我正在开发一款小游戏。我差不多完成了它,但我面临的其余问题可以分为三个:
ScorePanel
。以下是我的代码的三个主要类:
public class Fenetre extends JFrame {
private JMenuBar menu = new JMenuBar();
private JMenu file = new JMenu("Fichier");
private JMenuItem neew = new JMenuItem("Nouveau");
private JMenuItem score = new JMenuItem("Score");
private JMenuItem quit = new JMenuItem("Quitter");
private JMenu about = new JMenu("About");
private JMenuItem how = new JMenuItem("Règles");
private JMenuItem who = new JMenuItem("Credit");
private int i=1;
private ScorePanel scorepan = new ScorePanel(900,650);
private ReglesJeuPanel rgpan = new ReglesJeuPanel(900,650);
private GamePanel gamepan = new GamePanel();
private JPanel pan = new JPanel();
private JPanel container = new JPanel();
private JLabel label = new JLabel("------------------------SAMAIKOM------------------------");
private JTextArea texte = new JTextArea( "Vous avez sept coups pour trouver le mot caché. Si vous réussissez, on recommence !\n" +
"Plus vous trouvez de mots, plus votre score augmente. Alors, à vous de jouer !\n" +
"Proverbe :\t« Pas vu, pas pris !\n" +
"\tPris ! PENDU ! »");
public Fenetre(){
this.setTitle("Le Pendu ...");
this.setSize(900, 650);
this.setDefaultCloseOperation(EXIT_ON_CLOSE);
this.setLocationRelativeTo(null);
this.setVisible(true);
initMenu();
initAcceuilPan();
initListeners();
this.setContentPane(container);
}
private void initMenu(){
file.add(neew);
file.add(score);
file.addSeparator();
file.add(quit);
file.setMnemonic('F');
neew.setMnemonic('N');
neew.setAccelerator(KeyStroke.getKeyStroke(KeyEvent.VK_N,KeyEvent.CTRL_DOWN_MASK));
score.setMnemonic('S');
score.setAccelerator(KeyStroke.getKeyStroke(KeyEvent.VK_S,KeyEvent.CTRL_DOWN_MASK));
quit.setMnemonic('Q');
quit.setAccelerator(KeyStroke.getKeyStroke(KeyEvent.VK_Q,KeyEvent.CTRL_DOWN_MASK));
about.add(how);
about.addSeparator();
about.add(who);
about.setMnemonic('A');
how.setMnemonic('R');
how.setAccelerator(KeyStroke.getKeyStroke(KeyEvent.VK_R,KeyEvent.CTRL_DOWN_MASK));
who.setMnemonic('C');
who.setAccelerator(KeyStroke.getKeyStroke(KeyEvent.VK_C,KeyEvent.CTRL_DOWN_MASK));
menu.add(file);
menu.add(about);
this.setJMenuBar(menu);
}
private void initListeners(){
score.addActionListener(new ActionListener(){
public void actionPerformed(ActionEvent arg0) {
container.removeAll();
container.add(scorepan);
}
});
quit.addActionListener(new ActionListener(){
public void actionPerformed(ActionEvent arg0) {
System.exit(0);
}
});
how.addActionListener(new ActionListener(){
public void actionPerformed(ActionEvent arg0) {
container.removeAll();
container.add(rgpan);
}
});
neew.addActionListener(new ActionListener(){
public void actionPerformed(ActionEvent arg0) {
gamepan.setNewWord();
gamepan.resetButtons();
container.removeAll();
container.add(gamepan);
}
});
gamepan.addCustomListener(new CustomListener(){
public void wordFound() {
neew.doClick();
}
public void wordNotFound() {
if(!ScorePanel.isScoreSuffisant())
{
container.removeAll();
initAcceuilPan();
}
if(ScorePanel.isScoreSuffisant()){
scorepan.initLeftPan();
container.removeAll();
container.add(scorepan);
}
}
});
}
private void initAcceuilPan(){
pan.removeAll(); // si on ne met pas cette methode, apres la réinisialisation du container si le mot n'a pas été trouvé on trouve 2 images!
