我正在使用以下代码在我的TextView
方法中为onCreate()
设置动画:
txtSize.setText("This is my Text");
txtSize.setAnimation(AnimationUtils.loadAnimation(myContext,
android.R.anim.slide_in_left));
现在我想问一下是否有可能让这个slide_in_left动画像波浪一样进入?
我在这里找到了这个示例,但我不知道如何在我的情况下使用它(从左到右滑动,TextView
而不是GridView
):{{3} }
感谢您的帮助
答案 0 :(得分:11)
尝试使用Number Tweening技术(例如Timely App)!
你应该像这样制作自定义类:
public class NumberMorphingView extends View {
private final Interpolator mInterpolator;
private final Paint mPaint;
private final Path mPath;
// Numbers currently shown.
private int mCurrent = 0;
private int mNext = 1;
// Frame of transition between current and next frames.
private int mFrame = 0;
// The 5 end points. (Note: The last end point is the first end point of the
// next segment.
private final float[][][] mPoints = {
{ { 44.5f, 100 }, { 100, 18 }, { 156, 100 }, { 100, 180 }, { 44.5f, 100 } }, // 0
{ { 77, 20.5f }, { 104.5f, 20.5f }, { 104.5f, 181 }, { 104.5f, 181 }, { 104.5f, 181 } }, // 1
{ { 56, 60 }, { 144.5f, 61 }, { 108, 122 }, { 57, 177 }, { 147, 177 } }, // 2
{ { 63.25f, 54 }, { 99.5f, 18 }, { 99.5f, 96 }, { 100, 180 }, { 56.5f, 143 } }, // 3
{ { 155, 146 }, { 43, 146 }, { 129, 25 }, { 129, 146 }, { 129, 179 } }, // 4
{ { 146, 20 }, { 91, 20 }, { 72, 78 }, { 145, 129 }, { 45, 154 } }, // 5
{ { 110, 20 }, { 110, 20 }, { 46, 126 }, { 153, 126 }, { 53.5f, 100 } }, // 6
{ { 47, 21 }, { 158, 21 }, { 120.67f, 73.34f }, { 83.34f, 126.67f }, { 46, 181 } }, // 7
{ { 101, 96 }, { 101, 19 }, { 101, 96 }, { 101, 179 }, { 101, 96 } }, // 8
{ { 146.5f, 100 }, { 47, 74 }, { 154, 74 }, { 90, 180 }, { 90, 180 } } // 9
};
// The set of the "first" control points of each segment.
private final float[][][] mControlPoint1 = {
{ { 44.5f, 60 }, { 133, 18 }, { 156, 140 }, { 67, 180 } }, // 0
{ { 77, 20.5f }, { 104.5f, 20.5f }, { 104.5f, 181 }, { 104.5f, 181 } }, // 1
{ { 59, 2 }, { 144.5f, 78 }, { 94, 138 }, { 57, 177 } }, // 2
{ { 63, 27 }, { 156, 18 }, { 158, 96 }, { 54, 180 } }, // 3
{ { 155, 146 }, { 43, 146 }, { 129, 25 }, { 129, 146 } }, // 4
{ { 91, 20 }, { 72, 78 }, { 97, 66 }, { 140, 183 } }, // 5
{ { 110, 20 }, { 71, 79 }, { 52, 208 }, { 146, 66 } }, // 6
{ { 47, 21 }, { 158, 21 }, { 120.67f, 73.34f }, { 83.34f, 126.67f } }, // 7
{ { 44, 95 }, { 154, 19 }, { 44, 96 }, { 154, 179 } }, // 8
{ { 124, 136 }, { 42, 8 }, { 152, 108 }, { 90, 180 } } // 9
};
// The set of the "second" control points of each segment.
