我有一个使用mvvm的应用程序,它有一个DataGrid,SelectionMode设置为Extended。我有两个按钮“Move Up”和“Move Down”,当点击它们时,应该将所选项目的位置向上或向下移动一个点(仅当选择了一个项目时)。
这样可以正常工作(要遵循的代码),但是,在执行移动后,它似乎会破坏选定的项目触发器。例如,如果我单击某个项目,将其向下移动4个点,单击另一个项目并尝试将其向上移动一个点,之前移动的项目将再次被选中并移动。即使在清除所有选择并选择全新行之后,VM中“SelectItem”上设置的断点也会停止被击中。如果选择模式设置为Single,则不会发生此问题。
我尝试过启用和禁用虚拟化,IsSynchronisedWIthCurrentItem,不同的列表类型等,没有任何改变这种行为。我把头发拉了出来。任何人都可以建议解决这个问题吗?
我的网格和按钮......
<StackPanel Orientation="Horizontal">
<Button Margin="3" Content="Move Up">
<i:Interaction.Triggers>
<i:EventTrigger EventName="Click">
<ei:CallMethodAction TargetObject="{Binding}"
MethodName="MoveUp" />
</i:EventTrigger>
</i:Interaction.Triggers>
</Button>
<Button Margin="3" Content="Move Down">
<i:Interaction.Triggers>
<i:EventTrigger EventName="Click">
<ei:CallMethodAction TargetObject="{Binding}"
MethodName="MoveDown" />
</i:EventTrigger>
</i:Interaction.Triggers>
</Button>
</StackPanel>
<DataGrid Margin="3"
x:Name="DataGrid"
AutoGenerateColumns="False"
ItemsSource="{Binding Items, Mode=OneWay}"
SelectedItem="{Binding SelectedItem, Mode=TwoWay}"
CanUserAddRows="False"
CanUserDeleteRows="False"
IsReadOnly="True"
SelectionMode="Extended">
<DataGrid.RowStyle>
<Style TargetType="{x:Type DataGridRow}">
<Setter Property="IsSelected"
Value="{Binding Path=IsSelected, Mode=TwoWay}" />
</Style>
</DataGrid.RowStyle>
<DataGrid.RowHeaderTemplate>
<DataTemplate>
<Grid>
<CheckBox Margin="3"
IsChecked="{Binding Path=IsSelected, Mode=TwoWay, RelativeSource={RelativeSource FindAncestor, AncestorType={x:Type DataGridRow}}}"
IsTabStop="False" />
</Grid>
</DataTemplate>
</DataGrid.RowHeaderTemplate>
</DataGrid>
</StackPanel>
我的相关VM代码......
public ObservableCollection<ListItemViewModelBase<Person>> Items
{
get { return _items ?? (_items = new ObservableCollection<ListItemViewModelBase<Person>>()); }
}
public ListItemViewModelBase<Person> SelectedItem
{
get { return _selectedItem; }
set
{
if (_selectedItem == value)
return;
_selectedItem = value;
RaisePropertyChanged(() => SelectedItem);
}
}
public void MoveUp()
{
if (Items.Count(item => item.IsSelected) == 1)
{
// get it's index
int toMoveIndex = Items.IndexOf(SelectedItem);
// move up if not at zero
if (toMoveIndex > 0)
{
Items.Move(toMoveIndex, toMoveIndex - 1);
}
}
}
public void MoveDown()
{
if (Items.Count(item => item.IsSelected) == 1)
{
// get it's index
int toMoveIndex = Items.IndexOf(SelectedItem);
// move down if not at zero
if (toMoveIndex < Items.Count - 1)
{
Items.Move(toMoveIndex, toMoveIndex + 1);
}
}
}
Person和ListItemBase类......
