我试图编辑这个糟糕的蛇版动作脚本,用作我正在使用的网站中的娱乐内容。我的问题是1010错误,对我来说似乎没有意义。我试过调试没有成功。
显示的第一个输出内容如下:
对于可以在运行时编辑的任何文本,应嵌入字体,而不是使用"使用设备字体"设置。使用文字>字体嵌入命令嵌入字体。
每当我的蛇吃食物(可以这么说)时,我都会收到错误:
TypeError:错误#1010:术语未定义且没有属性。 在Main / onEnterFrame()
完整的代码是:
package{
import flash.display.MovieClip;
import flash.events.KeyboardEvent;
import flash.ui.Keyboard;
import flash.events.Event; //used for ENTER_FRAME event
public class Main extends MovieClip{
const speed:int = 20;//speed of the snake
var score:int;
var vx:int;
var vy:int;
var head:SnakePart;
var gFood;
var SnakeDirection:String;
var snake:Array;
public function Main(){
init();
}
function init():void {
//Initialize everything!
vx = 1; vy = 0;
score = 1;
snake = new Array();
SnakeDirection = "";
//add food to the stage
addFood();
//add snakes head to the stage
head = new SnakePart();
head.x = stage.stageWidth/2;
head.y = stage.stageHeight/2;
snake.push(head);
addChild(head);
stage.addEventListener(KeyboardEvent.KEY_UP , onKeyUp);
stage.addEventListener(KeyboardEvent.KEY_DOWN , onKeyDown);
addEventListener(Event.ENTER_FRAME , onEnterFrame);
//ENTER_FRAME listener is attached to main class and not to the stage directly
}
//This function will add food to the stage
function addFood():void {
if(score%2==0){
gFood = new SnakePart();
}else{
gFood = new Food();
}
gFood.x = 50 + Math.random()*(stage.stageWidth-100);
gFood.y = 50 + Math.random()*(stage.stageHeight-100);
addChild(gFood);
}
//this function will reset the game
function reset():void {
removeChild(gFood);
addFood();
head.x = stage.stageWidth/2;
head.y = stage.stageHeight/2;
vx = 1;vy = 0;
for(var i = snake.length-1;i>0;--i){
removeChild(snake[i]);
snake.splice(i,1);
}
}
function onKeyDown(event:KeyboardEvent):void{
if(event.keyCode == Keyboard.LEFT){
SnakeDirection = "left";
}else if (event.keyCode == Keyboard.RIGHT) {
SnakeDirection = "right";
}else if (event.keyCode == Keyboard.UP) {
SnakeDirection = "up";
}else if (event.keyCode == Keyboard.DOWN) {
SnakeDirection = "down";
}
}
function onKeyUp(event:KeyboardEvent):void {
if(event.keyCode == Keyboard.LEFT) {
SnakeDirection = "";
}else if(event.keyCode == Keyboard.RIGHT) {
SnakeDirection = "";
}else if(event.keyCode == Keyboard.UP ) {
SnakeDirection = "";
}else if(event.keyCode == Keyboard.DOWN){
SnakeDirection = "";
}
}
function onEnterFrame(event:Event):void {
//setting direction of velocity
if(SnakeDirection == "left" && vx != 1) {
vx = -1;
vy = 0;
//head.rotate(-90);
}else if(SnakeDirection == "right" && vx != -1) {
vx = 1;
vy = 0;
}else if(SnakeDirection == "up" && vy != 1) {
vx = 0;
vy = -1;
}else if(SnakeDirection == "down" && vy != -1) {
vx = 0;
vy = 1;
}
//collison with stage
if(head.x - head.width/2 <= 0){
score = 0;
reset();
}
if(head.x + head.width/2 >= stage.stageWidth){
score = 0;
reset();
}
if(head.y - head.height/2 <= 0){
score = 0;
reset();
}
if(head.y + head.height/2 >= stage.stageHeight){
score = 0;
reset();
}
//move body of the snake
for(var i = snake.length-1;i>0;--i){
snake[i].x = snake[i-1].x;
snake[i].y = snake[i-1].y;
}
//changing the position of snake's head
head.x += vx*speed;
head.y += vy*speed;
//collision with tail
for(var i = snake.length-1;i>=1;--i){
if(snake[0].x == snake[i].x && snake[0].y == snake[i].y){
reset();
break;
}
}
//collision with food
if(head.hitTestObject(gFood)){
score += 1;
removeChild(gFood);
addFood();
var bodyPart;
if(score%2==0){
bodyPart = new Food();
}else{
bodyPart = new SnakePart();
}
bodyPart.x = snake[snake.length - 10].x;
bodyPart.y = snake[snake.length - 10].y;
snake.push(bodyPart);
addChild(bodyPart);
}
//display scores
txtScore.text = String(score);
}
}
}
随意提问!
答案 0 :(得分:0)
基于我们的谈话,这似乎是解决方案
对于字体,找到动态的文本字段,然后在属性面板中选择嵌入,然后检查您需要嵌入的字符,否则它们可能不会在运行时显示
运行时1010错误,在你的onEnterFrame方法中,似乎有一个空参数:head,stage,snake或txtScore。
建议安装Flash播放器调试,以准确告诉您错误在哪一行: http://www.adobe.com/support/flashplayer/downloads.html