差不多2天了,我仍然没有想到这一点。我现在很确定我有失眠症,我只是想知道如何做到这一点。我想要绘制的字符串位于Square类的startGame()中。该方法在startNormalMode()中的NormalMode类中调用。晚上9点醒来,晚上11:30醒来,现在是凌晨3点05分,因为这个问题,我仍然无法入睡。尽可能多的信息,我只是想成为一个更好的程序员。没有比体验更好的了。
我的方形课程:
package data.src;
import java.util.Random;
import org.newdawn.slick.GameContainer;
import org.newdawn.slick.Graphics;
import org.newdawn.slick.Image;
import org.newdawn.slick.SlickException;
import org.newdawn.slick.state.StateBasedGame;
public class Square {
private StateBasedGame game;
boolean correct;
boolean clickable;
boolean clicked;
boolean started;
int squares;
public Image squareIncorrect;
public Image squareCorrect;
public Graphics g;
//For drawing these images from other classes
{
try {
squareIncorrect = new Image("res/squareIncorrect.png");
} catch (SlickException e1) {
e1.printStackTrace();
}
try {
squareCorrect = new Image("res/squareCorrect.png");
} catch (SlickException e) {
e.printStackTrace();
}
}
public Square() {
}
public boolean checkCorrect(){
return correct;
}
public boolean checkClickable(){
return clickable;
}
public boolean checkClicked(){
return clicked;
}
public int returnNumberOfSquares(){
return squares;
}
//Draw appropriate square on screen depending on the creatRandom. CREATE THE RANDOM FIRST!
public void squareDraw(int x ,int y, Graphics g)throws SlickException{
if(correct == true){
g.drawImage(squareCorrect, x, y);
started = true;
}
else if(correct == false){
g.drawImage(squareIncorrect, x, y);
started = true;
}
}
public void createRandom(){
Random rand = new Random();
int sRand = rand.nextInt(2);
if(sRand == 0){
correct = false;
clickable = true;
clicked = false;
System.out.println("This square is a phony!");
}
else if(sRand == 1){
correct = true;
clickable = true;
clicked = false;
System.out.println("This is a true Square!");
squares = squares+1;
}
}
public void startGame(Graphics g, GameContainer container)throws SlickException{
System.out.println("It works.");
g.drawString("Remember the blue squares! The game will start in 5 seconds!", 200, 300);
}
public void youWin(int x, int y, Graphics g){
if(squares == 0){
g.drawString("You win!", x, y);
try {
wait(4000);
game.enterState(0);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
}
我的NormalMode类:
package data.src;
import org.newdawn.slick.GameContainer;
import org.newdawn.slick.Graphics;
import org.newdawn.slick.SlickException;
import org.newdawn.slick.state.BasicGameState;
import org.newdawn.slick.state.StateBasedGame;
public class NormalMode extends BasicGameState {
private Square[][] square = new Square[4][4];
private Square squareChecker;
Graphics g;
public NormalMode() {
}
@Override
public void init(GameContainer arg0, StateBasedGame Game)throws SlickException {
squareChecker = new Square();
for(int i = 0; i < square.length; i++){
for(int j = 0; j < square.length; j++){
square[i][j] = new Square();
square[i][j].createRandom();
}
}
startNormalMode(arg0);
}
@Override
public void render(GameContainer container, StateBasedGame game, Graphics g)
throws SlickException{
square[0][0].squareDraw(100, 300, g);
square[0][1].squareDraw(150, 300, g);
square[0][2].squareDraw(200, 300, g);
square[0][3].squareDraw(250, 300, g);
square[1][0].squareDraw(100, 400, g);
square[1][1].squareDraw(150, 400, g);
square[1][2].squareDraw(200, 400, g);
square[1][3].squareDraw(250, 400, g);
square[2][0].squareDraw(100, 500, g);
square[2][1].squareDraw(150, 500, g);
square[2][2].squareDraw(200, 500, g);
square[2][3].squareDraw(250, 500, g);
square[3][0].squareDraw(100, 600, g);
square[3][1].squareDraw(150, 600, g);
square[3][2].squareDraw(200, 600, g);
square[3][3].squareDraw(250, 600, g);
}
@Override
public void update(GameContainer container, StateBasedGame game, int delta)
throws SlickException {
}
@Override
public int getID() {
return 3;
}
public void startNormalMode(GameContainer container)throws SlickException{
Graphics g1 = container.getGraphics();
squareChecker.startGame(g1, container);
}
}
P.S。 :我使用的是slick2D库,没有错误,字符串不会出现在屏幕上。
答案 0 :(得分:0)
根据Orginal Post发表的评论,只需检查游戏渲染图形的元素。第一个元素将被正在绘制的最后一个元素覆盖。
如果需要更多信息,请告诉我,我会尽我所能!