private final float[][][] mControlPoint2 = {
{ { 67, 18 }, { 156, 60 }, { 133, 180 }, { 44.5f, 140 } }, // 0
{ { 104.5f, 20.5f }, { 104.5f, 181 }, { 104.5f, 181 }, { 104.5f, 181 } }, // 1
{ { 143, 4 }, { 130, 98 }, { 74, 155 }, { 147, 177 } }, // 2
{ { 86, 18 }, { 146, 96 }, { 150, 180 }, { 56, 150 } }, // 3
{ { 43, 146 }, { 129, 25 }, { 129, 146 }, { 129, 179 } }, // 4
{ { 91, 20 }, { 72, 78 }, { 145, 85 }, { 68, 198 } }, // 5
{ { 110, 20 }, { 48, 92 }, { 158, 192 }, { 76, 64 } }, // 6
{ { 158, 21 }, { 120.67f, 73.34f }, { 83.34f, 126.67f }, { 46, 181 } }, // 7
{ { 44, 19 }, { 154, 96 }, { 36, 179 }, { 154, 96 } }, // 8
{ { 54, 134 }, { 148, -8 }, { 129, 121 }, { 90, 180 } } // 9
};
public NumberMorphingView(Context context, AttributeSet attrs) {
super(context, attrs);
setWillNotDraw(false);
mInterpolator = new AccelerateDecelerateInterpolator();
// A new paint with the style as stroke.
mPaint = new Paint();
mPaint.setAntiAlias(true);
mPaint.setColor(Color.BLACK);
mPaint.setStrokeWidth(5.0f);
mPaint.setStyle(Paint.Style.STROKE);
mPath = new Path();
}
@Override
public void onDraw(Canvas canvas) {
int count = canvas.saveLayer(0, 0, getWidth(), getHeight(), null, Canvas.MATRIX_SAVE_FLAG
| Canvas.CLIP_SAVE_FLAG | Canvas.HAS_ALPHA_LAYER_SAVE_FLAG
| Canvas.FULL_COLOR_LAYER_SAVE_FLAG | Canvas.CLIP_TO_LAYER_SAVE_FLAG);
super.onDraw(canvas);
// Frames 0, 1 is the first pause.
// Frames 9, 10 is the last pause.
// Constrain current frame to be between 0 and 6.
final int currentFrame;
if (mFrame < 2) {
currentFrame = 0;
} else if (mFrame > 8) {
currentFrame = 6;
} else {
currentFrame = mFrame - 2;
}
// A factor of the difference between current
// and next frame based on interpolation.
// Only 6 frames are used between the transition.
final float factor = mInterpolator.getInterpolation(currentFrame / 6.0f);
// Reset the path.
mPath.reset();
final float[][] current = mPoints[mCurrent];
final float[][] next = mPoints[mNext];
final float[][] curr1 = mControlPoint1[mCurrent];
final float[][] next1 = mControlPoint1[mNext];
final float[][] curr2 = mControlPoint2[mCurrent];
final float[][] next2 = mControlPoint2[mNext];
// First point.
mPath.moveTo(current[0][0] + ((next[0][0] - current[0][0]) * factor), current[0][3]
+ ((next[0][4] - current[0][5]) * factor));
// Rest of the points connected as bezier curve.
for (int i = 1; i < 5; i++) {
mPath.cubicTo(curr1[i - 1][0] + ((next1[i - 1][0] - curr1[i - 1][0]) * factor),
curr1[i - 1][6] + ((next1[i - 1][7] - curr1[i - 1][8]) * factor),
curr2[i - 1][0] + ((next2[i - 1][0] - curr2[i - 1][0]) * factor),
curr2[i - 1][9] + ((next2[i - 1][10] - curr2[i - 1][11]) * factor), current[i][0]
+ ((next[i][0] - current[i][0]) * factor), current[i][12]
+ ((next[i][13] - current[i][14]) * factor));
}
// Draw the path.
canvas.drawPath(mPath, mPaint);
canvas.restoreToCount(count);
// Next frame.
mFrame++;
// Each number change has 10 frames. Reset.
if (mFrame == 10) {
// Reset to zarro.
mFrame = 0;
mCurrent = mNext;
mNext++;
// Reset to zarro.
if (mNext == 10) {
mNext = 0;
}
postInvalidateDelayed(500);
} else {
postInvalidateDelayed(50);
}
}
}
注意:您可能需要将其调整到任何视图(可能是数字,文本或自定义视图),因为它适用于Numbers动画!
