这个问题让我感到困扰了几个小时,我自己也无法找到解决方案......
我在网上找到了类似的主题,但我找不到完全相同的问题解释并尽可能简单的解决方案。我还查看了 EDT 和 SwingWorker API文档,但这对我来说太复杂了:(
所以,让我们谈谈这一点。我有一个简单的JFrame里面有JLabel,它由我的图像组成:
private static class MyJLabel extends JLabel {
private ImageIcon img = null;
public MyJLabel(ImageIcon img) {
super();
this.img = img;
}
@Override
public void paintComponent(Graphics g) {
super.paintComponent(g);
g.drawImage(img.getImage(), 0, 0, getWidth(), getHeight(), this);
}
}
private static class MyJFrame extends JFrame implements Runnable {
private BufferedImage img = null;
private MyJLabel label = null;
public MyJFrame(BufferedImage image, String title) {
super(title);
img = image;
}
@Override
public void run() {
Dimension dims = new Dimension(img.getWidth(), img.getHeight());
dims = new Dimension(dims.width / 2, dims.height / 2);
label = new MyJLabel(new ImageIcon(img));
label.setPreferredSize(dims);
addComponentListener(new ComponentAdapter() {
@Override
public void componentResized(ComponentEvent e) {
label.repaint();
}
});
setLayout(new BorderLayout());
getContentPane().add(BorderLayout.CENTER, label);
setLocation(200, 200);
setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE);
pack();
setVisible(true);
}
public void changeImage(BufferedImage image) {
img = image;
if (label != null) {
label.setIcon(new ImageIcon(img));
label.repaint();
}
}
}
这段代码引用了它:
buffer = receiveImage(in); // download image
MyJFrame f = null;
javax.swing.SwingUtilities.invokeLater(f = new MyJFrame(buffer, "RDP"));
int x = 0;
while (x <= 15) {
txt.println("next"); // notify server that we are ready
while (true) { // wait for server
if (reader.readLine().equals("ready")) break;
}
buffer = receiveImage(in); // download image
// do some magic here and refresh image somehow :(
f.changeImage(buffer); // does not work!
x++;
}
不幸的是,我使用 changeImage 方法的方法不起作用 - 没有任何反应(GUI启动但永远不会更新)。
我很感激这一点。 简单,最合适的解释工作示例;)
问候!
答案 0 :(得分:2)
就个人而言,我要先将其调整大小,然后再将其应用于标签,或者使用JPanel
来执行绘画。 JLabel
必须有很多功能。
例如,您遇到的问题是您实际上是使用setIcon
设置图片,而是使用paintComponent
在其顶部绘制另一个(初始)图片< / p>
您的自定义标签会将ImageIcon
作为初始参数并将其绘制为......
private static class MyJLabel extends JLabel {
private ImageIcon img = null;
public MyJLabel(ImageIcon img) {
super();
this.img = img;
}
@Override
public void paintComponent(Graphics g) {
super.paintComponent(g);
g.drawImage(img.getImage(), 0, 0, getWidth(), getHeight(), this);
}
}
你初始化它......
label = new MyJLabel(new ImageIcon(img));
应该注意的是,如果您使用了Icon
的{{1}}支持,那么......
JLabel
无关紧要,因为label.setPreferredSize(dims);
会使用图标大小来确定它的首选尺寸......但无论如何......
然后使用此更新图标..
JLabel
应该指出的是,基于你的例子,这实际上是在EDT之外调用的,这很危险并且可能导致油漆
但是img = image;
if (label != null) {
label.setIcon(new ImageIcon(img));
label.repaint();
}
永远不会更改setIcon
中img
的值,因此当您调用MyLabel
方法时,实际上是在绘制您提供的图标更新...
paintComponent
<强>更新强>
就我个人而言,我要做的是创建一个自定义组件,使用像// Paint the new Icon
super.paintComponent(g);
// Paint the old/initial image...
g.drawImage(img.getImage(), 0, 0, getWidth(), getHeight(), this);
这样的东西,并根据面板的当前大小缩放原始图像,例如......
现在,通常情况下,在执行图像缩放时,我更喜欢使用Java: maintaining aspect ratio of JPanel background image中所示的除法和conqure方法,但对于此示例,为简单起见,我只使用了JPanel
AffineTransform
答案 1 :(得分:0)
这就是我提出的:
private static class MyJPanel extends JPanel {
private Image img = null;
public MyJPanel() {}
public void setImage(Image value) {
if (img != value) {
Image old = img;
this.img = value;
firePropertyChange("image", old, img);
revalidate();
repaint();
}
}
public Image getImage() {
return img;
}
@Override
public Dimension getPreferredSize() {
return img == null ? new Dimension(200, 200) : new Dimension(img.getWidth(this), img.getHeight(this));
}
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
if (img != null) {
Graphics2D g2d = (Graphics2D) g.create();
int width = getWidth();
int height = getHeight();
double scaleFactor = getScaleFactorToFit(new Dimension(img.getWidth(this), img.getHeight(this)), getSize());
int x = (int) ((width - (img.getWidth(this) * scaleFactor)) / 2);
int y = (int) ((height - (img.getHeight(this) * scaleFactor)) / 2);
AffineTransform at = new AffineTransform();
at.translate(x, y);
at.scale(scaleFactor, scaleFactor);
g2d.setTransform(at);
g2d.drawImage(img, 0, 0, this);
g2d.dispose();
}
}
public double getScaleFactor(int iMasterSize, int iTargetSize) {
return (double) iTargetSize / (double) iMasterSize;
}
public double getScaleFactorToFit(Dimension original, Dimension toFit) {
double dScale = 1d;
if (original != null && toFit != null) {
double dScaleWidth = getScaleFactor(original.width, toFit.width);
double dScaleHeight = getScaleFactor(original.height, toFit.height);
dScale = Math.min(dScaleHeight, dScaleWidth);
}
return dScale;
}
}
private static class MyJFrame extends JFrame implements Runnable {
private BufferedImage img = null;
private MyJPanel panel = null;
public MyJFrame(BufferedImage image, String title) {
super(title);
img = image;
}
@Override
public void run() {
try {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch (ClassNotFoundException | InstantiationException | IllegalAccessException | UnsupportedLookAndFeelException ex) {}
panel = new MyJPanel();
panel.setImage(img);
setLayout(new BorderLayout());
add(BorderLayout.CENTER, panel);
setLocation(200, 200);
setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE);
pack();
setVisible(true);
}
public void changeImage(BufferedImage image) {
if ((panel != null) && (panel.getImage() != image)) panel.setImage(image);
}
}
这是@MadProgrammer提供的示例中非常直接的复制粘贴。
唯一剩下的就是EDT
用法,对我来说更像 magic 。
我仍在使用脏方式:
MyJFrame mjf = null;
javax.swing.SwingUtilities.invokeLater(mjf = new MyJFrame(buffer, "RDP"));
...
mjf.changeImage(buffer);
我的问题是:如何将{strong> changeImage 方法与EDT
一起使用?