JPanels显示问题

时间:2014-01-14 04:58:28

标签: java swing jar jframe jpanel

我正在开发一款小游戏。我差不多完成了它,但我面临的其余问题可以分为三个:

  1. 当我执行游戏时,窗口上只显示灰色背景,当我缩小它并再次点击它时,我发现通常我应该看到的东西;所有面板的这个问题,例如从游戏面板移动到得分面板我应该再次减少...
  2. 很慢!特别是如果我需要在丢失时计算分数并且种子显示我更新的ScorePanel
  3. 我无法执行生成的JAR文件,我寻求解决方案一段时间但却徒劳无功
  4. 以下是我的代码的三个主要类:

    JFrame代码

    public class Fenetre extends JFrame {
    
        private JMenuBar menu = new JMenuBar();
        private JMenu file = new JMenu("Fichier");
        private JMenuItem neew = new JMenuItem("Nouveau");
        private JMenuItem score = new JMenuItem("Score");
        private JMenuItem quit = new JMenuItem("Quitter");
        private JMenu about = new JMenu("About");
        private JMenuItem how = new JMenuItem("Règles");
        private JMenuItem who = new JMenuItem("Credit");
        private int i=1;
        private ScorePanel scorepan = new ScorePanel(900,650);
        private ReglesJeuPanel rgpan = new ReglesJeuPanel(900,650);
        private GamePanel gamepan = new GamePanel();
        private JPanel pan = new JPanel();
        private JPanel container = new JPanel();
        private JLabel label = new JLabel("------------------------SAMAIKOM------------------------");
        private JTextArea texte = new JTextArea(    "Vous avez sept coups pour trouver le mot caché. Si vous réussissez, on recommence !\n" +
                "Plus vous trouvez de mots, plus votre score augmente. Alors, à vous de jouer !\n" +
                "Proverbe :\t« Pas vu, pas pris !\n" +
                    "\tPris ! PENDU ! »");
    public Fenetre(){
        this.setTitle("Le Pendu ...");
        this.setSize(900, 650);
        this.setDefaultCloseOperation(EXIT_ON_CLOSE);
        this.setLocationRelativeTo(null);
        this.setVisible(true);
        initMenu();
        initAcceuilPan();
        initListeners();
        this.setContentPane(container);
    }
    
    private void initMenu(){
        file.add(neew);
        file.add(score);
        file.addSeparator();
        file.add(quit);
        file.setMnemonic('F');
        neew.setMnemonic('N');
        neew.setAccelerator(KeyStroke.getKeyStroke(KeyEvent.VK_N,KeyEvent.CTRL_DOWN_MASK));
        score.setMnemonic('S');
        score.setAccelerator(KeyStroke.getKeyStroke(KeyEvent.VK_S,KeyEvent.CTRL_DOWN_MASK));
        quit.setMnemonic('Q');
        quit.setAccelerator(KeyStroke.getKeyStroke(KeyEvent.VK_Q,KeyEvent.CTRL_DOWN_MASK));
    
        about.add(how);
        about.addSeparator();
        about.add(who);
        about.setMnemonic('A');
        how.setMnemonic('R');
        how.setAccelerator(KeyStroke.getKeyStroke(KeyEvent.VK_R,KeyEvent.CTRL_DOWN_MASK));
        who.setMnemonic('C');
        who.setAccelerator(KeyStroke.getKeyStroke(KeyEvent.VK_C,KeyEvent.CTRL_DOWN_MASK));
    
        menu.add(file);
        menu.add(about);
        this.setJMenuBar(menu);
    }
    
    private void initListeners(){
        score.addActionListener(new ActionListener(){
            public void actionPerformed(ActionEvent arg0) {
                container.removeAll();
                container.add(scorepan);
            }
        });
        quit.addActionListener(new ActionListener(){
            public void actionPerformed(ActionEvent arg0) {
                System.exit(0);
            }
        });
        how.addActionListener(new ActionListener(){
            public void actionPerformed(ActionEvent arg0) {
                container.removeAll();
                container.add(rgpan);
            }
        });
        neew.addActionListener(new ActionListener(){
            public void actionPerformed(ActionEvent arg0) {
                gamepan.setNewWord();
                gamepan.resetButtons();
                container.removeAll();
                container.add(gamepan);
            }
        });
    
