使用UIKit的UIScrollView和SpriteKit

时间:2014-01-14 23:35:15

标签: ios objective-c uiscrollview sprite-kit

我在这里读到两个问题,两个问题都有相同的答案。建议的解决方案是创建UIScrollView对象,然后将其添加到目标场景的didMoveToView中的SKScene的父视图中,在willMoveFromView中删除它:。

这就是我实施的目标场景代码:

@interface MQSSMakerScene ()

@property BOOL contentCreated;
@property MQSSMakerWorkspaceLayer *workspaceLayer;
@property MQSSMakerDockLayer *dockLayer;
@property UIScrollView *scrollView;

@end


@implementation MQSSMakerScene

- (id)initWithSize:(CGSize)size
{
    if (self = [super initWithSize:size]) {
        CGSize layerSize        = CGSizeMake(944, 140);
        CGPoint layerPosition   = CGPointMake(40, 768-(140+30));
        CGRect viewFrame = CGRectMake(layerPosition.x, layerPosition.y, layerSize.width, layerSize.height);
        _scrollView = [[UIScrollView alloc] initWithFrame:viewFrame];
        _scrollView.contentSize                     = CGSizeMake(2000, 120);
        _scrollView.scrollEnabled                   = YES;
        _scrollView.showsHorizontalScrollIndicator  = YES;
        _scrollView.backgroundColor                 = [UIColor brownColor];
    }

    return self;
}

- (void)didMoveToView:(SKView *)view
{
    [super didMoveToView:view];

    if(!self.contentCreated) {
        [self createSceneContents];
        self.contentCreated = YES;
    }

    [self.view addSubview:_scrollView]; // --> WHERE IT'S BEING ADDED
}

- (void)willMoveFromView:(SKView *)view
{
    [super willMoveFromView:view];

    [_scrollView removeFromSuperview]; // --> WHERE IT'S BEING REMOVED
}

- (void)createSceneContents
{
    self.backgroundColor = [UIColor colorWithHue:.237 saturation:.56 brightness:.46 alpha:1];
    self.scaleMode = SKSceneScaleModeAspectFill;

    [self addChild:[self newMakerLayout]];
}

- (SKNode *)newMakerLayout
{
    SKNode *mainLayout  = [[SKNode alloc] init];
    self.workspaceLayer = [[MQSSMakerWorkspaceLayer alloc] init];
    self.dockLayer      = [[MQSSMakerDockLayer alloc] init];

    [mainLayout addChild:self.workspaceLayer];
    [mainLayout addChild:self.dockLayer];

    MQSSStoryObject *ob1 = [[MQSSStoryObject alloc] initWithImageNamed:@"maker-1.png"];
    [self.workspaceLayer addChild:ob1];

    return mainLayout;
}

@end

请注意,用户应在点击按钮时从家庭场景转到此场景。现在的问题是,一旦我添加了这一行:

[self.view addSubview:_scrollView];

将UIScrollView对象添加到此场景,应用程序不再进入此场景,而是将UIScrollView添加到我正在转换的主场景中。转换到另一个场景时,它也不会删除它。一旦我注释掉这一行,一切都按预期工作,显然没有呈现UIScrollView。

我被困住了。任何帮助或建议都非常感谢。谢谢!

1 个答案:

答案 0 :(得分:2)

我终于弄清楚问题对我来说是什么。我正在使用viewController的 - (void)willLayoutSubviews方法来确保我有正确的边界,但我忘了看我的SKScene是否已经呈现。这导致每次将视图放在旧视图之上时都会出现一个新的welcomeScene。

-(void)willLayoutSubviews
{
    if(!self.didPresentScene)
    {
        // Present scene here
        ....
        self.didPresentScene = YES;
    }
}