE_DITHER_ENABLE);
g2d.setRenderingHint(RenderingHints.KEY_FRACTIONALMETRICS, RenderingHints.VALUE_FRACTIONALMETRICS_ON);
g2d.setRenderingHint(RenderingHints.KEY_INTERPOLATION, RenderingHints.VALUE_INTERPOLATION_BILINEAR);
g2d.setRenderingHint(RenderingHints.KEY_RENDERING, RenderingHints.VALUE_RENDER_QUALITY);
g2d.setRenderingHint(RenderingHints.KEY_STROKE_CONTROL, RenderingHints.VALUE_STROKE_PURE);
}
public static BufferedImage createCompatibleImage(int width, int height) {
return createCompatibleImage(width, height, Transparency.TRANSLUCENT);
}
public static BufferedImage createCompatibleImage(int width, int height, int transparency) {
BufferedImage image = getGraphicsConfiguration().createCompatibleImage(width, height, transparency);
image.coerceData(true);
return image;
}
public static BufferedImage createCompatibleImage(BufferedImage image) {
return createCompatibleImage(image, image.getWidth(), image.getHeight());
}
public static BufferedImage createCompatibleImage(BufferedImage image,
int width, int height) {
return getGraphicsConfiguration().createCompatibleImage(width, height, image.getTransparency());
}
public static GraphicsConfiguration getGraphicsConfiguration() {
return GraphicsEnvironment.getLocalGraphicsEnvironment().getDefaultScreenDevice().getDefaultConfiguration();
}
public static BufferedImage generateBlur(BufferedImage imgSource, int size, Color color, float alpha) {
GaussianFilter filter = new GaussianFilter(size);
int imgWidth = imgSource.getWidth();
int imgHeight = imgSource.getHeight();
BufferedImage imgBlur = createCompatibleImage(imgWidth, imgHeight);
Graphics2D g2 = imgBlur.createGraphics();
applyQualityRenderingHints(g2);
g2.drawImage(imgSource, 0, 0, null);
g2.setComposite(AlphaComposite.getInstance(AlphaComposite.SRC_IN, alpha));
g2.setColor(color);
g2.fillRect(0, 0, imgSource.getWidth(), imgSource.getHeight());
g2.dispose();
imgBlur = filter.filter(imgBlur, null);
return imgBlur;
}
public static BufferedImage generateShadow(BufferedImage imgSource, int size, Color color, float alpha) {
int imgWidth = imgSource.getWidth() + (size * 2);
int imgHeight = imgSource.getHeight() + (size * 2);
BufferedImage imgMask = createCompatibleImage(imgWidth, imgHeight);
Graphics2D g2 = imgMask.createGraphics();
applyQualityRenderingHints(g2);
int x = Math.round((imgWidth - imgSource.getWidth()) / 2f);
int y = Math.round((imgHeight - imgSource.getHeight()) / 2f);
g2.drawImage(imgSource, x, y, null);
g2.dispose();
// ---- Blur here ---
BufferedImage imgGlow = generateBlur(imgMask, (size * 2), color, alpha);
return imgGlow;
}
}
基本上这里发生的事情是,我们首先让widnow透明化。接下来,我们将内容窗格替换为我们自己的特殊ShadowPane
。
此面板是透明的,并且已应用EmptyBorder
。这可确保添加到其中的任何内容都适合我们想要的区域。
接下来,我们生成一个BufferedImage
来表示组件的整个可用空间,但我们只填充“可查看”区域。我们对此应用阴影并将其绘制到组件中。
此示例使用JHLabs
中的GaussianFilter
严格地说,你不需要它,但它确实提供了一个很好的“模糊”效果
有关更复杂的事情的示例,您可以查看Java: create shadow effect on image