pan.setBackground(Color.white);
pan.add(new JLabel(new ImageIcon("131868.jpg")));
texte.setEditable(false);
Font F1 = new Font("arial",Font.BOLD,20);
Font F2 = new Font("arial",Font.BOLD,15);
label.setFont(F1);
texte.setFont(F2);
container.setBackground(Color.white);
container.add(label);
container.add(pan);
container.add(texte);
//container.add(gamepan);
}
}
public class GamePanel extends JPanel{
private JPanel leftPan = new JPanel();
private JPanel rightPan = new JPanel();
private String[] letters = {"a","b","c","d","e","f","g","h","i","j","k","l","m","n","o","p","q","r","s","t","u","v","w","x","y","z",};
private JButton Button[] = new JButton[26];
private JLabel label1;
private JLabel label2;
private JLabel label3;
private String mistakeslabel; // pour savoir si un traitement a été fais ou non sur le tWord ( pour les mistakes )
private ActionListener buttonListener;
private JOptionPane jop = new JOptionPane();
private Word randWord = new Word(); // mot aléatoire
private TreatedWord tWord = new TreatedWord(randWord.getRandWord());// mot aléatoire traité ( etoiles et tout ça )
private char clickedButton;// lettre tappée
private int mistakes = 0;
private int coups = 0;
private final List<CustomListener> customListener = new LinkedList<>(); //On crée une liste de CustomListener pour en ajouter autant qu'on veut(Via addCustomListener)
public GamePanel(){
this.setBackground(Color.white);
initGamePan();
initListeners();
this.setLayout(new BorderLayout());
this.add(leftPan,BorderLayout.WEST);
this.add(rightPan,BorderLayout.EAST);
}
public void initGamePan(){
label1 = new JLabel("Nombre de mots trouvés : 0");
label1.setHorizontalAlignment(JLabel.CENTER);
label1.setFont(new Font("arial",Font.BOLD,20));
label1.setPreferredSize(new Dimension(300,50));
label2 = new JLabel("Score Actuel : 0 point");
label2.setHorizontalAlignment(JLabel.CENTER);
label2.setFont(new Font("arial",Font.BOLD,20));
label2.setPreferredSize(new Dimension(300,50));
label3 = new JLabel(tWord.getStars());
label3.setHorizontalAlignment(JLabel.CENTER);
label3.setFont(new Font("arial",Font.BOLD,30));
label3.setForeground(Color.blue);
label3.setPreferredSize(new Dimension(450,50));
mistakeslabel=label3.getText();
leftPan.add(label1);
leftPan.add(label2);
leftPan.add(label3);
for(int i=0;i<letters.length;i++){
Button[i]= new JButton(letters[i]);
leftPan.add(Button[i]);
}
leftPan.setPreferredSize(new Dimension(460,650));
leftPan.setBackground(Color.WHITE);
rightPan.setPreferredSize(new Dimension(420,650));
rightPan.setBackground(Color.WHITE);
}
public void initListeners(){
buttonListener= new ActionListener(){
public void actionPerformed(ActionEvent arg0) {
clickedButton = ((JButton)(arg0.getSource())).getText().charAt(0); // on prend le bouton cliqué, on le convertis en string puis en char
label3.setText(tWord.treatedWord(clickedButton));// on donne a la methode tretedWord de l'objet tWord le char clickedbutton pour faire le traitement sur le mot mystère
((JButton)(arg0.getSource())).setEnabled(false);
if(mistakeslabel==label3.getText()){
mistakes++;
rightPan.removeAll();
switch(mistakes){
case 1 : rightPan.add(new JLabel(new ImageIcon("131870.jpg")));
break;
case 2 : rightPan.add(new JLabel(new ImageIcon("131871.jpg")));
break;
case 3 : rightPan.add(new JLabel(new ImageIcon("131872.jpg")));
break;
case 4 : rightPan.add(new JLabel(new ImageIcon("131873.jpg")));
break;
case 5 : rightPan.add(new JLabel(new ImageIcon("131874.jpg")));
break;
case 6 : rightPan.add(new JLabel(new ImageIcon("131875.jpg")));
break;
case 7 : rightPan.add(new JLabel(new ImageIcon("131876.jpg")));
break;
}
}
mistakeslabel=label3.getText();
coups++;
System.out.println(randWord.getRandWord());
if(tWord.isFound()){
String S;
S=ScorePanel.updateScore(coups,mistakes);
jop.showMessageDialog(null, "Bravo t'a trouvé le mot "+randWord.getRandWord()+" !\n en "+coups+" coups et "+mistakes+" erreur"+(mistakes>1 ? "s" : "")+S, "U don't Say B|", JOptionPane.INFORMATION_MESSAGE);
