我使用phonegap build和phonegap 3进行应用程序构建。我想让用户使用该应用程序播放一些外部音频文件。但我应该错过一些东西,因为媒体无法找到和播放。
这是我的config.xml:
<?xml version="1.0" encoding="UTF-8" ?>
<widget xmlns = "http://www.w3.org/ns/widgets"
xmlns:gap = "http://phonegap.com/ns/1.0"
id = "com.phonegap.example"
versionCode = "10"
version = "1.0.0" >
<preference name="phonegap-version" value="3.0.0" />
<!-- versionCode is optional and Android only -->
<name>My App</name>
<description>
Application mobile
</description>
<author href="https://www.website.fr" email="support@website.fr">
Henri Labarre
</author>
<gap:platform name="ios" />
<gap:platform name="android" />
<gap:plugin name="org.apache.cordova.core.media" />
<access origin="http://ibeat.org" subdomains="true" />
</widget>
我的index.html:
<!DOCTYPE html>
<html>
<head>
<title>My Audio</title>
<meta name="viewport" content="width=device-width,
height=device-height initial-scale=1.0,
maximum-scale=1.0, user-scalable=no;" />
<meta http-equiv="Content-type" content="text/html; charset=utf-8">
<link rel="stylesheet" href="jquery.mobile1.0b3.min.css" />
<script type="text/javascript" charset="utf-8" src="jquery1.6.4.min.js"></script>
<script type="text/javascript" charset="utf-8" src="jquery.mobile1.0b3.min.js"></script>
<script type="text/javascript" charset="utf-8" src="main.js"></script>
<script type="text/javascript">
function onBodyLoad() {
//During testing, Let me know we got this far
alert("onBodyLoad");
//Add the PhoneGap deviceready event listener
document.addEventListener("deviceready", onDeviceReady(), false);
}
function onDeviceReady() {
//During testing, Let me know PhoneGap actually
// initialized
//Get our media file and stuff
init();
}
</script>
</head>
<body onload="onBodyLoad()">
<section id="main" data-role="page" >
<header data-role="header">
<h1>My audio</h1>
</header>
<div data-role="content">
<p id="track"></p>
<p id="pos"></p>
<div data-role="controlgroup">
<a onclick="doPlay();" id="btnPlay" data-role="button" data-icon="arrow-r">Play</a>
<a onclick="doPause();" id="btnPause" data-role="button" data-icon="grid">Pause</a>
<a onclick="doStop();" id="btnStop" data-role="button" data-icon="delete">Stop</a>
</div>
</div>
</section>
</body>
</html>
我的脚本main.js
var fileDur, theMedia, theTimer;
function init() {
//alert("Init");
var fileName = "http://audio.ibeat.org/content/p1rj1s/p1rj1s_-_rockGuitar.mp3";
console.log(fileName);
//Create the media object we need to do everything we need here
theMedia = new Media(fileName, onMediaSuccess, onMediaError, onMediaStatus);
console.log("Got this far!");
console.log(theMedia);
//Update the UI with the track name
$('#track').html("<b>File:</b> " + fileName);
$('#pos').html('Duration: ' + Math.round(theMedia.getDuration()) + ' seconds');
}
function onMediaSuccess() {
console.log("onMediaSuccess");
window.clearInterval(theTimer);
theTimer = null;
}
function onMediaError(e) {
var msgText = "Media error: " + e.message + "(" + e.code + ")";
console.log(msgText);
navigator.notification.alert(msgText, null, "Media Error");
}
function onMediaStatus(statusCode) {
console.log("Status: " + statusCode);
}
function doPlay() {
if(theMedia) {
console.log("doPlay");
//Start the media file playing
theMedia.play();
//fire off a timer to update the UI every second as it plays
theTimer = setInterval(updateUI, 1000);
} else {
alert("No media file to play");
}
}
function doPause() {
if(theMedia) {
console.log("doPause");
//Pause media play
theMedia.pause();
window.clearInterval(theTimer);
}
}
function doStop() {
if(theMedia) {
console.log("doStop");
//Kill the timer we have running
theTimer = null;
//Then stop playing the audio clip
theMedia.stop();
}
}
function updateUI() {
console.log("updateUI");
theMedia.getCurrentPosition(onGetPosition, onMediaError);
}
function onGetPosition(filePos) {
console.log("onGetPosition");
//We won't have any information about the file until it's
// actually played. Update the counter on the page
$('#pos').html('Time: ' + Math.floor(filePos) + ' of ' + theMedia.getDuration() + ' seconds');
}
非常感谢您的帮助!
编辑:add()到监听器 Edit2:添加access origin =
答案 0 :(得分:0)
我认为你应该从你的onbodyload函数中取出行document.addEventListener("deviceready", onDeviceReady, false);
,而是在main.js中定义init函数之后添加document.addEventListener("deviceready", init, false);
。
当您在onbodyload中收到警报时,在您开始收听之前会触发deviceready事件。
答案 1 :(得分:0)
最后我使用此代码,它可以与phonegap build 3一起使用
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN"
"http://www.w3.org/TR/html4/strict.dtd">
<html>
<head>
<title>Media Example</title>
<link rel="stylesheet" href="jquery.mobile1.0b3.min.css" />
<script type="text/javascript" charset="utf-8" src="jquery1.6.4.min.js"></script>
<script type="text/javascript" charset="utf-8" src="jquery.mobile1.0b3.min.js"></script>
<script type="text/javascript" charset="utf-8" src="cordova.js"></script>
<script type="text/javascript" charset="utf-8">
// Wait for device API libraries to load
//
//document.addEventListener("deviceready", onDeviceReady, false);
// device APIs are available
//
//function onDeviceReady() {
// playAudio("http://www.mywebsite.fr/addons/Rome.m4a");
//}
// Audio player
//
var my_media = null;
var mediaTimer = null;
// Play audio
//
function playAudio(src) {
// Create Media object from src
my_media = new Media(src, onSuccess, onError);
// Play audio
my_media.play();
// Update my_media position every second
if (mediaTimer == null) {
mediaTimer = setInterval(function() {
// get my_media position
my_media.getCurrentPosition(
// success callback
function(position) {
if (position > -1) {
setAudioPosition((position) + " sec");
}
},
// error callback
function(e) {
console.log("Error getting pos=" + e);
setAudioPosition("Error: " + e);
}
);
}, 1000);
}
}
// Pause audio
//
function pauseAudio() {
if (my_media) {
my_media.pause();
}
}
// Stop audio
//
function stopAudio() {
if (my_media) {
my_media.stop();
}
clearInterval(mediaTimer);
mediaTimer = null;
}
// onSuccess Callback
//
function onSuccess() {
console.log("playAudio():Audio Success");
}
// onError Callback
//
function onError(error) {
alert('code: ' + error.code + '\n' +
'message: ' + error.message + '\n');
}
// Set audio position
//
function setAudioPosition(position) {
document.getElementById('audio_position').innerHTML = position;
}
</script>
</head>
<body>
<section id="main" data-role="page" >
<header data-role="header">
<h1>mywebsite</h1>
</header>
<div data-role="content">
<p id="track"></p>
<div data-role="controlgroup">
<a onclick="playAudio('http://www.mywebsite.fr/addons/Rome.m4a');" id="btnPlay" data-role="button" data-icon="arrow-r">Lecture</a>
<a onclick="pauseAudio();" id="btnPause" data-role="button" data-icon="grid">Pause</a>
<a onclick="stopAudio();" id="btnStop" data-role="button" data-icon="delete">Stop</a>
</div>
</div>
<p id="audio_position"></p>
</section>
</body>
</html>