我有一个充满UIImages的阵列。我将每个图像加载到UIImageView中,然后将UIImageView添加到UIView,一旦UIView被添加到显示器上的UIView。
当我将带有UIImageViews的UIView添加到屏幕上没有出现的其他UIView时(iOS6中都很好),问题出现在iOS7中。如果我然后按主页按钮,然后返回应用程序,图像就在那里!
我知道这听起来有点奇怪,因为我可以将UIView从过程中删除但是有一个原因。还有一个原因是我不将UIImages作为UIImageViews存储在数组中。
UIView *layerViewToAdd = [[UIView alloc]initWithFrame:presentationDisplay.frame];
for(UIImage tempImage in currentImages)
{
UIImageView *tempImageView = [[UIImageView alloc]initWithFrame:presentationDisplay.frame];
[tempImageView setImage:tempImage];
[layerViewToAdd addSubview:tempImageView];
}
[presentationDisplay addSubview:layerViewToAdd];
我试图强制使用[presentation setNeedsDisplay]和[presentationDisplay setNeedsLayout]重绘屏幕但不起作用。我认为问题与Autolayout / Constraints有关,但不确定。
修改
好吧我已经隔离了代码,它似乎与线程相关。看下面的代码我在背景中调用redrawLayersInBackground,这是上面的FOR循环,然后我在主线程上调用presentLayersInView,它添加了已经显示的View(上面的最后一行或多或少) - 对不起我知道我已经删除了很多代码,但它不仅仅是这个(经验教训)。这在iOS6中运行良好,但在iOS7中运行不正常,如果我取出所有调度位,它在两者中都能正常工作。
有没有更好的方法在后台构建内容然后添加到前台?
backgoundQueue = dispatch_queue_create("createlayers", 0);
dispatch_async(backgoundQueue, ^{
UIView *layerViewToAdd = [self redrawLayersInBackground];
dispatch_async(dispatch_get_main_queue(), ^{
[self presentLayersInView:layerViewToAdd];
});
});
另一个编辑
这是整个代码;
它将视图的各层存储在一个数组中,并进行一些比较和测试,以确定在再次下载之前我们是否已经拥有该层。下来的图像很大,这就是我经历这么多麻烦的原因!
-(UIView *)redrawLayersInBackground
{
int layerCount = 0;
// This is the view which will contain all the new layers
UIView *layerViewToAdd = [[UIView alloc]initWithFrame:presentationDisplay.frame];
// Take a copy of all the layers then clear then, the copy will be used as a cache to build a new set of layers
NSArray *tempLayerNames = [[NSArray alloc]initWithArray:layerNames];
NSArray *tempLayerImages = [[NSArray alloc]initWithArray:layerImages];
[layerNames removeAllObjects];
[layerImages removeAllObjects];
// This for is just to loop through all items, the dictionary is not used
for (NSDictionary *enforceLoop in currentSetupInfo[@"layers"])
{
NSString *layerName =currentSetupInfo[@"layers"][[NSString stringWithFormat:@"layer%i", layerCount]];
BOOL isFound = NO;
UIImage *tempImage;
UIImageView *tempImageView = [[UIImageView alloc]initWithFrame:presentationDisplay.frame];
int newLayerCount = 0;
// Start a search for the layer in the list of old layers
for (NSString *obj in tempLayerNames)
{
if([obj isEqualToString:layerName])
{
// NSLog(@"Found Layer : %@", layerName);
[layerNames addObject:obj];
tempImage = [tempLayerImages objectAtIndex:newLayerCount];
[layerImages addObject:tempImage];
isFound = YES;
break;
}
newLayerCount++;
// This layer is already visiable ont he screen, do not fade it in
tempImageView.alpha = 1.0;
}
if (!isFound)
{
// NSLog(@"Downloading Layer : %@", layerName);
// NSURL *layerURL = [NSURL URLWithString:layerName];
// tempImage = [UIImage imageWithData:[NSData dataWithContentsOfURL:layerURL]];
tempImage = [self imageFromURLInString:layerName];
[layerNames addObject:layerName];
if(tempImage == nil)
{
NSLog(@"Error - Image not fonud on server..........................................................");
NSLog(@"Error - URL : %@", layerName);
[layerImages addObject:[[UIImage alloc]init]];
}
else
{
// tempImageView.image = tempImage;
[layerImages addObject:tempImage];
}
// Set this layer Alpha to zero, this way we can fade it in
tempImageView.alpha = 1.0;
}
// NSLog(@"Image Layer : %i", layerCount);
[tempImageView setImage:tempImage];
[layerViewToAdd setTranslatesAutoresizingMaskIntoConstraints:YES];
[layerViewToAdd addSubview:tempImageView];
NSLog(@"Iterating");
layerCount++;
dispatch_async(dispatch_get_main_queue(), ^{
NSNumber *tempPercentage = [NSNumber numberWithFloat: (float) (layerCount) / [currentSetupInfo[@"layers"] count]];
[self updateSpinner:tempPercentage];
});
}
return layerViewToAdd;
}
-(void)presentLayersInView:(UIView *)layerViewToAdd
{
layerViewToAdd.alpha = 0.0f;
[presentationDisplay setTranslatesAutoresizingMaskIntoConstraints:YES];
[presentationDisplay addSubview:layerViewToAdd];
UIView *layerViewToRemove;
if(layerViewTag != 0)
{
layerViewToRemove = [presentationDisplay viewWithTag:layerViewTag];
[presentationDisplay sendSubviewToBack:layerViewToRemove];
// Swap the number used for the TAG (will toggle between 1 and -1)
layerViewTag = layerViewTag * -1;
layerViewToAdd.tag = layerViewTag;
}
else
{
// Fist time setup
layerViewTag = 1;
layerViewToAdd.tag = layerViewTag;
}
layerViewToRemove.alpha = 0.0;
layerViewToAdd.alpha = 1.0f;
presentationDisplay.alpha = 1.0;
[layerViewToRemove removeFromSuperview];
[self stopSpinner];
}
答案 0 :(得分:0)
我在几天后想出来了......
因此,layerNames和layerImages都是NSMutableArrays,但是,在代码的早期,我设法为他们注释掉了Alloc Init。
最终结果是,在iOS6中运行良好,在iOS7中有奇怪的结果。添加了这部分,它第一次工作正常。
对自己很生气.........有点担心它能干活了!