在iOS2的box2d中,如何找到两个圆形体之间的距离?

时间:2014-01-08 10:54:51

标签: ios ios7 box2d-iphone

我使用以下代码来获得两个不同半径的圆形体之间的距离:

distance = b2Distance(body1->GetPosition(), body2->GetPosition());

我已经意识到可变距离存储了物体的两个中心之间的距离,而不是边界之间的距离。我想要的是当两个身体接触时距离= 0。

我该怎么做?我一直在尝试这段代码,但它失败了:

b2DistanceInput *distanceInput;
distanceInput->transformA = body1->GetTransform();
distanceInput->transformB = body2->GetTransform();
b2DistanceProxy *proxyA;
proxyA->Set(fixtureBody1->GetShape(), 1);
b2DistanceProxy *proxyB;
proxyB->Set(fixtureBody2->GetShape(), 1);
distanceInput->proxyA = *proxyA;
distanceInput->proxyB = *proxyB;
b2DistanceOutput *theDistance;
b2SimplexCache *cache;
cache->count = 0;
b2Distance(theDistance, cache, distanceInput);

getShape方法在b2box代码中提供了错误的访问错误。

有什么想法吗?

谢谢,

GA

1 个答案:

答案 0 :(得分:0)

尝试使用此代码 - 它适用于我:

b2DistanceInput *distanceInput = new b2DistanceInput();
b2DistanceProxy *proxyA = new b2DistanceProxy();
b2DistanceProxy *proxyB = new b2DistanceProxy();
b2SimplexCache *cache = new b2SimplexCache();
b2DistanceOutput *theDistance = new b2DistanceOutput();

proxyA->Set(fixtureBody1->GetShape(),1);
proxyB->Set(fixtureBody2->GetShape(),1);

distanceInput->transformA = body1->GetTransform();
distanceInput->transformB = body2->GetTransform();
distanceInput->proxyA = *proxyA;
distanceInput->proxyB = *proxyB;
distanceInput->useRadii = true;

cache->count = 0;

b2Distance(theDistance, cache, distanceInput);