        gamepan.addCustomListener(new CustomListener(){
    
            public void wordFound() {
                    neew.doClick();
            }
    
            public void wordNotFound() {
                if(!ScorePanel.isScoreSuffisant())
                {
                    container.removeAll();
                    initAcceuilPan();
                }
                if(ScorePanel.isScoreSuffisant()){
                    scorepan.initLeftPan();
                    container.removeAll();
                    container.add(scorepan);
                }
            }
    
        });
    
    
    }
    
    private void initAcceuilPan(){
        pan.removeAll(); // si on ne met pas cette methode, apres la réinisialisation du container si le mot n'a pas été trouvé on trouve 2 images!
        pan.setBackground(Color.white);
        pan.add(new JLabel(new ImageIcon("131868.jpg")));
        texte.setEditable(false);
        Font F1 = new Font("arial",Font.BOLD,20);
        Font F2 = new Font("arial",Font.BOLD,15);
        label.setFont(F1);
        texte.setFont(F2);
        container.setBackground(Color.white);
        container.add(label);
        container.add(pan);
        container.add(texte);
        //container.add(gamepan);
    
    }
    
    
    
    }
    

    GamePanel代码

    public class GamePanel extends JPanel{
    private JPanel leftPan = new JPanel();
    private JPanel rightPan = new JPanel();
    private String[] letters = {"a","b","c","d","e","f","g","h","i","j","k","l","m","n","o","p","q","r","s","t","u","v","w","x","y","z",};
    private JButton Button[] = new JButton[26];
    
    private JLabel label1;
    private JLabel label2;
    private JLabel label3;
    private String mistakeslabel; // pour savoir si un traitement a été fais ou non sur le tWord ( pour les mistakes )
    private ActionListener buttonListener;
    private JOptionPane jop = new JOptionPane();
    
    private Word randWord = new Word(); // mot aléatoire
    private TreatedWord tWord = new TreatedWord(randWord.getRandWord());// mot aléatoire traité ( etoiles et tout ça )
    private char clickedButton;// lettre tappée
    private int mistakes = 0;
    private int coups = 0;
    
    private final List<CustomListener> customListener = new LinkedList<>(); //On crée une liste de CustomListener pour en ajouter autant qu'on veut(Via addCustomListener)
    
    public GamePanel(){
        this.setBackground(Color.white);
        initGamePan();
        initListeners();
        this.setLayout(new BorderLayout());
        this.add(leftPan,BorderLayout.WEST);
        this.add(rightPan,BorderLayout.EAST);
    }
    
    public void initGamePan(){
        label1 = new JLabel("Nombre de mots trouvés : 0");
        label1.setHorizontalAlignment(JLabel.CENTER);
        label1.setFont(new Font("arial",Font.BOLD,20));
        label1.setPreferredSize(new Dimension(300,50));
    
        label2 = new JLabel("Score Actuel : 0 point");
        label2.setHorizontalAlignment(JLabel.CENTER);
        label2.setFont(new Font("arial",Font.BOLD,20));
        label2.setPreferredSize(new Dimension(300,50));
    
        label3 = new JLabel(tWord.getStars());
        label3.setHorizontalAlignment(JLabel.CENTER);
        label3.setFont(new Font("arial",Font.BOLD,30));
        label3.setForeground(Color.blue);
        label3.setPreferredSize(new Dimension(450,50));
    
        mistakeslabel=label3.getText();
    
        leftPan.add(label1);
        leftPan.add(label2);
        leftPan.add(label3);
        for(int i=0;i<letters.length;i++){
            Button[i]= new JButton(letters[i]);
            leftPan.add(Button[i]);
        }
    