public class Person : INotifyPropertyChanged
{
public event PropertyChangedEventHandler PropertyChanged;
protected virtual void OnProperyChanged(string propertyName)
{
if (PropertyChanged != null)
PropertyChanged(this, new PropertyChangedEventArgs(propertyName));
}
#endregion
#region Fields
private string _firstName;
private Guid _id;
private string _lastName;
private int _sortOrder;
public int SortOrder
{
get { return _sortOrder; }
set
{
if (_sortOrder == value)
return;
_sortOrder = value;
OnProperyChanged("SortOrder");
}
}
public string FirstName
{
get { return _firstName; }
set
{
if (_firstName == value)
return;
_firstName = value;
OnProperyChanged("FirstName");
}
}
public string LastName
{
get { return _lastName; }
set
{
if (_lastName == value)
return;
_lastName = value;
OnProperyChanged("LastName");
}
}
public Guid Id
{
get { return _id; }
set
{
if (_id == value)
return;
_id = value;
OnProperyChanged("Id");
}
}
public static bool operator ==(Person item1, Person item2)
{
// if both null, equal
if (ReferenceEquals(item1, null) && ReferenceEquals(item2, null))
return true;
// if one null, one not, not equal
if (!ReferenceEquals(item1, null) && ReferenceEquals(item2, null))
return false;
if (ReferenceEquals(item1, null))
return false;
return item1.Equals(item2);
}
public static bool operator !=(Person item1, Person item2)
{
return !(item1 == item2);
}
public override string ToString()
{
return string.Format("{0} {1}: {2}", FirstName, LastName, SortOrder);
}
public override bool Equals(object obj)
{
var item = obj as Person;
if (item != null)
{
return Equals(item);
}
return base.Equals(obj);
}
public bool Equals(Person item)
{
if (item != null)
{
return GetHashCode() == item.GetHashCode();
}
return false;
}
public override int GetHashCode()
{
return Id.GetHashCode();
}
}
public class ListItemViewModelBase<TModel> : ViewModelBaseExtended, IEquatable<ListItemViewModelBase<TModel>>
{
private bool _isSelected;
private TModel _model;
public ListItemViewModelBase(TModel model)
{
if (model == null)
{
throw new ArgumentNullException("model", "The model cannot be null.");
}
// set initial values
Model = model;
}
public static bool operator ==(ListItemViewModelBase<TModel> item1, ListItemViewModelBase<TModel> item2)
{
// if both null, equal
if (ReferenceEquals(item1, null) && ReferenceEquals(item2, null))
return true;
// if one null, one not, not equal
if (!ReferenceEquals(item1, null) && ReferenceEquals(item2, null))
return false;
if (ReferenceEquals(item1, null))
return false;
return item1.Equals(item2);
}
/// <returns></returns>
public static bool operator !=(ListItemViewModelBase<TModel> item1, ListItemViewModelBase<TModel> item2)
{
return !(item1 == item2);
}
public virtual bool IsSelected
{
get { return _isSelected; }
set { Set(() => IsSelected, ref _isSelected, value); }
}
public TModel Model
{
get { return _model; }
set { Set(() => Model, ref _model, value); }
}
public override string ToString()
{
return Model.ToString();
}
public override int GetHashCode()
{
return Model.GetHashCode();
}
public override bool Equals(object obj)
{
var item = obj as ListItemViewModelBase<TModel>;
if (item != null)
return Equals(item);
return base.Equals(obj);
}
public bool Equals(ListItemViewModelBase<TModel> other)
{
if (other != null)
{
// use Equals() here, not == because it's a Generic, == won't work
return Model.Equals(other.Model);
}
return false;
}
}
任何见解都将不胜感激。我要去香蕉试图解决这个问题。我在ListBox,ListView等中看到过相同的结果。
答案 0 :(得分:0)
好吧,我找到了一个“解决方案”。我讨厌它,因为它似乎在绑定引擎的面前飞行,使WPF如此吸引人,但这是我发现的唯一可行的东西。基本上,我必须创建一个临时列表,重新排序它,清除我的可观察集合并重新填充它......
public void MoveUp()
{
if (Items.Count(item => item.IsSelected) == 1)
{
// create a list with the current items
var items = new List<ListItemViewModelBase<Person>>(Items);
// get the index of the item being moved
int oldIndex = items.IndexOf(SelectedItem);
// only move if the item isn't already at 0
if (oldIndex > 0)
{
// get the item we're moving
var item = items[oldIndex];
// remove the item from the list
items.RemoveAt(oldIndex);
// add the item back into the list at it's new position
items.Insert(oldIndex - 1, item);
// clear items list, and re-add items from our temp list
Items.Clear();
foreach (var toAdd in items)
{
Items.Add(toAdd);
}
}
}
}
public void MoveDown()
{
if (Items.Count(item => item.IsSelected) == 1)
{
// create a list with the current items
var items = new List<ListItemViewModelBase<Person>>(Items);
// get the index of the item being moved
int oldIndex = items.IndexOf(SelectedItem);
// only move if the item isn't already the last item
if (oldIndex < items.Count - 1)
{
// get the item we're moving
var item = items[oldIndex];
// remove the item from the list
items.RemoveAt(oldIndex);
// add the item back into the list at it's new position
items.Insert(oldIndex + 1, item);
// clear items list, and re-add items from our temp list
Items.Clear();
foreach (var toAdd in items)
{
Items.Add(toAdd);
}
}
}
}
如果有人有更好的想法,我仍然非常愿意听到它!
答案 1 :(得分:0)
我也遇到过这样的错误,遗憾的是我没有回答如何正确避免这个问题,虽然我可以添加一些细节。
首先 - 虽然应用程序的目标是4.0,但只有在系统中安装了4.5 Framework时,才会出现有关多个旧移动项目选择的问题。
第二 - 微软对DataGrid中的选择进行了一些修复:
看起来它已修复4.5导致另一篇文章:
也许这些修复导致了新的错误。
至于我,我找到了类似的解决方法,但我没有创建一个新的临时列表,但使用
ListViewAudio.RemoveAt(oldIndex);
ListViewAudio.Insert(newIndex, selectedItem);
在我的列表而不是
ListViewAudio.Move(oldIndex, newIndex);
我的新行为以及您使用新临时列表的行为会导致另一个错误。如果我在列表中的最后一项上使用MoveUp,或者在列表中的第一项中使用MoveDown,则它们会被移动并且松散选择。你遇到同样的问题吗?