我无法将图像向右旋转90度。 我需要能够在java中单独旋转图像。唯一的事情。不幸的是,我需要在特定的点绘制图像,并且没有一个方法可以分别对图像进行旋转,并且2.允许我设置x和y。任何帮助表示赞赏
public class Tumbler extends GraphicsProgram{
public void run() {
setSize(1000,1000);
GImage original = new GImage("sunset.jpg");
add(original, 10, 10);
int[][] pixels = original.getPixelArray();
int height = pixels.length;
int width = pixels[0].length;
// Your code starts here
int newheight = width;
int newwidth = height;
int[][] newpixels = new int[newheight][newwidth];
for (int i = 0; i < height; i++) {
for (int j = 0; j < width; j++) {
newpixels[j][height-1-i] = pixels[i][j];
}
}
GImage image = new GImage(newpixels);
add(image, width+20, 10);
// Your code ends here
}
答案 0 :(得分:4)
如果我们想拥有不错的性能(绝对比直接复制像素快10倍),我们绝对应该使用Graphics2D:
public static BufferedImage rotateClockwise90(BufferedImage src) {
int width = src.getWidth();
int height = src.getHeight();
BufferedImage dest = new BufferedImage(height, width, src.getType());
Graphics2D graphics2D = dest.createGraphics();
graphics2D.translate((height - width) / 2, (height - width) / 2);
graphics2D.rotate(Math.PI / 2, height / 2, width / 2);
graphics2D.drawRenderedImage(src, null);
return dest;
}
答案 1 :(得分:3)
这是我用来将BufferedImage顺时针旋转90度的代码。由于旋转90度是一种特殊情况,我并不认为任何角度的通用解决方案都具有最佳性能。同样地,对于执行某种插值(双线性,双三次等)的解决方案,我使用BufferedImage.getRaster()来访问原始字节以提高性能,但是根据图像的结构/布局,这不太可能在所有情况下工作。 YMMV。
public static BufferedImage rotateClockwise90(BufferedImage src) {
int srcWidth = src.getWidth();
int srcHeight = src.getHeight();
boolean hasAlphaChannel = src.getAlphaRaster() != null;
int pixelLength = hasAlphaChannel ? 4 : 3;
byte[] srcPixels = ((DataBufferByte)src.getRaster().getDataBuffer()).getData();
// Create the destination buffered image
BufferedImage dest = new BufferedImage(srcHeight, srcWidth, src.getType());
byte[] destPixels = ((DataBufferByte)dest.getRaster().getDataBuffer()).getData();
int destWidth = dest.getWidth();
int srcPos = 0; // We can just increment this since the data pack order matches our loop traversal: left to right, top to bottom. (Just like reading a book.)
for(int srcY = 0; srcY < srcHeight; srcY++) {
for(int srcX = 0; srcX < srcWidth; srcX++) {
int destX = ((srcHeight - 1) - srcY);
int destY = srcX;
int destPos = (((destY * destWidth) + destX) * pixelLength);
if(hasAlphaChannel) {
destPixels[destPos++] = srcPixels[srcPos++]; // alpha
}
destPixels[destPos++] = srcPixels[srcPos++]; // blue
destPixels[destPos++] = srcPixels[srcPos++]; // green
destPixels[destPos++] = srcPixels[srcPos++]; // red
}
}
return dest;
}
答案 2 :(得分:3)
Ken答案的简化版本:
public static BufferedImage rotateClockwise90(BufferedImage src) {
int w = src.getWidth();
int h = src.getHeight();
BufferedImage dest = new BufferedImage(h, w, src.getType());
for (int y = 0; y < h; y++)
for (int x = 0; x < w; x++)
dest.setRGB(y, w - x - 1, src.getRGB(x, y));
return dest;
}
答案 3 :(得分:1)
正如here所述,您可以使用AffineTransformOp
按Math.PI / 2
旋转图像;这相当于将图像顺时针旋转90°,如图here所示。另请参阅Handling 90-Degree Rotations。
答案 4 :(得分:0)
将图像旋转到90、180或270度角
public static BufferedImage rotateImage(BufferedImage src, int rotationAngle) {
double theta = (Math.PI * 2) / 360 * rotationAngle;
int width = src.getWidth();
int height = src.getHeight();
BufferedImage dest;
if (rotationAngle == 90 || rotationAngle == 270) {
dest = new BufferedImage(src.getHeight(), src.getWidth(), src.getType());
} else {
dest = new BufferedImage(src.getWidth(), src.getHeight(), src.getType());
}
Graphics2D graphics2D = dest.createGraphics();
if (rotationAngle == 90) {
graphics2D.translate((height - width) / 2, (height - width) / 2);
graphics2D.rotate(theta, height / 2, width / 2);
} else if (rotationAngle == 270) {
graphics2D.translate((width - height) / 2, (width - height) / 2);
graphics2D.rotate(theta, height / 2, width / 2);
} else {
graphics2D.translate(0, 0);
graphics2D.rotate(theta, width / 2, height / 2);
}
graphics2D.drawRenderedImage(src, null);
return dest;
}
答案 5 :(得分:0)
这是使用2D数组的代码:
`private static int[][] rorateImage
(int[][] imageArr, int rows, int columns, int flag){
int rotatedImageArr[][] = new int[columns][rows];
if(flag==1){ //90 degree rotation in right
for (int i = 0; i < columns; i++) {
for (int j = 0; j < rows; j++) {
rotatedImageArr[i][j] = imageArr[rows - 1 - j][i];
}
}
}
if(flag==0){ //90 degree rotation in left
for (int i = 0; i < columns; i++) {
for (int j = 0; j < rows; j++) {
rotatedImageArr[i][j] = imageArr[j][columns -1 -i];
}
}
}
return rotatedImageArr;
}`