        leftPan.setPreferredSize(new Dimension(460,650));
        leftPan.setBackground(Color.WHITE);
        rightPan.setPreferredSize(new Dimension(420,650));
        rightPan.setBackground(Color.WHITE);
    }
    
    public void initListeners(){
        buttonListener= new ActionListener(){
    
            public void actionPerformed(ActionEvent arg0) {
                clickedButton = ((JButton)(arg0.getSource())).getText().charAt(0); // on prend le bouton cliqué, on le convertis en string puis en char
                label3.setText(tWord.treatedWord(clickedButton));// on donne a la methode tretedWord de l'objet tWord le char clickedbutton pour faire le traitement sur le mot mystère
                ((JButton)(arg0.getSource())).setEnabled(false);
                if(mistakeslabel==label3.getText()){
                    mistakes++;
                    rightPan.removeAll();
                    switch(mistakes){
                    case 1 : rightPan.add(new JLabel(new ImageIcon("131870.jpg")));
                    break;
                    case 2 : rightPan.add(new JLabel(new ImageIcon("131871.jpg")));
                    break;
                    case 3 : rightPan.add(new JLabel(new ImageIcon("131872.jpg")));
                    break;
                    case 4 : rightPan.add(new JLabel(new ImageIcon("131873.jpg")));
                    break;
                    case 5 : rightPan.add(new JLabel(new ImageIcon("131874.jpg")));
                    break;
                    case 6 : rightPan.add(new JLabel(new ImageIcon("131875.jpg")));
                    break;
                    case 7 : rightPan.add(new JLabel(new ImageIcon("131876.jpg")));
                    break;
                    }
                }
                mistakeslabel=label3.getText();
                coups++;
                System.out.println(randWord.getRandWord());
    
                if(tWord.isFound()){
                    String S;
                    S=ScorePanel.updateScore(coups,mistakes);
                    jop.showMessageDialog(null, "Bravo t'a trouvé le mot "+randWord.getRandWord()+" !\n en "+coups+" coups et "+mistakes+" erreur"+(mistakes>1 ? "s" : "")+S, "U don't Say B|", JOptionPane.INFORMATION_MESSAGE);
                    GamePanel.this.notifyWordFound(); // explications à la fin
                }
                if(mistakes==7){
                    if(!ScorePanel.isScoreSuffisant())
                    {
                        jop.showMessageDialog(null, "Score Insuffisant pour l'enregistrer ...", "hahahah wa l3iaaaan !", JOptionPane.INFORMATION_MESSAGE);
                    }
                    if(ScorePanel.isScoreSuffisant())
                    {
                        String Sc;
                        Sc=jop.showInputDialog(null,"Entrez un pseudo","Mabikch",JOptionPane.INFORMATION_MESSAGE);
                        ScorePanel.updateScoreLeftPan(Sc);
                    }
                    GamePanel.this.notifyWordNotFound();
                    mistakes=0;
                }
            }
    
        };
        for(int i=0;i<letters.length;i++){
            Button[i].addActionListener(buttonListener);
        }
    
    }
    
    
    
    
    public void setNewWord(){
        this.randWord = new Word();
        this.tWord = new TreatedWord(randWord.getRandWord());
        this.label3.setText(tWord.getStars());
        this.mistakeslabel=label3.getText();
        this.mistakes=0;
        this.rightPan.add(new JLabel(new ImageIcon("131869.jpg")));
    }
    public void resetButtons(){
        for(JButton B : this.Button){
            B.setEnabled(true);
        }
    }
    
    
     public void addCustomListener(final CustomListener listener) {
            this.customListener.add(listener);
        }
    
     private void notifyWordFound(/* any data you could use */) {
            for(final CustomListener listener : this.customListener) {
                listener.wordFound(/* any data you could use */);
            }
        }
     private void notifyWordNotFound(/* any data you could use */) {
            for(final CustomListener listener : this.customListener) {
                listener.wordNotFound(/* any data you could use */);
            }
        }
    