GamePanel.this.notifyWordFound(); // explications à la fin
}
if(mistakes==7){
if(!ScorePanel.isScoreSuffisant())
{
jop.showMessageDialog(null, "Score Insuffisant pour l'enregistrer ...", "hahahah wa l3iaaaan !", JOptionPane.INFORMATION_MESSAGE);
}
if(ScorePanel.isScoreSuffisant())
{
String Sc;
Sc=jop.showInputDialog(null,"Entrez un pseudo","Mabikch",JOptionPane.INFORMATION_MESSAGE);
ScorePanel.updateScoreLeftPan(Sc);
}
GamePanel.this.notifyWordNotFound();
mistakes=0;
}
}
};
for(int i=0;i<letters.length;i++){
Button[i].addActionListener(buttonListener);
}
}
public void setNewWord(){
this.randWord = new Word();
this.tWord = new TreatedWord(randWord.getRandWord());
this.label3.setText(tWord.getStars());
this.mistakeslabel=label3.getText();
this.mistakes=0;
this.rightPan.add(new JLabel(new ImageIcon("131869.jpg")));
}
public void resetButtons(){
for(JButton B : this.Button){
B.setEnabled(true);
}
}
public void addCustomListener(final CustomListener listener) {
this.customListener.add(listener);
}
private void notifyWordFound(/* any data you could use */) {
for(final CustomListener listener : this.customListener) {
listener.wordFound(/* any data you could use */);
}
}
private void notifyWordNotFound(/* any data you could use */) {
for(final CustomListener listener : this.customListener) {
listener.wordNotFound(/* any data you could use */);
}
}
}
public class ScorePanel extends JPanel{
private JPanel rightpan = new JPanel();
private JPanel leftpan = new JPanel();
private static int[] scores = {200,100,100,100,50,50,50,25,15,15};
private static String players[] = {"Haytam lwa3er","Player1","Player2","Player3","Player4","Player5","Player6","Player7","Player8","Player9"};
private int[] policeSize = {30, 28, 27, 26, 25, 24, 23, 22, 21, 20};
private JLabel label;
private static int score=0;
private static int scoreTotal=0;
public ScorePanel(int w,int h){
this.setPreferredSize(new Dimension(w,h));
this.setBackground(Color.white);
this.setLayout(new BorderLayout());
initLeftPan();
rightpan.setPreferredSize(new Dimension(430,650));
rightpan.setBackground(Color.white);
rightpan.add(new JLabel(new ImageIcon("131876.jpg")));
this.add(leftpan,BorderLayout.CENTER);
this.add(rightpan,BorderLayout.EAST);
}
public void initLeftPan(){
leftpan.removeAll();
leftpan.setPreferredSize(new Dimension(470,500));
leftpan.setBackground(Color.white);
for(int i=0;i<players.length;i++){
label= new JLabel(" "+players[i]+" : "+scores[i]+" pts "+"(1mot)"+" ");
Font F1= new Font("Comics Sans MS", Font.BOLD, policeSize[i]);
label.setFont(F1);
leftpan.add(label);
}
}
public static String updateScore(int coups,int mistakes){
switch(mistakes){
case 0 : score = 100;
break;
case 1 : score = 50;
break;
case 2 : score = 35;
break;
case 3 : score = 25;
break;
case 4 : score = 15;
break;
case 5 : score = 10;
break;
case 6 : score = 5;
break;
}
scoreTotal=scoreTotal+score;
return "\n Vous parquez "+score+" Points\nScore Total : "+scoreTotal;
}
public static boolean isScoreSuffisant(){
if(scoreTotal>=scores[9])return true;
else return false;
}
public static void updateScoreLeftPan(String pseudo){
for(int i=0;i<scores.length;i++){
if(scoreTotal>=scores[i]){
for(int j=scores.length-1;j>i-1;j--){
if(scoreTotal>=scores[j] && j!=0){
scores[j]=scores[j-1];
players[j]= players[j-1];
}
if(j==i){scores[j]=scoreTotal; players[j]=pseudo;}
}
break;
}
}
}
}
答案 0 :(得分:2)
第一个是,当我执行我的游戏时,nothings出现在 窗口只是一个灰色的背景,当我减少它并再次clic, 我发现通常我应该看到的东西;和所有的这个问题 例如,面板,从游戏面板移动到比分面板I 应该再减少它......
这通常是在您实际向窗口添加任何内容之前调用setVisible(true)
的症状...
第三个问题是我无法执行生成的JAR文件,我 寻求溶解一段时间,但徒劳无功
这可能是因为您未能将Main-Class
条目提供给mainfest文件。看看Setting an Application's Entry Point
==
不是如何在Java中进行String
比较,而是想要使用String#equals
,例如...
if (mistakeslabel == label3.getText()) {...
应该是
if (mistakeslabel.equals(label3.getText())) {...
第二个问题是它很慢!特别是如果需要的话 丢失时计算分数,种子显示我更新的分数面板 ...
目前还不清楚,但我怀疑,如果您在查看面板后调用revalidate
和repaint
或使用了CardLayout
,您可能会发现效果更好
答案 1 :(得分:0)
我不确定第一个问题。但对于第二和第三个问题,我绝对可以提供帮助。
您尚未在游戏中使用多线程。请记住,如果不使用它,就不可能使用Java游戏。
使用 Eclipse或NetBeans 等IDE来轻松创建JAR文件。
一切顺利!!