我使用NDK创建了一个音频乐器,为了获得低延迟性能,我选择OpenSL来播放音乐文件。但是我没能改变播放音乐的播放速度。 这是快照代码:
int OpenSLSoundPool::createOggAudioPlayer(const char *filename, int rate){
SLresult result;
AAsset* asset = AAssetManager_open(mMgr, filename, AASSET_MODE_UNKNOWN);
if (NULL == asset) {
return JNI_FALSE;
}
// open asset as file descriptor
off_t start, length;
int fd = AAsset_openFileDescriptor(asset, &start, &length);
assert(0 <= fd);
AAsset_close(asset);
// configure audio source
SLDataLocator_AndroidFD loc_fd = {SL_DATALOCATOR_ANDROIDFD, fd, start, length};
SLDataFormat_MIME format_mime = {SL_DATAFORMAT_MIME, NULL, SL_CONTAINERTYPE_UNSPECIFIED};
SLDataSource audioSrc = {&loc_fd, &format_mime};
// configure audio sink
SLDataLocator_OutputMix loc_outmix = {SL_DATALOCATOR_OUTPUTMIX, outputMixObject};
SLDataSink audioSnk = {&loc_outmix, NULL};
// create audio player
const SLInterfaceID ids[4] = {SL_IID_SEEK, SL_IID_MUTESOLO, SL_IID_VOLUME, SL_IID_PLAYBACKRATE};
const SLboolean req[4] = {SL_BOOLEAN_TRUE, SL_BOOLEAN_TRUE, SL_BOOLEAN_TRUE, SL_BOOLEAN_TRUE};
result = (*engineEngine)->CreateAudioPlayer(engineEngine, &fdPlayerObject, &audioSrc, &audioSnk,
4, ids, req);
assert(SL_RESULT_SUCCESS == result);
(void)result;
// realize the player
result = (*fdPlayerObject)->Realize(fdPlayerObject, SL_BOOLEAN_FALSE);
assert(SL_RESULT_SUCCESS == result);
(void)result;
// get the play interface
result = (*fdPlayerObject)->GetInterface(fdPlayerObject, SL_IID_PLAY, &fdPlayerPlay);
assert(SL_RESULT_SUCCESS == result);
(void)result;
// get the seek interface
result = (*fdPlayerObject)->GetInterface(fdPlayerObject, SL_IID_SEEK, &fdPlayerSeek);
assert(SL_RESULT_SUCCESS == result);
(void)result;
// get the mute/solo interface
result = (*fdPlayerObject)->GetInterface(fdPlayerObject, SL_IID_MUTESOLO, &fdPlayerMuteSolo);
assert(SL_RESULT_SUCCESS == result);
(void)result;
// get the volume interface
result = (*fdPlayerObject)->GetInterface(fdPlayerObject, SL_IID_VOLUME, &fdPlayerVolume);
assert(SL_RESULT_SUCCESS == result);
(void)result;
// get playback rate interface
result = (*fdPlayerObject)->GetInterface(fdPlayerObject,
SL_IID_PLAYBACKRATE, &fdPlayerRate);
assert(SL_RESULT_SUCCESS == result);
SLuint32 capa;
result = (*fdPlayerRate)->GetRateRange(fdPlayerRate, 0,
&playbackMinRate, &playbackMaxRate, &playbackRateStepSize, &capa);
assert(SL_RESULT_SUCCESS == result);
result = (*fdPlayerRate)->SetRate(fdPlayerRate, playbackMaxRate);
assert(SL_RESULT_SUCCESS == result);
SLpermille SLrate;
result = (*fdPlayerRate)->GetRate(fdPlayerRate, &SLrate);
assert(SL_RESULT_SUCCESS == result);
// enable whole file looping
result = (*fdPlayerSeek)->SetLoop(fdPlayerSeek, SL_BOOLEAN_FALSE, 0, SL_TIME_UNKNOWN);
assert(SL_RESULT_SUCCESS == result);
(void)result;
return JNI_TRUE;
}
关键点是:
result = (*fdPlayerRate)->SetRate(fdPlayerRate, playbackMaxRate);
assert(SL_RESULT_SUCCESS == result);
我尝试在playbackMaxRate和playbackMinRate之间设置值(在我的S3手机上,playbackMaxRate是2000,playbackMinRate是500)。但没有效果,android NDK doc说它支持SL_IID_PLAYBACKRATE。 我的代码有什么问题吗? 非常感谢。
答案 0 :(得分:2)
您可以尝试将当前速率属性约束设置为SL_RATEPROP_PITCHCORAUDIO。默认音频属性为SL_RATEPROP_NOPITCHCORAUDIO。像这样:
SLuint32 capa;
result = (*fdPlayerRate)->GetRateRange(fdPlayerRate, 0,
&playbackMinRate, &playbackMaxRate, &playbackRateStepSize, &capa);
assert(SL_RESULT_SUCCESS == result);
result = (*fdPlayerRate)->SetPropertyConstraints(fdPlayerRate,
SL_RATEPROP_PITCHCORAUDIO);
if (SL_RESULT_PARAMETER_INVALID == result) {
LOGD("Parameter Invalid");
}
if (SL_RESULT_FEATURE_UNSUPPORTED == result) {
LOGD("Feature Unsupported");
}
if (SL_RESULT_SUCCESS == result) {
assert(SL_RESULT_SUCCESS == result);
LOGD("Success");
}
result = (*fdPlayerRate)->SetRate(fdPlayerRate, playbackMaxRate);
assert(SL_RESULT_SUCCESS == result);
这可能因平台版本和实施而异。它适用于我的Moto G.希望这会有所帮助。