我正在尝试添加不同的图层(即两个平行线到画布)。我用一对颜色的平行线实现了代码。现在我需要添加不同的颜色线而不删除前面的行。附件是js小提琴。请帮忙。点击图层后。你可以在画布上绘制图层。
var oImageBuffer = document.createElement('img');
var oCanvas=document.getElementById("SetupImageCanvas");
var o2DContext=oCanvas.getContext("2d");
var oRect = {};
var oROI = {};
var oLayers = new Array();
var bDragging = false;
var bSetROI = false;
var bSetLayers = false;
InitMouseEvents();
var oSelect = document.getElementById("ImageList");
oSelect.onchange=function() {
changeCanvasImage(oSelect[oSelect.selectedIndex].value);
}
// Canvas event handlers (listeners).
function InitMouseEvents() {
oCanvas.addEventListener('mousedown', MouseDownEvent, false);
oCanvas.addEventListener('mouseup', MouseUpEvent, false);
oCanvas.addEventListener('mousemove', MouseMoveEvent, false);
oCanvas.addEventListener('mouseout', MouseOutEvent, false);
}
function MouseDownEvent(e) {
oRect.startX = e.pageX - this.offsetLeft;
oRect.startY = e.pageY - this.offsetTop;
bDragging = true;
}
function MouseUpEvent() {
bDragging = false;
}
function MouseOutEvent() {
document.getElementById("MouseCoords").innerHTML="";
}
function MouseMoveEvent(e) {
if (bDragging) {
oRect.w = (e.pageX - this.offsetLeft) - oRect.startX;
oRect.h = (e.pageY - this.offsetTop) - oRect.startY;
oCanvas.getContext('2d').clearRect(0,0,oCanvas.width, oCanvas.height);
var oROI = document.getElementById("btnROI");
if (oROI.checked) {
SetROI();
}
var oLayer = document.getElementById("btnLAYER");
if (oLayer.checked) {
SetLayer();
}
}
if (bSetROI) {
DrawROI();
}
if (bSetLayers) {
DrawLayers();
}
// Display the current mouse coordinates.
ShowCoordinates(e);
}
function ShowCoordinates(e) {
x=e.clientX;
y=e.clientY;
document.getElementById("MouseCoords").innerHTML="(" + x + "," + y + ") " + document.getElementById('txtPatchCount').value;
}
// Interactively draw ROI rectangle(s) on the canvas.
function SetROI() {
bSetROI = true;
oROI.startX = oRect.startX;
oROI.startY = oRect.startY;
oROI.w = oRect.w;
oROI.h = oRect.h;
}
function DrawROI() {
o2DContext.lineWidth=1.5;
o2DContext.strokeStyle = '#0F0';
o2DContext.strokeRect(oROI.startX, oROI.startY, oROI.w, oROI.h);
var iPatches = document.getElementById('txtPatchCount').value;
o2DContext.beginPath();
var iTop = oROI.startY;
var iBottom = oROI.startY + oROI.h;
var iLeft = oROI.startX;
var iX = iLeft;
for (var iPatch=1; iPatch<iPatches; ++iPatch) {
iX = iLeft + iPatch*oROI.w/iPatches;
o2DContext.moveTo(iX, iTop);
o2DContext.lineTo(iX, iBottom);
}
o2DContext.lineWidth=0.25;
o2DContext.stroke();
}
// Interactively draw layer boundaries on the canvas.
function SetLayer() {
bSetLayers = true;
oLayers.length = 0;
oLayers.push(oRect.startY);
oLayers.push(oRect.startY + oRect.h);
}
function DrawLayers() {
o2DContext.lineWidth=0.25;
o2DContext.strokeStyle = '#F00';
o2DContext.beginPath();
var iY = oLayers[0];
var iLeft = 0;
var iRight = oCanvas.width;
for (var iLayer=0; iLayer<oLayers.length; ++iLayer) {
iY = oLayers[iLayer];
o2DContext.moveTo(iLeft, iY);
o2DContext.lineTo(iRight, iY);
o2DContext.stroke();
}
}
答案 0 :(得分:0)
创建一个数组以保存每个新图层并绘制所有已保存的图层。
演示:http://jsfiddle.net/m1erickson/UfuDX/
<强>鼠标按下强>
<强>鼠标松开强>
<强>鼠标移动强>
这是代码:
<!doctype html>
<html>
<head>
<link rel="stylesheet" type="text/css" media="all" href="css/reset.css" /> <!-- reset css -->
<script type="text/javascript" src="http://code.jquery.com/jquery.min.js"></script>
<style>
body{ background-color: ivory; }
#canvas{border:1px solid red;}
</style>
<script>
$(function(){
var canvas=document.getElementById("canvas");
var ctx=canvas.getContext("2d");
var canvasOffset=$("#canvas").offset();
var offsetX=canvasOffset.left;
var offsetY=canvasOffset.top;
var isDown=false;
var startY;
var layers=[];
var currentColor="black";
function handleMouseDown(e){
e.preventDefault();
startX=parseInt(e.clientX-offsetX);
startY=parseInt(e.clientY-offsetY);
currentColor=randomColor();
isDown=true;
}
function handleMouseUp(e){
e.preventDefault();
mouseX=parseInt(e.clientX-offsetX);
mouseY=parseInt(e.clientY-offsetY);
isDown=false;
layers.push({y1:startY,y2:mouseY,color:currentColor});
}
function handleMouseOut(e){
e.preventDefault();
mouseX=parseInt(e.clientX-offsetX);
mouseY=parseInt(e.clientY-offsetY);
isDown=false;
layers.push({y1:startY,y2:mouseY,color:currentColor});
}
function handleMouseMove(e){
if(!isDown){return;}
e.preventDefault();
mouseX=parseInt(e.clientX-offsetX);
mouseY=parseInt(e.clientY-offsetY);
drawAll();
hLine(startY,currentColor);
hLine(mouseY,currentColor);
}
function drawAll(){
ctx.clearRect(0,0,canvas.width,canvas.height);
for(var i=0;i<layers.length;i++){
layer=layers[i];
hLine(layer.y1,layer.color);
hLine(layer.y2,layer.color);
}
}
function hLine(y,color){
ctx.beginPath();
ctx.moveTo(0,y);
ctx.lineTo(canvas.width,y);
ctx.strokeStyle=color;
ctx.stroke();
}
function randomColor(){
return('#'+Math.floor(Math.random()*16777215).toString(16));
}
$("#canvas").mousedown(function(e){handleMouseDown(e);});
$("#canvas").mousemove(function(e){handleMouseMove(e);});
$("#canvas").mouseup(function(e){handleMouseUp(e);});
$("#canvas").mouseout(function(e){handleMouseOut(e);});
}); // end $(function(){});
</script>
</head>
<body>
<canvas id="canvas" width=300 height=300></canvas>
</body>
</html>