是否有人使用过适用于Unity3D的Google Places API?我正在尝试使用Unity3D中的Places API制作增强现实应用。我按照here
提到的所有步骤进行了操作我首先获取了设备坐标并将这些lat-lon提供给了地址api url以获取JSON响应(为Android创建API密钥)。以下是我的Unity3D C#代码,
#define ANDROID
using UnityEngine;
using System.Collections;
using System.Timers;
using SimpleJSON;
public class Places : MonoBehaviour
{
static int Neversleep;
LocationInfo currentGPSPosition;
string gpsString;
public GUIStyle locStyle;
int wait;
float radarRadius;
string radarType, APIkey, radarSensor;
string googleRespStr;
void Start ()
{
Screen.sleepTimeout = SleepTimeout.NeverSleep;
radarRadius = 1000f;
radarType = "restaurant";
APIkey = "MyAPIkey";
radarSensor = "false";
}
void RetrieveGPSData()
{
currentGPSPosition = Input.location.lastData;
gpsString = "Lat: " + currentGPSPosition.latitude + " Lon: " + currentGPSPosition.longitude + " Alt: " + currentGPSPosition.altitude +
" HorAcc: " + Input.location.lastData.horizontalAccuracy + " VerAcc: " + Input.location.lastData.verticalAccuracy + " TS: " + Input.location.lastData.timestamp;
}
void OnGUI ()
{
GUI.Box (ScaleRect.scaledRect(25,25,700,100), "");
GUI.Label (ScaleRect.scaledRect(35,25,700,100), gpsString, locStyle);
GUI.Box (ScaleRect.scaledRect(25,130,700,800), "");
GUI.Label (ScaleRect.scaledRect(35,135,700,800), "" +googleRespStr, locStyle);
#if PC
Debug.Log("On PC / Don't have GPS");
#elif !PC
Input.location.Start(10f,1f);
int wait = 1000;
if(Input.location.isEnabledByUser)
{
while(Input.location.status == LocationServiceStatus.Initializing && wait>0)
{
wait--;
}
if (Input.location.status == LocationServiceStatus.Failed)
{}
else
{
RetrieveGPSData();
StartCoroutine(Radar());
}
}
else
{
GameObject.Find("gps_debug_text").guiText.text = "GPS not available";
}
#endif
}
IEnumerator Radar ()
{
string radarURL = "https://maps.googleapis.com/maps/api/place/radarsearch/json?location=" + currentGPSPosition.latitude + "," + currentGPSPosition.longitude + "&radius=" + radarRadius + "&types=" + radarType + "&sensor=false" + radarSensor + "&key=" + APIkey;
WWW googleResp = new WWW(radarURL);
yield return googleResp;
googleRespStr = googleResp.text;
print (googleRespStr);
}
}
我得到了正确的纬度和经度坐标但是对于地方来说,我得到的就是这个,
{
"debug_info" : [],
"html_attributions" : [],
"results" : [],
"status" : "REQUEST_DENIED"
}
如果有人可以帮我解决这个问题会很棒......
提前致谢!
编辑: 从here下载JSON文件,并将该文件夹解压缩并放入Unity3d项目的Assets文件夹中。请参阅上面的代码。
答案 0 :(得分:0)
让它运转起来。事实证明,如果你把SHA-1指纹字段留空,那么谷歌创建可以在应用程序中使用的API密钥。