    }
    

    ScorePanel代码

    public class ScorePanel extends JPanel{
    
    private  JPanel rightpan = new JPanel();
    private JPanel leftpan = new JPanel();
    private static int[] scores = {200,100,100,100,50,50,50,25,15,15};
    private static String players[] = {"Haytam lwa3er","Player1","Player2","Player3","Player4","Player5","Player6","Player7","Player8","Player9"};
    private int[] policeSize = {30, 28, 27, 26, 25, 24, 23, 22, 21, 20};
    private JLabel label;
    private static int score=0;
    private static int scoreTotal=0;
    
    public ScorePanel(int w,int h){
        this.setPreferredSize(new Dimension(w,h));
        this.setBackground(Color.white);
        this.setLayout(new BorderLayout());
        initLeftPan();
        rightpan.setPreferredSize(new Dimension(430,650));
        rightpan.setBackground(Color.white);
        rightpan.add(new JLabel(new ImageIcon("131876.jpg")));
        this.add(leftpan,BorderLayout.CENTER);
        this.add(rightpan,BorderLayout.EAST);
    
    }
    public void initLeftPan(){
        leftpan.removeAll();
        leftpan.setPreferredSize(new Dimension(470,500));
        leftpan.setBackground(Color.white);
        for(int i=0;i<players.length;i++){
            label= new JLabel("                  "+players[i]+" : "+scores[i]+" pts "+"(1mot)"+"                  ");
            Font F1=  new Font("Comics Sans MS", Font.BOLD, policeSize[i]);
            label.setFont(F1);
    
            leftpan.add(label);
        }
    }
    public static String updateScore(int coups,int mistakes){
        switch(mistakes){
        case 0 : score = 100;
        break;
        case 1 : score = 50;
        break;
        case 2 : score = 35;
        break;
        case 3 : score = 25;
        break;
        case 4 : score = 15;
        break;
        case 5 : score = 10;
        break;
        case 6 : score = 5;
        break;
        }
        scoreTotal=scoreTotal+score;
        return "\n Vous parquez "+score+" Points\nScore Total : "+scoreTotal;
    }
    public static boolean isScoreSuffisant(){
        if(scoreTotal>=scores[9])return true;
        else return false;
    }
    public static void updateScoreLeftPan(String pseudo){
        for(int i=0;i<scores.length;i++){
            if(scoreTotal>=scores[i]){
                for(int j=scores.length-1;j>i-1;j--){
                    if(scoreTotal>=scores[j] && j!=0){
                        scores[j]=scores[j-1];
                        players[j]= players[j-1];
                    }
                    if(j==i){scores[j]=scoreTotal; players[j]=pseudo;}
                }
                break;
            }
    
        }
    }
    
    
    }
    

2 个答案:

答案 0 :(得分:2)

  

第一个是,当我执行我的游戏时,nothings出现在   窗口只是一个灰色的背景,当我减少它并再次clic,   我发现通常我应该看到的东西;和所有的这个问题   例如,面板,从游戏面板移动到比分面板I   应该再减少它......

这通常是在您实际向窗口添加任何内容之前调用setVisible(true)的症状...

  

第三个问题是我无法执行生成的JAR文件,我   寻求溶解一段时间,但徒劳无功

这可能是因为您未能将Main-Class条目提供给mainfest文件。看看Setting an Application's Entry Point

==不是如何在Java中进行String比较,而是想要使用String#equals,例如...

if (mistakeslabel == label3.getText()) {...

应该是

if (mistakeslabel.equals(label3.getText())) {...
  

第二个问题是它很慢!特别是如果需要的话   丢失时计算分数,种子显示我更新的分数面板   ...

目前还不清楚,但我怀疑,如果您在查看面板后调用revalidaterepaint或使用了CardLayout,您可能会发现效果更好

答案 1 :(得分:0)

我不确定第一个问题。但对于第二和第三个问题,我绝对可以提供帮助。

  1. 您尚未在游戏中使用多线程。请记住,如果不使用它,就不可能使用Java游戏。

  2. 使用 Eclipse或NetBeans 等IDE来轻松创建JAR文件。

  3. 一切顺利!!