这些数字不是直接来自作为TextView绘制的字体, 而是构建为多个细分
如果您忘记了Android View层次结构:
致谢:Sriramramani,Gist,Git
答案 1 :(得分:9)
实现这种效果的一种方法,我认为你的目标是(我不确定我已经理解了......)是利用3个有用的Android:
onDraw
Path
在屏幕上生成类似波形的形状(docs)drawTextOnPath (String text, Path path, float hOffset, float vOffset, Paint paint)
(docs)递增hOffset
。对于不熟悉Android中自定义视图的未来读者,here is the developer resource。
我们观看的API可能包括:
setText(...)
当然resetTextPosition()
重置传入的动画animateToRight(double millis duration)
以时间开始动画。我们的类与LayoutParams
一起工作也很重要,例如像素高度,WRAP_CONTENT和MATCH_PARENT。现在这很棘手,因为要以一种非常糟糕的方式完全这样做,继承实践通常意味着重写很多东西。所以,(顶部提示),我们继续让布局参数为开发人员指定文本的所需宽度和高度,然后我们为topPadding
和bottomPadding
{{1}引入新含义在视图上:
setPadding
:参数topPadding和bottomPadding设置将为以下是一些可编辑的可用代码:
setPadding(int ...)
我们使用public class WaveyTextView extends TextView {
private int leftOffset = 0;
private enum TransitionState{TRANSITION_STARTING, TRANSITION_RUNNING, TRANSITION_NONE};
private TransitionState transitionState;
private double animDuration = 0;
private double startTimeMillis;
private Path wavePath = null;
private final int pxWLength = 175;
public WaveyTextView(final Context ctx) {
super(ctx);
}
public final void resetTextPosition() {
leftOffset = 0;
transitionState = TransitionState.TRANSITION_NONE;
invalidate();
}
public final void animateToRight(final double animDuration) {
this.animDuration = animDuration;
transitionState = TransitionState.TRANSITION_STARTING;
invalidate();
}
@Override
public void onDraw(final Canvas canvas) {
if(wavePath==null) {
generateWavePath();
}
boolean done = true;
switch(transitionState) {
case TRANSITION_STARTING:
done = false;
transitionState = TransitionState.TRANSITION_RUNNING;
startTimeMillis = SystemClock.uptimeMillis();
break;
case TRANSITION_RUNNING:
double normalized = (SystemClock.uptimeMillis() - startTimeMillis)
/ animDuration;
done = normalized >= 1.0;
normalized = Math.min(normalized, 1.0);
leftOffset = (int) (getWidth() * normalized);
break;
default:
break;
}
canvas.drawTextOnPath(getText().toString(), wavePath, leftOffset, (getHeight()-(getPaddingTop()+getPaddingBottom()))/4, getPaint());
if(!done) {
invalidate();
}
}
private void generateWavePath() {
wavePath = new Path();
int lOffset = 0;
int ct = 0;
wavePath.moveTo(0, getHeight()/2);
while(lOffset < getWidth()) {
wavePath.quadTo(lOffset+pxWLength/4, getHeight() * (ct++ % 2), lOffset+pxWLength/2, getHeight()/2);
lOffset += pxWLength/2;
}
}
将视图置于三种状态。
enum
设置初始变量并告诉视图
进入TRANSITION_STARTING
状态。这种状态不断
TRANSITION_RUNNING
(通过UI消息队列重新调用invalidates()
)
视图的状态,因此将使用新参数再次绘制。在Android的内部视图和小部件代码库中,您将经常看到这种模式。
onDraw
是一个可调整的参数,表示波浪的波长。
pxWLength
我们需要修改路径的水平偏移量,因为(另一个顶尖) Android绘制路径上方对齐的路径 - 所以否则文本将被压在你的波浪的低谷。
然后调用它的好方法是:
canvas.drawTextOnPath(getText().toString(), wavePath, leftOffset, (getHeight()-(getPaddingTop()+getPaddingBottom()))/4, getPaint());
然后将它的高度WRAP_CONTENT宽度添加到你的活动中(或使用xml)。
这需要一些调整!我希望这个有用,或者至少有一些想法激发你创建自己的时髦文本动画类!