MainActivity
public class MainActivity extends Activity implements TextureView.SurfaceTextureListener{
private Camera mCamera;
private TextureView mTextureView;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
mTextureView = new TextureView(this);
mTextureView.setSurfaceTextureListener(this);
setContentView(mTextureView);
}
@Override
public void onSurfaceTextureAvailable(SurfaceTexture surface, int width, int height)
{
mCamera = Camera.open(0);
try {
mCamera.setPreviewTexture(surface);
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
mCamera.startPreview();
}
@Override
public boolean onSurfaceTextureDestroyed(SurfaceTexture arg0) {
mCamera.stopPreview();
mCamera.release();
return true;
}
@Override
public void onSurfaceTextureSizeChanged(SurfaceTexture arg0, int arg1,
int arg2) {
// TODO Auto-generated method stub
}
@Override
public void onSurfaceTextureUpdated(SurfaceTexture arg0) {
// TODO Auto-generated method stub
}
}
将实时预览翻转到左侧。在搜索时我发现setTransform
是一个解决方案,但我不确定如何使用它。谁能给我一个代码示例?
注意:它是翻转实时预览而不是图像。
答案 0 :(得分:7)
遵循使用SurfaceTexture显示前置摄像头而不进行镜像的最小示例。请注意,为简洁起见,大多数都会删除错误检查。此外,在此示例中,我不遵循在后台线程中打开相机的建议(在某些设备上,这可能会将UI冻结太长时间)。
import java.io.IOException;
import android.app.Activity;
import android.graphics.Matrix;
import android.graphics.SurfaceTexture;
import android.hardware.Camera;
import android.os.Bundle;
import android.util.Log;
import android.view.Gravity;
import android.view.Surface;
import android.view.TextureView;
import android.widget.FrameLayout;
public class SurfaceTextureActivity extends Activity implements TextureView.SurfaceTextureListener{
private Camera mCamera;
private TextureView mTextureView;
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
mTextureView = new TextureView(this);
mTextureView.setSurfaceTextureListener(this);
setContentView(mTextureView);
}
@Override
public void onSurfaceTextureAvailable(SurfaceTexture surface, int width, int height) {
int cameraId = 0;
Camera.CameraInfo info = new Camera.CameraInfo();
for (cameraId = 0; cameraId < Camera.getNumberOfCameras(); cameraId++) {
Camera.getCameraInfo(1, info);
if (info.facing == Camera.CameraInfo.CAMERA_FACING_FRONT)
break;
}
mCamera = Camera.open(cameraId);
Matrix transform = new Matrix();
Camera.Size previewSize = mCamera.getParameters().getPreviewSize();
int rotation = getWindowManager().getDefaultDisplay()
.getRotation();
Log.i("onSurfaceTextureAvailable", " CameraOrientation(" + cameraId + ")" + info.orientation + " " + previewSize.width + "x" + previewSize.height + " Rotation=" + rotation);
switch (rotation) {
case Surface.ROTATION_0:
mCamera.setDisplayOrientation(90);
mTextureView.setLayoutParams(new FrameLayout.LayoutParams(
previewSize.height, previewSize.width, Gravity.CENTER));
transform.setScale(-1, 1, previewSize.height/2, 0);
break;
case Surface.ROTATION_90:
mCamera.setDisplayOrientation(0);
mTextureView.setLayoutParams(new FrameLayout.LayoutParams(
previewSize.width, previewSize.height, Gravity.CENTER));
transform.setScale(-1, 1, previewSize.width/2, 0);
break;
case Surface.ROTATION_180:
mCamera.setDisplayOrientation(270);
mTextureView.setLayoutParams(new FrameLayout.LayoutParams(
previewSize.height, previewSize.width, Gravity.CENTER));
transform.setScale(-1, 1, previewSize.height/2, 0);
break;
case Surface.ROTATION_270:
mCamera.setDisplayOrientation(180);
mTextureView.setLayoutParams(new FrameLayout.LayoutParams(
previewSize.width, previewSize.height, Gravity.CENTER));
transform.setScale(-1, 1, previewSize.width/2, 0);
break;
}
try {
mCamera.setPreviewTexture(surface);
} catch (IOException t) {
}
mTextureView.setTransform(transform);
Log.i("onSurfaceTextureAvailable", "Transform: " + transform.toString());
mCamera.startPreview();
}
@Override
public void onSurfaceTextureSizeChanged(SurfaceTexture surface, int width, int height) {
// Ignored, the Camera does all the work for us
}
@Override
public boolean onSurfaceTextureDestroyed(SurfaceTexture surface) {
mCamera.stopPreview();
mCamera.release();
return true;
}
@Override
public void onSurfaceTextureUpdated(SurfaceTexture surface) {
// Update your view here!
}
}